FILE COMPARISON
Produced: 2/1/2005 12:40:40 PM
   
Mode:  All Lines  
   
Left file: D:\EverQuest II\UI\1.31.05_default\eq2ui_gamedata.xml     Right file: D:\EverQuest II\UI\Default\eq2ui_gamedata.xml  
1 <?xml version="1.0" encoding="utf-8"?> = 1 <?xml version="1.0" encoding="utf-8"?>
2 <DataSourceContainer Name="GameData">   2 <DataSourceContainer Name="GameData">
    -+ 3 <DataSource Name="Actions">
      4 <DynamicData ActionType="Experience" Description="Current pet action menu" Name="Experience"/>
      5 <DynamicData ActionType="Pet" Description="Current pet action menu" Name="Pet"/>
      6 <DynamicData ActionType="Player" Description="Current player action menu" Name="Player"/>
      7 <DynamicData ActionType="Coin" CoinType="0" Description="Copper" Name="Coin_0"/>
      8 <DynamicData ActionType="Coin" CoinType="1" Description="Silver" Name="Coin_1"/>
      9 <DynamicData ActionType="Coin" CoinType="2" Description="Gold" Name="Coin_2"/>
      10 <DynamicData ActionType="Coin" CoinType="3" Description="Plantinum" Name="Coin_3"/>
      11 </DataSource>
3 <DataSource description="Data about the current target" Name="Coins"> = 12 <DataSource description="Data about the current target" Name="Coins">
4 <DynamicData ActionType="Coin" CoinType="0" Description="Inventory Copper" Name="Coin_0"/>   13 <DynamicData ActionType="Coin" CoinType="0" Description="Inventory Copper" Name="Coin_0"/>
5 <DynamicData ActionType="Coin" CoinType="1" Description="Inventory Silver" Name="Coin_1"/>   14 <DynamicData ActionType="Coin" CoinType="1" Description="Inventory Silver" Name="Coin_1"/>
6 <DynamicData ActionType="Coin" CoinType="2" Description="Inventory Gold" Name="Coin_2"/>   15 <DynamicData ActionType="Coin" CoinType="2" Description="Inventory Gold" Name="Coin_2"/>
7 <DynamicData ActionType="Coin" CoinType="3" Description="Inventory Plantinum" Name="Coin_3"/>   16 <DynamicData ActionType="Coin" CoinType="3" Description="Inventory Plantinum" Name="Coin_3"/>
8 <DynamicData ActionType="Coin" CoinType="4" Description="Bank Coin Copper" Name="BankCoin_0"/>   17 <DynamicData ActionType="Coin" CoinType="4" Description="Bank Coin Copper" Name="BankCoin_0"/>
9 <DynamicData ActionType="Coin" CoinType="5" Description="Bank Coin Silver" Name="BankCoin_1"/>   18 <DynamicData ActionType="Coin" CoinType="5" Description="Bank Coin Silver" Name="BankCoin_1"/>
10 <DynamicData ActionType="Coin" CoinType="6" Description="Bank Coin Gold" Name="BankCoin_2"/>   19 <DynamicData ActionType="Coin" CoinType="6" Description="Bank Coin Gold" Name="BankCoin_2"/>
11 <DynamicData ActionType="Coin" CoinType="7" Description="Bank Coin Platinum" Name="BankCoin_3"/>   20 <DynamicData ActionType="Coin" CoinType="7" Description="Bank Coin Platinum" Name="BankCoin_3"/>
12 <DynamicData ActionType="Coin" CoinType="8" Description="Trade Coin Copper" Name="TradeCoin_0"/>   21 <DynamicData ActionType="Coin" CoinType="8" Description="Trade Coin Copper" Name="TradeCoin_0"/>
13 <DynamicData ActionType="Coin" CoinType="9" Description="Trade Coin Silver" Name="TradeCoin_1"/>   22 <DynamicData ActionType="Coin" CoinType="9" Description="Trade Coin Silver" Name="TradeCoin_1"/>
14 <DynamicData ActionType="Coin" CoinType="10" Description="Trade Coin Gold" Name="TradeCoin_2"/>   23 <DynamicData ActionType="Coin" CoinType="10" Description="Trade Coin Gold" Name="TradeCoin_2"/>
15 <DynamicData ActionType="Coin" CoinType="11" Description="Trade Coin Platinum" Name="TradeCoin_3"/>   24 <DynamicData ActionType="Coin" CoinType="11" Description="Trade Coin Platinum" Name="TradeCoin_3"/>
