==================================================

BRIGAND -- COMBAT ARTS -- FREEPORT ONLY

==================================================

(NOTE: The list of level 1-19 combat arts is as yet incomplete in the wake of LU19.)

1: Quick Thrust
A quick attack that lowers the target's attack speed.

2: Back Attack
An attack from behind that deals additional piercing damage over time.

2: Whack
A stealth attack that deals great damage and decreases the target's strength.  This can only be used while in stealth.

3: Double Dagger
Two quick attacks.  If one of these attacks misses, the successive ones will miss automatically.

5: Diversion Blade
An attack made from the side that deals moderate damage and interrupts the target.

7: Tie
Severely decreases target's resistance to cold and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.

8: Bruise
Decreases target's defense and agility.

8: Thrust
A quick attack that lowers the target's attack speed.

9: Skew
A stealthed attack that deals great damage and decreases the target's strength.  This can only be used while in stealth.

10: Backstab **
An attack from behind that deals additional piercing damage over time.

12: Flurry **
Two quick attacks.  If one of these attacks misses, the successive ones will miss automatically.

13: Street Smarts **
Increases the strength and trauma resistance of the brigand.

14: Circular Strike **
An attack that strikes all enemies surrounding the brigand.  Anyone hit by this attack gets interrupted.

15: Gouge
An attack from the side or front that deals medium damage.  If it hits, it cripples target's ability to parry.

15: Puncture
A quick attack that lowers the target's attack speed.

16: Stranging Throw
Two precise throwing attacks.  If one of these attacks misses, the successive ones will miss automatically.  If all attacks hit, the target becomes knocked down.  This requires a ranged throwing weapon.

17: Confound Adversaries
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat.  Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.

18: Dexterity
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand.  This is the brigand's primary defensive stance.

19: Distracting Blade
An attack made from the side that deals moderate damage and interrupts the target.

20: Trick of the Hunter (Splitpaw)
Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place.

20: Rake **
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations

21: Ruse **
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds

21: Tangling Strike
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.

22: Black Jack **
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.

22: Knockaround
Decreases target's defense and agility.

23: Tie up
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

24: Cuss
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target

24: Hidden Shiv **
An attack from behind that deals additional piercing damage over time.

25: Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.

25: Burgle
Allows the brigand's group to move undetected only for a short duration, but with faster stealthed movement

26: Beg for Mercy
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally

26: Vicious Flurry
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically

27: Risky Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

27: Rough Skin
Increases the strength and trauma resistance of the brigand.

28: Restitution
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.

28: Snarl
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration

29: Disarming Thrust
A quick attack that lowers the target's attack speed.

29: Vicious Stab
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

30: Low Blow
An attack that prevents the target from attacking in combat for a short time.

30: Maddening Throw
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon

31: Baffle Adversaries
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced

32: Knave
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance

32: Slip
Reduces the target's hate towards the scout.

32: Shank **
An attack from the side or behind that damages the target over time on a successful hit.

33: Lie Low
Lowers the target's hate towards the rogue and places the rogue into stealth.

33: Bum Rush **
An attack made from the side that deals moderate damage and interrupts the target.
 
34: Trickery **
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds

34: Vicious Rake **
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations

35: Ruthless Cunning
Increases damage capability for a short time.

35: Bushwhack
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.

36: Mug
Decreases target's defense and agility.

36: Sap
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.

37: Snag
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

38: Craven Delight
An attack from behind that deals additional piercing damage over time.

38: Upbraid
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target

40: Aggravated Assault
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically

40: Deceit
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.

40: Plead for Mercy
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally

41: Daring Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

41: Aegis **
Increases the strength and trauma resistance of the brigand.

42: Forceful Negotiation
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.

42: Tangle
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration

43: Concealed Blade **
A quick attack that lowers the target's attack speed.

43: Waylay **
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

44: Desperate Thrust
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time

44: Dirty Blow **
An attack that prevents the target from attacking in combat for a short time.

44: Rapid Throw
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon

45: Distract Adversaries
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced

46: Blackguard
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance

46: Evasion
Reduces the target's hate towards the scout.

46: Shiv
An attack from the side or behind that damages the target over time on a successful hit.

47: Shadow Slip
Lowers the target's hate towards the rogue and places the rogue into stealth.

47: Gambit
An attack made from the side that deals moderate damage and interrupts the target.

48: Deception
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds

48: Murderous Rake **
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations

49: Run Through
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.

50: Debilitate
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation

50: Subdue **
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.

50: Wrangle
Decreases target's defense and agility.

51: Corral
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

52: Amazing Reflexes
Allows the brigand to avoid any area effect attacks and spells that do not directly target the brigand. The amount of hate that the brigand generates with all enemies is also increased.

52: Chasten
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target

52: Spine Ripper **
An attack from behind that deals additional piercing damage over time.

54: Beseech for Mercy
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally

54: Crafty Deceit
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.

54: Vicious Assault **
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically

55: Dispatch
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.

55: Audacious Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

55: Ruggedness
Increases the strength and trauma resistance of the brigand.

56: Ensnarl
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration

56: Thuggish Negotiation
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.

57: Revoke
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

57: Shrouded Blade
A quick attack that lowers the target's attack speed.

58: Deceitful Blow
An attack that prevents the target from attacking in combat for a short time.

58: Despairing Thrust
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time

58: Double Up
An attack that repeats the brigand's previous 2 seconds of certain combat arts on the target.

58: Flashy Throw
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon

59: Befuddle Adversaries
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced.

60: Ruffian
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance

60: Stab
An attack from the side or behind that damages the target over time on a successful hit.

60: Elude
Reduces the target's hate towards the scout.

------

** Master II Upgrade Choices

==================================================
