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DIRGE -- SONGS

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1: Shroud
Allow the bard to move undetected at an increased movement rate.

1: Singing Strike
A quick attack that drains the target's health, granting a portion of it to the dirge.

2: Haunting Strike
A stealth attack that deals great damage and reduces the target's wisdom.

2: Harl's Athletic Tune
Increase the strength and agility of the dirge's group.

3: Offensive Boon
Increase the combat skills of the dirge's group.

3: Shriek
Does a moderate amount of disease damage to the target.

4: Cheap Shot
Briefly stuns the target on a successful hit.

5: Side Blade
An attack made from the side that deals moderate damage and impairs target's combat attack damage.

6: Evade
Reduces the target's hate toward the scout.

7: Verlien's Keen of Slowness
Severly decreases target's resistance to disease and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.

8: Tarven's Confounding Chorus
Decreases target's defense, interrupts them and deal minor disease damage.

8: Singing Blade
A quick attack that drains the target's health, granting a portion of it to the dirge.

9: Wailing Strike
A stealth attack that deals great damage and reduces the target's wisdom.

10: Harl's Rousing Tune **
Increases the strength and agility of the dirge's group.

11: Diseased Blade
Two quick attacks that deal disease damage.  If one of these attacks misses, the successive ones will miss automatically.  If all attacks hit, the target suffers additional disease damage over time.

12: Piercing Shriek **
Does a moderate amount of disease damage to the target.

13: Bria's Stirring Ballad **
Increases in-combat power replenishment of the bard's group.  This ability does stack with the enchanter's concentration group power replenishment spell.

13: Death's Door
Increases the agility and intelligence of the dirge.

13: Selo's Accelerando
A song that increase the movement speed of the bard's group.  It suspends during combat.

14: Relentless Tune **
Increase the combat attack damage of the dirge's group.

15: Dissonance
Does a medium amount of disease damage to target encounter.  This spell is difficult to resist against.

15: Singing Thrust
A quick attack that drains the target's health, granting a portion of it to the dirge.

16: Sapping Shot
Two ranged attacks that deal disease damage.  If one of these attacks misses, the successive ones will miss automatically.  If every attack hits, the target is drained of power over time.  This requires a ranged weapon.

17: Songster's Luck
Increases the combat skills of the dirge's group.

18: Jael's Elusion
Increases the parry skill of the dirge's group.

18: Divert
Reduces the target's hate towards the scout.

19: Dull Blade
An attack made from the side that deals moderate damage and impairs target's combat attack damage.

19: Reproaching Discante
Reduces the strength and agility of target encounter.  This song requires a recurrent power cost to maintain.

20: Trick of the Hunter (Splitpaw)
Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place.

20: Noxious Chorus
Increases noxious resistance of the dirge's group.

21: Lanet's Excruciating Scream **
Decrease target's agility for a short duration. When the song expires, it deals mental damage to the target

21: Misfortune's Kiss
A stealth attack that deals great damage and reduces the target's wisdom.

22: Crypt's Quiet **
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.

22: Tarven's Crippling Crescendo
Decreases target's defense, interrupts them and deals minor disease damage

23: Verlien's Enigmatic Falsetto
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

24: Clara's Chaotic Cacophony **
Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain

24: Harl's Quickening Euphony **
Increases the strength and agility of the dirge's group.

25: Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.

25: Darksong Blade
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time

26: Garsin's Funeral March
Causes the target to flee. Upgrades to this ability decrease the chance to resist the duration of this effect.

26: Luda's Wicked Warble
Does a moderate amount of disease damage to the target.

27: Bria's Thrilling Ballad
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.

27: Selo's Rhythm of Speed
A song that increases the movement speed of the bard's group. It suspends during combat.

27: Death's Scent
Increases the agility and intelligence of the dirge.

28: Cry of the Departed
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge

28: Riana's Relentless Tune
Increases the combat attack damage of the dirge's group.

29: Dissonant Rhythm
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.

29: Thuri's Doleful Thrust
A quick attack that drains the target's health, a portion of it to the dirge

30: Daro's Doleful Dirge
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.

30: Thuri's Sapping Shot
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is drained of Power over-time. This requires a ranged weapon

31: Lucky Boon **
Increases the combat skills of the dirge's group.

32: Slip
Reduces the target's hate towards the scout.

32: Hyran's Angry Sonata
A song played for an ally that increases their strength and the amount of hate the generate in combat.

32: Jael's Mysterious Mettle **
Increases the parry skill of the dirge's group.

33: Discouraging Discante
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.

33: Daro's Dull Blade **
An attack made from the side that deals moderate damage and impairs target's combat attack damage.

