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THINGS I WISH I'D KNOWN EARLIER - Groups

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* /invite [name], the command that invites someone to a group works across-zones. So you can invite someone to group with you even if they are somewhere else in the Shattered Lands. Note that if the person you want to invite is currently zoning they may not get the invite request. In this case you'd just have to invite them again.

* You can group with someone who is a maximum of 6 levels or 33% higher in level than you, whichever is greater, and still get experience. (For example, a level 32 character could group with a character of up to level 42, since 32 x 1.33 = 42.56, which is rounded down to 42.) If you group with someone of too high a level, you will get neither exp nor quest credit for any kills made.

* You can select yourself by pressing F1. Pressing F1 twice or Shift+F1 will target your pet (assuming you have one). You can select your groupmates by pressing F2-F6. Pressing it twice or pressing Shift+(F2-F6) as appropriate will target their pets.

* Press alt-w to bring up the waypoint window, which will have a list of your groupmates. You can then click on them and get a waypoint to their location.

* Using an offensive spell on a group member will cause it to land on whatever mob they have targetted. Using a beneficial spell on a mob will cause it to land on whichever group member they have targetted.

* You can click a group members name in the group window and you will usually see their name highlighted in the world, no matter how far away they are in the zone.

* To have a more clear indication of your (groupmates) target and which groupmates your target has targetted, enable 'Target Arrow' and 'Implied Target Arrow' in the options menu under "user interface>target arrow"

* To enable lotto as the default loot option for all groups you start, change the corresponding item in the options menu under "group options".

* When grouped, you can see what quests your groupmates have. Press J to get to your quest journal, and on top there will be a tab marked "group".

* When joining a raid, the raid window can obscure a lot of your view. There are two things you can do about this. The first is put your mouse cursor over the bottom edge of the window, and change the height of the window so it exactly matches your raid size. The second is you can toggle display of the raid window with a hotkey, so you can show or hide it at your leisure. To do this, click EQII>Options>Controls>Windows Keys. Set a hotkey for "Raid Window" (I suggest ALT-R).

* In Options>Group Options there is a default auto-lock option.  Checking this box will make it so no one outside your group can attack a mob you are attacking.  The benefit of this is that once you have engaged a mob, no one can "help" you by killing something you were intending to make a pet or holding for some other reason.  The downside is that if you are over your head, no one outside the group can help kill the mob or heal your party unless you break the encounter (by typing /yell or clicking Call for Help), thereby losing all xp and quest credits for the mob.  Note that no one can steal a mob you have engaged whether this is checked or not.  As long as someone in your party hit the mob first, your party will get credit for the kill, even if someone outside the group helps.

* Group leaders can change options for the current group at any time.  Right-click on any group member's name and select "Group Options" - a window will pop up which allows you to change auto-lock, looting, and yell options.

* If you and your group are in different instance of the same area, you can be teleported instantly to their instance by right-clicking on their name in the group window (specific command text needed from menu, please).  This only works in static areas that have split instances due to overpopulation.  It does not work in instanced dungeons.

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