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BERSERKER -- COMBAT ARTS

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1: Taunt
Increases the target's hate towards the fighter.

1: Wild Swing
A melee attack that does some extra damage.

2: Focus Anger
Builds rage within the berserker, granting a chance at becoming berserk while in combat.  While berserk, attack speed and melee combat damage is increased.

3: Bullying Defense
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.

4: Stance: Defensive Stance
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the berserker's primary defensive stance.

4: Stance: Uproar
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defensive skill.  This is the berserker's primary offensive stance.

5: Kick
A kick attack that deals crushing damage to the target.

6: Intervene
Allows the fighter to protect an ally from taking damage, by absoribing some of the damage an ally would otherwise take.

7: Whirl
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.

8: Growl
Increases the hate of all enemies in an encounter towards the berserker.  This ability can be used while stifled or stunned.

9: Bloodthirst
Increase the strength of the berserker's group.

9: Offend **
Interrupts the target and increases their hate towards the berserker.

10: Focus Hate
Builds rage within the berserker, granting a chance at becoming berserk while in combat.  While berserk, attack speed and melee combat damage is increased.

10: Raging Blow
A melee attack that increase the target's hate towards the berserker if it hits.

11: Mangle
A melee attack that decreases target's offensive melee skills on a successful hit.

12: Disorder **
Increases the physical defense of the berserker's group against slashing, piercing and crushing attacks for a short duration.  Defense versus crushing attacks is especially improved.

13: Hunker
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds.  Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.

13: Tackle **
A shield attack that knocks the enemy down and stuns them for a short duration.  This attack requires a shield.

14: Vicious Cut **
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.

15: Intimidating Defense
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.

15: Wild Strike
A melee attack that does some extra damage.

16: Mercenary Stance
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the berserker's primary defensive stance.

17: Insult
Interrupts the target and increases their hate towards the berserker.

17: Surround
A melee attack that interrupts the target and decreases their focus skill on a successful hit.

18: Reckless Aide
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check.  This also increases the berserker's agility.

19: Knee Break
A kick attack that deals crushing damage to the target.

19: Screaming Rage
Increases the in-combat health regeneration of the berserker's group.

20: Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Focus Rage **
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased

21: Blood Rage
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat

21: Furious Onslaught
A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits

22: Enrage **
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.

22: Stance: Fury
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance

23: Bloodlust **
Increases the strength of the berserker's group.

24: Battle Chant
Grants a chance for the berserker's group to berserk in combat for a short duration.

24: Raging Strike **
A melee attack that increases the target's hate towards the berserker if it hits.

25: Maul
A melee attack that decreases target's offensive melee skills on a successful hit.

25: Rescue
Greatly increases the target's hate towards the fighter.

26: Havoc
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved

26: Stifled Rage
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.

27: Press
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.

27: Wall of Fury
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee.

28: Barrage
A powerful melee attack that strikes all enemies in an arc in front of the the berserker.

28: Vicious Blow
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.

29: Coup de Grace
A melee attack that does some extra damage.

29: Provoking Defense
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place.

30: Stance: Reckless Stance
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance

30: Weapon Shield **
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks

31: Furious Rush
A melee attack that interrupts the target and decreases their focus skill on a successful hit.

31: Mad Cry **
Interrupts the target and increases their hate towards the berserker.

32: Infuriation **
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility

32: Stunning Cry
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.

33: Screaming Fury **
Increases the in-combat health regeneration of the berserker's group.

33: Stomp
A kick attack that deals crushing damage to the target.

34: Rage
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Blood Flow
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat

35: Unyielding Will
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies.

35: Whirlwind
A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits

36: Stance: Greater Fury
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance

36: Sunder
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.

37: Tides of War
Increases the strength of the berserker's group.

38: Violent Promise
A melee attack that increases the target's hate towards the berserker if it hits.

38: War Chant
Grants a chance for the berserker's group to berserk in combat for a short duration.

39: Relentless Battering
A melee attack that decreases target's offensive melee skills on a successful hit.

40: Anarchy
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved

40: Controlled Rage
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.

40: Vanquish
A high damage attack that stuns the target for a short duration.

41: Raging Press
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.

41: Wall of Wrath
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee.

42: Berserker Assault **
A powerful melee attack that strikes all enemies in an arc in front of the the berserker.

42: Mutilate
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.

43: Offending Defense **
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place.

43: Rupture
A melee attack that does some extra damage.

44: Frenzy **
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically

44: Stance: Unflinching Will
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance

44: Weapon Guard **
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks

45: Bully
Interrupts the target and increases their hate towards the berserker.

45: No Quarter
A melee attack that interrupts the target and decreases their focus skill on a successful hit.

46: Stunning Roar
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.

46: Vehemence
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility

47: Destructive Rage
Increases the in-combat health regeneration of the berserker's group.

47: Wallop
A kick attack that deals crushing damage to the target.

48: Infuriate **
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased

49: Blood Boil **
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat

49: Slaughter
A powerful stealthed attack that strikes nearby enemies in front of the assassin.

50: Fearsome Shout **
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.

50: Rampage
Rampage allows the berserker to attack all nearby enemies whenever you attack. This effect can trigger up to 10 times.

50: Stance: Unbridled Fury
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance

51: Berserk Cry
Increases the strength of the berserker's group.

52: Brutal Pledge
A melee attack that increases the target's hate towards the berserker if it hits.

52: Insolent Gibe
Increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter

52: War Call
Grants a chance for the berserker's group to berserk in combat for a short duration.

53: Unyielding Battering
A melee attack that decreases target's offensive melee skills on a successful hit.

54: Chaos
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved

54: Slay **
A high damage attack that stuns the target for a short duration.

54: Subdued Rage
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.

55: Devastating Press
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.

55: Vision of Madness
Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk

55: Wall of Rage
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee.

56: Amputate
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.

56: Berserker Rush
A powerful melee attack that strikes all enemies in an arc in front of the the berserker.

57: Breach
A melee attack that does some extra damage.

57: Taunting Defense
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place.

58: Frenzied Blows
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically

58: Open Wounds
All melee attacks will attack up to 5 enemies in the berserker's frontal arc, for any creature whose center is in your melee range

58: Stance: Courageous Will
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance

58: Weapon Aegis
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks

59: Outrage
Interrupts the target and increases their hate towards the berserker.

59: Ruthless Strike
A melee attack that interrupts the target and decreases their focus skill on a successful hit.

60: Guarded Vehemence
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility

60: Stunning Howl
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.

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** Master II Upgrade Choices

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