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THINGS I WISH I'D KNOWN EARLIER - Spells, Skills, and Combat Arts

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* AE skills or spells with green icons will only hit mobs that you have locked in your encounter. AE skill or spells with blue icons will hit everything around you, regardless of whether or not it is engaged. Be wary with these.

* You can upgrade your spells and combat arts. They start at apprentice 1, commonly abbreviated as "app1". App2 skills are sold on vendors in town. App3 skills are made by tradeskilling players using commonly available materials. Adept1 are found in chests off mobs. Adept2 does not currently exist. Adept3 is made by tradeskillers using rare materials. Master1 drops off raid level mobs and very, very rarely off normal mobs. It is definitely worth your time to try and acquire app3 or adept1 levels for your skills. Look on the brokers to see what's on sale.

* At level 20, you can purchase a "fun" spell that is based on your class. These spells are generally insignificant things that do not affect your efficiency in-game, but are meant to provide humor or an "ooh aah" factor.

* If you are looking on the broker for spells and combat art upgrades, set the minimum value to grey and the maximum value to orange. Along with a keyword such as "adept" or "app", this will bring up only the skills relevant to your class and level.

* The concentration bar is the 5 little bubbles which appear directly underneath your name. As you use abilities that require concentration, these will light up. If you hold your mouse over an active bubble, you will see the name of the spell/effect it is linked to. Right clicking on it will allow you to cancel it. You can also cancel most (all?) of these effects from your maintained effects window. If you lost the maintained effects window, press alt-m to restore it.

* If you are a melee based character, concentrate on upgrading your armor and weapons rather than your skills. Upgrading melee skills adds little effectiveness to your character. If you are a casting based character, concentrate on upgrading your skills -- going from app1 to adept1 will make a huge difference in your effectiveness.

* At varying levels, you will be able to customize your character with traits, tactics, and training. Here is a chart of when you receive these abilities:

Personal Traits
Level 8 - 1st
Level 14 - 2nd
Level 22 - 3rd
Level 28 - 4th
Level 36 - 5th
Level 42 - 6th
Level 46 - 7th
Level 48 - 8th

Racial Traits
Level 18 - 1st
Level 26 - 2nd
Level 34 - 3rd
Level 44 - 4th

Enemy Tactics
Level 12 - Gnoll, or Orcs
Level 16 - Ghost, Skeleton, or Zombie
Level 24 - Centaur, Giant, or Treant
Level 32 - Fairy, Goblin, Golem or Bixie
Level 38 - Nightblood, Elemental, Lizardman, or Shadowman

Training
Level 10 - 1st
Level 20 - 2nd
Level 30 - 3rd
Level 40 - 4th
Level 50 - 5th

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