34: Lanet's Agonizing Scream **
Decrease target's agility for a short duration. When the song expires, it deals mental damage to the target

34: Noxious Symphony
Increases noxious resistance of the dirge's group.

35: Zander's Choral Rebuff
Decreases spell resistance of target encounter. This song has a recurrent power cost.

35: Delusory Trill
A stealth attack that deals great damage and reduces the target's wisdom.

36: Grave's Peace
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.

36: Tarven's Bedeviled Undersong
Decreases target's defense, interrupts them and deals minor disease damage

37: Verlien's Keen of Woe
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

38: Clara's Crazed Cacophony
Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain

38: Harl's Kindling Strain
Increases the strength and agility of the dirge's group.

39: Afflicted Blade
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time

40: Garsin's Burial March
Causes the target to flee. Upgrades to this ability decrease the chance to resist the duration of this effect.

40: Luda's Fiendish Howl
Does a moderate amount of disease damage to the target.

40: Wail of Woe
Interrupts all enemies in a large area surrounding the dirge and blurs their vision for a short duration. This ability does not require any power or casting time.

41: Bria's Exalting Ballad **
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.

41: Selo's Accelerating Chorus
A song that increases the movement speed of the bard's group. It suspends during combat.

41: Lithe Disbelief
Increases the agility and intelligence of the dirge.

42: Cry of the Dead **
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge

42: Riana's Spiteful Sustain **
Increases the combat attack damage of the dirge's group.

43: Bereavement
A quick attack that drains the target's health, a portion of it to the dirge

43: Jarol's Melancholy Requiem
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.

44: Daro's Sorrowful Dirge **
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.

44: Elegy at Death's Door
Resurrects a fallen ally. This spell can be cast during combat.

44: Jael's Dreadful Depletion
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is drained of Power over-time. This requires a ranged weapon

45: Discordant Boon
Increases the combat skills of the dirge's group.

46: Hyran's Raging Sonata
A song played for an ally that increases their strength and the amount of hate the generate in combat.

46: Evasion
Reduces the target's hate towards the scout.

46: Wailing Elusion
Increases the parry skill of the dirge's group.

47: Oppressive Discante
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.

47: Guttural Shriek
An attack made from the side that deals moderate damage and impairs target's combat attack damage.

48: Lanet's Violent Scream **
Decrease target's agility for a short duration. When the song expires, it deals mental damage to the target

48: Noxious Concerto
Increases noxious resistance of the dirge's group.

49: Garsin's Haunting Wail
A stealth attack that deals great damage and reduces the target's wisdom.

50: Tarven's Cantankerous Verse
Decreases target's defense, interrupts them and deals minor disease damage

50: Tomb's Stillness **
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.

50: Wail of the Banshee
Target and nearby encounter members suffer from disease damage overtime. This spell deals additional disease damage if it is not dispelled before it expires.

51: Verlien's Keen of Despair
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

52: Clara's Cataclysmic Cacophony
Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain

52: Harl's Rousing Strain **
Increases the strength and agility of the dirge's group.

52: Percussion of Stone
A song that grants the dirge's group a chance to absorb physical damage for a short duration after having taken any physical damage.

53: Void Blade
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time

54: Garsin's Burial Chant
Causes the target to flee. Upgrades to this ability decrease the chance to resist the duration of this effect.

54: Hymn of Horror
Interrupts all enemies in a large area surrounding the dirge and blurs their vision for a short duration. This ability does not require any power or casting time.

54: Luda's Heinous Cry **
Does a moderate amount of disease damage to the target.

55: Scream of Death
A stealthed attack from behind that deals disease damage over time. The disease damage increases intensity over time until the effect expires.

55: Bria's Glorifying Ballad
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.

55: Supple Disdain
Increases the agility and intelligence of the dirge.

56: Howl of the Dead
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge

56: Riana's Scornful Sustain
Increases the combat attack damage of the dirge's group.

57: Grievance
A quick attack that drains the target's health, a portion of it to the dirge

57: Jarol's Sorrowful Requiem
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.

58: Cacophony of Blades
A short duration song that grants the dirge's group increased attack speed, with interrupts and additional disease damage with every melee strike

58: Daro's Disconsolate Dirge
Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain.

58: Elegy of Awakening
Resurrects a group of fallen allies. This spell can be cast during combat.

58: Jael's Dreadful Deprivation
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is drained of Power over-time. This requires a ranged weapon

59: Dissonant Boon
Increases the combat skills of the dirge's group.

60: Hyran's Seething Sonata
A song played for an ally that increases their strength and the amount of hate the generate in combat.

60: Screeching Elusion
Increases the parry skill of the dirge's group.

60: Elude
Reduces the target's hate towards the scout.

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** Master II Upgrade Choices

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