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NECROMANCER -- SPELLS -- FREEPORT ONLY

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1: Rot
Quickly deals disease damage over time to an enemy.

1: Summon Minion
Summons a pet to obey the necromancer.

2: Heal Minion
Transfers health from the necromancer to the pet.

3: Coil
Deals disease damage over an extended time to target enemy.

4: Magi's Shielding
An augmentation spell that benefits the caster by increasing avoidance, maximum health, and decreasing the chance of interruption.

5: Chain
Roots the necromancer's target in place, preventing them from movement.  Every hostile spell or damage received by the target has a chance at breaking the effect.  When the root effect expires, the target will run away in fear with a movement penalty for a short duration.

5: Bind Sight
An augmentation that grants the mage the ability to see through the eyes of target ally.  This augmentation breaks if the mage enters combat.

6: Greater Rot
Quickly deals disease damage over time to an enemy.

6: Cure Arcane
Cures magic, mental, and divine impairments on the target ally.

7: Favor of the Dead
An augmentation that increases the power pool and noxious resistances for the necromancer's group.  The noxious resist protects more against disease than poison.

8: Locusts
Deals disease damage over time to the targeted enemy and surrounding encounter members.

9: Dispel Magic
Dispels beneficial magic spells from the mage's target.

9: See Invisibility
An augmentation that allows a mage's ally to see invisible creatures.

10: Dark Coil
Deals disease damage over an extended time to target enemy.

11: Aggression **
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell.  This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense,.  This augmentation cannot be stacked with defensive stance.

12: Mark of the Dead **
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

12: Seething Rot
Quickly deals disease damage over time to an enemy.

12: Summon Servant 
Summons a pet to obey the necromancer.

13: Aqueous Stone
Summons an item that grants water breathing.

13: Bleeding Ritual
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

14: Grisly Defense **
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed.  This augmentation cannot be stacked with an offensive stance.

14: Necromatic Mark
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage.  any enemy defeated while under the effect of the impairment has a chance to summon a spell component for the necromancer.

14: Repair Bones **
Transfers health from the necromancer to the pet.

15: Call Servant
Brings a summoned minion immediately to the caster's side.

15: Invisibility
Grants invisibility.

16: Grasp
Stuns the necromancer's target. Upgrades to this spell descrease the chance to resist the duration of this effect.

16: Siphon Cloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.

17: Withering Coil
Deals disease damage over an extended time to target enemy.

18: Splintered Heart
Summons an item to an ally that converts health into power over time.  Upgrades to this spell increase the effectiveness of the summoned item.

19: Enchain
Roots the necromancer's target in place, preventing them from movement.  Every hostile spell or damage received by the target has a chance of breaking the effect.  When the root effect expires, the target will run away in fear with a movememtn penalty for a short duration.

20: Word of Force (Splitpaw)
Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage.

20: Grim Spellbinder
Summons an evil warlock spirit to obey the necromancer.

20: Lifetap **
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

20: Rotten Blast
Quickly deals disease damage over time to an enemy.

21: Clinging Darkness
Deals disease damage over time and reduces the movement speed of the target.

21: Favor of the Fallen **
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

22: Blight **
Deals disease damage over time to the targeted enemy and surrounding encounter members.

23: Swarm of Rats **
Summons a swarm of plague rats on the necromancer's victim.

23: Unliving Eyes
A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.

24: Fear
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

24: Undying Adherent
Summons an undead fighter to obey the necromancer.

25: Grisly Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

25: Minion's Stance: Boon of the Lifeless
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

26: Mark of the Miasmic
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

27: Bloody Ritual
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

28: Mend Bones
Transfers health from the necromancer to the pet.

28: Minion's Stance: Grisly Brace **
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

28: Necromantic Rune
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

29: Pestilential Blast
Quickly deals disease damage over time to an enemy.

30: Breath of the Unearthed **
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

30: Grasping Bones
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

31: Withering Affliction **
Deals disease damage over an extended time to target enemy.

32: Shadowy Stalker
Summons a shadowy assassin to serve the necromancer.

33: Chains of Torment
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

33: Dark Heart
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.

33: Transfer Life **
Transfers health from the necromancer to target ally.

34: Grim Thulian
Summons an evil warlock spirit to obey the necromancer.

35: Draw Life
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

35: Swarm of Bats
Deals piercing damage over time to target enemy and decreases their defense.

35: Ghastly Stench
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

35: Unholy Covenant
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

36: Decaying Darkness
Deals disease damage over time and reduces the movement speed of the target.

36: Locust Swarm
Deals disease damage over time to the targeted enemy and surrounding encounter members.

37: Plague of Rats
Summons a swarm of plague rats on the necromancer's victim.

38: Rotting Thrall
Summons a Rotting Thrall minion to do the Necromancer's bidding.

38: Terror
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

39: Horrific Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

39: Minion's Stance: Words of the Wicked **
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

40: Deathly Pallor
Gives the illusion of death to the necromancer. All summoned minions are banished.

40: Rending Frenzy **
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

40: Teachings of the Dead
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

41: Devour Health
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

42: Minion's Stance: Grisly Stele
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

42: Necromantic Symbol **
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

42: Necrotic Mending **
Transfers health from the necromancer to the pet.

43: Skinrot
Quickly deals disease damage over time to an enemy.

44: Accursed Cloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

44: Convulse
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

45: Death's Coil
Deals disease damage over an extended time to target enemy.

46: Shadowy Assassin
Summons a shadowy assassin to serve the necromancer.

47: Eternal Bindings
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

47: Exchange Life
Transfers health from the necromancer to target ally.

47: Sacrificial Heart
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.

48: Grim Terror
Summons an evil warlock spirit to obey the necromancer.

48: Revivication
Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an essence of anguish.

49: Aspect of Undead
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

49: Stench of the Grave
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

50: Lich
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich

50: Siphon Life **
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

50: Torrential Plague
Deals disease damage over time to the targeted enemy and surrounding encounter members.

51: Dooming Darkness
Deals disease damage over time and reduces the movement speed of the target.

51: Rat Infestation **
Summons a swarm of plague rats on the necromancer's victim.

52: Diseased Servant
Summons a Diseased Servant minion to do the Necromancer's bidding.

52: Drawing of Souls
Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component

52: Fright
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

53: Abominable Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell

53: Minion's Stance: Voice of the Departed **
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

54: Rending Fury
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

54: Teachings of the Shadows **
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

55: Control Undeath
Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.

55: Devour Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

56: Minion's Stance: Grisly Ward
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

56: Necromantic Insignia
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

56: Necrotic Replenishment
Transfers health from the necromancer to the pet.

57: Death Rot
Quickly deals disease damage over time to an enemy.

58: Constrict
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

58: Consumption
A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.

58: Infernal Cloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

59: Deathly Coil
Deals disease damage over an extended time to target enemy.

60: Nightshade
Summons a shadowy assassin to serve the necromancer.

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** Master II Upgrade Choices

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