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NOTES AND EXPLANATIONS

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GENERAL NOTES FOR PROVISIONERS:

Drinks increase the rate at which power is regenerated while not in combat. Food increases the rate at which health is regenerated. In addition, food items also provide small stat bonuses. The type of food determines the stat increased, as follows:

* Fish (Baked, Breaded, Grilled, Jerked and Sandwiches): Agility
* Fruit (Candied and Dried): Intelligence
* Meat (Grilled, Jerked and Sandwiches): Strength
* Nuts and Vegetables (Candied): Wisdom
* Omelets, Soup and Stews: Maximum Health
* Pasta and Casseroles (Fish and Meat): Stamina
* Sweets (Cakes, Chocolates, Cookies, Fudge, Muffins and Pies): Maximum Power
* Trail Mix: Intelligence and Wisdom

The level of food and drink a character should be using is based solely upon his level as an adventurer, not upon his level as an artisan. In general, tier 1 (level 10) foods and drinks are suitable for adventurers of levels 1 to 10, tier 2 (level 20) foods and drinks for adventurers of levels 11 to 20, etc. Using food or drink of a lower tier than is appropriate will lessen the benefit received, though if the character's level is only slightly higher than that of the food or drink, the difference won't be profound. A character *can*, however, freely use food or drink of a higher tier (i.e., food or drink that is "red"). The benefit received will not be the full benefit that the item normally provides, but will be equal to the benefit recieved from items of the "appropriate" tier for the character.

Don't forget that you get an experience bonus the first time you successfully use any new recipe. (Of course, you get the best bonus if you craft a delectable/refreshing item.) So even if you don't actually need it, you should always make at least one of each food and drink item that becomes available to you!

You can earn status points for yourself (and help your guild advance) by doing tradeskill writs. In Qeynos, these are given out by Executor Adept Sal'ynelle of the Ironforge Exchange in North Qeynos. In Freeport, they are given out (rather less politely) by Commissioner Venilos of the Coalition of Tradesfolke in West Freeport.

Five drink recipes -- Cracked Spire, Dark Water, Ginesh, Pond Juice and Twice Brewed Beer (all tier 1) -- and six food recipes -- Beer Braised Deer (tier 1), Vulrich (tier 2), Pork (tier 3), Bear (tier 4), Manticore (tier 5) and Caiman (tier 6) -- call for "Homebrew Beer" as a component. This is not a specific drink; rather, the name refers to any of a variety of crafted drinks. Reports are that any of the following will work in recipes calling for homebrew beer: Halasian Porter or Ogre Swill (tier 1), or Dwarven Stout, Malt Beer or Orange Beer (tier 2).

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EXPLANATIONS OF THE COOKBOOK ENTRIES:

Tier 1 food items aren't included in the "Cookbook" because, let's face it, there's not much use for them. If you have a character with an adventurer level under 10 who's not actually adventuring, you don't need to worry about health regeneration; if you have one who is adventuring, he'll almost certainly be ready for tier 2 foods before his newbie food supply runs out.

In the listings, "m/c" stands for "minutes per combine," and is included as a basic estimate of the "efficiency" of a food item. Granted, not all combines are equal, since some are easier than others and since some components don't have to be of top-tier quality, but still, the number of combines is the best rough estimate available of the amount of work required. The "m/c" number shows how many minutes' duration you get per combine required to make the item. A food item with a longer duration isn't necessarily a better food item to create, if it requires too much work!

The listed durations are for highest-quality (delectable or refreshing) items. Items of lower quality won't last as long. Lowest-quality (bland or watery) items will last only 75% as long as their highest-quality counterparts. A refreshing gnoll bite, for example, has a duration of 5:03; a watery gnoll bite, though, has a duration of just 3:48.

The number in parentheses after a food item's name is, of course, the level of the item.

The foraged raw materials required to create a given food or drink are included in the list. (Ingredients which can be purchased from NPC vendors are not.) This information is obviously relevant when considering which food items are most worth making, not just because you need to be sure you have the correct raw materials on hand, but also because items requiring many foraged materials are more wasteful than those requiring only one or two.

The number of combines listed for food items requiring bread, dough, packets of spice and/or pasta do not include the combines required to make those components. It is assumed that you'll simply buy them from NPC vendors.

Similarly, the number of combines listed for food items requiring chocolate bars do not include the combines required to make them. Though chocolate bars cannot be purchased directly from NPC vendors, they require no foraged components, and can easily be stocked up in advance.

Finally, the number of combines listed for drinks requiring "homebrew beer" assume that making the beer will require two combines. It should be noted, though, that some of the beers that can be used for the purpose actually require more, so you might want to be careful which beer you use!

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