16 <DynamicData ActionType="Coin" CoinType="12" Description="Shared Coin Copper" Name="SharedCoin_0"/>   25 <DynamicData ActionType="Coin" CoinType="12" Description="Shared Coin Copper" Name="SharedCoin_0"/>
17 <DynamicData ActionType="Coin" CoinType="13" Description="Shared Coin Silver" Name="SharedCoin_1"/>   26 <DynamicData ActionType="Coin" CoinType="13" Description="Shared Coin Silver" Name="SharedCoin_1"/>
18 <DynamicData ActionType="Coin" CoinType="14" Description="Shared Coin Gold" Name="SharedCoin_2"/>   27 <DynamicData ActionType="Coin" CoinType="14" Description="Shared Coin Gold" Name="SharedCoin_2"/>
19 <DynamicData ActionType="Coin" CoinType="15" Description="Shared Coin Platinum" Name="SharedCoin_3"/>   28 <DynamicData ActionType="Coin" CoinType="15" Description="Shared Coin Platinum" Name="SharedCoin_3"/>
20 </DataSource>   29 </DataSource>
    -+ 30 <DataSource Name="Command">
      31 <DynamicData Name="Map"/>
      32 </DataSource>
21 <DataSourceContainer Name="Data"> = 33 <DataSourceContainer Name="Data">
22 <DataSourceContainer Name="ActiveQuestDSC"/>   34 <DataSourceContainer Name="ActiveQuestDSC"/>
23 </DataSourceContainer>   35 </DataSourceContainer>
24 <DataSource Name="Actions"> <> 36 <DataSource Name="General">
25 <DynamicData ActionType="Experience" Description="Current pet action menu" Name="Experience"/>   37 <DynamicData Name="EarthTime"/>
26 <DynamicData ActionType="Pet" Description="Current pet action menu" Name="Pet"/>   38 <DynamicData Name="EarthDate"/>
27 <DynamicData ActionType="Player" Description="Current player action menu" Name="Player"/>   39 <DynamicData Name="Time"/>
28 <DynamicData ActionType="Coin" CoinType="0" Description="Copper" Name="Coin_0"/>   40 <DynamicData Name="DayWeek"/>
29 <DynamicData ActionType="Coin" CoinType="1" Description="Silver" Name="Coin_1"/>   41 <DynamicData Name="Day"/>
30 <DynamicData ActionType="Coin" CoinType="2" Description="Gold" Name="Coin_2"/>   42 <DynamicData Name="Month"/>
31 <DynamicData ActionType="Coin" CoinType="3" Description="Plantinum" Name="Coin_3"/>   43 <DynamicData Name="Year"/>
32 </DataSource> = 44 </DataSource>
33 <DataSource description="Data about the current target" Name="Pet"> <> 45 <DataSourceContainer description="data about your group. id0 is you." Name="Group">
34 <DynamicData ActionType="Pet" Description="Current pet action menu" Name="Window"/>   46 <DataSource Name="Group_0">
35 <DynamicData description="Name of the current pet: Text, Color, Visible" Name="Name"/>   47 <DynamicData Name="Window"/>
36 <DynamicData description="Health of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Health"/>   48 <DynamicData Name="InZone"/>
37 <DynamicData description="Power of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Power"/>   49 <DynamicData Name="Name"/>
      50 <DynamicData Name="Level"/>
      51 <DynamicData Name="Race"/>
      52 <DynamicData Name="Class"/>
      53 <DynamicData Name="Subclass"/>
      54 <DynamicData Name="HealthPercent"/>
      55 <DynamicData Name="PowerPercent"/>
      56 <DynamicData Name="CurrentHealth"/>
      57 <DynamicData Name="CurrentPower"/>
      58 <DynamicData Name="MaxHealth"/>
      59 <DynamicData Name="MaxPower"/>
      60 <DynamicData Name="Effect1"/>
      61 <DynamicData Name="Effect2"/>
      62 <DynamicData Name="Effect3"/>
      63 <DynamicData Name="Effect4"/>
38 </DataSource> = 64 </DataSource>
    <> 65 <DataSource Name="Group_1">
      66 <DynamicData Name="Window"/>
      67 <DynamicData Name="InZone"/>
      68 <DynamicData Name="Name"/>
      69 <DynamicData Name="Level"/>
      70 <DynamicData Name="Race"/>
      71 <DynamicData Name="Class"/>
      72 <DynamicData Name="Subclass"/>
      73 <DynamicData Name="HealthPercent"/>
      74 <DynamicData Name="PowerPercent"/>
      75 <DynamicData Name="CurrentHealth"/>
      76 <DynamicData Name="CurrentPower"/>
      77 <DynamicData Name="MaxHealth"/>
      78 <DynamicData Name="MaxPower"/>
      79 <DynamicData Name="Effect1"/>
      80 <DynamicData Name="Effect2"/>
      81 <DynamicData Name="Effect3"/>
      82 <DynamicData Name="Effect4"/>
      83 </DataSource>
      84 <DataSource Name="Group_2">
      85 <DynamicData Name="Window"/>
      86 <DynamicData Name="InZone"/>
      87 <DynamicData Name="Name"/>
      88 <DynamicData Name="Level"/>
      89 <DynamicData Name="Race"/>
      90 <DynamicData Name="Class"/>
      91 <DynamicData Name="Subclass"/>
      92 <DynamicData Name="HealthPercent"/>
      93 <DynamicData Name="PowerPercent"/>
      94 <DynamicData Name="CurrentHealth"/>
      95 <DynamicData Name="CurrentPower"/>
      96 <DynamicData Name="MaxHealth"/>
      97 <DynamicData Name="MaxPower"/>
      98 <DynamicData Name="Effect1"/>
      99 <DynamicData Name="Effect2"/>
      100 <DynamicData Name="Effect3"/>
      101 <DynamicData Name="Effect4"/>
      102 </DataSource>
      103 <DataSource Name="Group_3">
      104 <DynamicData Name="Window"/>
      105 <DynamicData Name="InZone"/>
      106 <DynamicData Name="Name"/>
      107 <DynamicData Name="Level"/>
      108 <DynamicData Name="Race"/>
      109 <DynamicData Name="Class"/>
      110 <DynamicData Name="Subclass"/>
      111 <DynamicData Name="HealthPercent"/>
      112 <DynamicData Name="PowerPercent"/>
      113 <DynamicData Name="CurrentHealth"/>
      114 <DynamicData Name="CurrentPower"/>
      115 <DynamicData Name="MaxHealth"/>
      116 <DynamicData Name="MaxPower"/>
      117 <DynamicData Name="Effect1"/>
      118 <DynamicData Name="Effect2"/>
      119 <DynamicData Name="Effect3"/>
      120 <DynamicData Name="Effect4"/>
      121 </DataSource>
      122 <DataSource Name="Group_4">
      123 <DynamicData Name="Window"/>
      124 <DynamicData Name="InZone"/>
      125 <DynamicData Name="Name"/>
      126 <DynamicData Name="Level"/>
      127 <DynamicData Name="Race"/>
      128 <DynamicData Name="Class"/>
      129 <DynamicData Name="Subclass"/>
      130 <DynamicData Name="HealthPercent"/>
      131 <DynamicData Name="PowerPercent"/>
      132 <DynamicData Name="CurrentHealth"/>
      133 <DynamicData Name="CurrentPower"/>
      134 <DynamicData Name="MaxHealth"/>
      135 <DynamicData Name="MaxPower"/>
      136 <DynamicData Name="Effect1"/>
      137 <DynamicData Name="Effect2"/>
      138 <DynamicData Name="Effect3"/>
      139 <DynamicData Name="Effect4"/>
      140 </DataSource>
      141 <DataSource Name="Group_5">
      142 <DynamicData Name="Window"/>
      143 <DynamicData Name="InZone"/>
      144 <DynamicData Name="Name"/>
      145 <DynamicData Name="Level"/>
      146 <DynamicData Name="Race"/>
      147 <DynamicData Name="Class"/>
      148 <DynamicData Name="Subclass"/>
      149 <DynamicData Name="HealthPercent"/>
      150 <DynamicData Name="PowerPercent"/>
      151 <DynamicData Name="CurrentHealth"/>
      152 <DynamicData Name="CurrentPower"/>
      153 <DynamicData Name="MaxHealth"/>
      154 <DynamicData Name="MaxPower"/>
      155 <DynamicData Name="Effect1"/>
      156 <DynamicData Name="Effect2"/>
      157 <DynamicData Name="Effect3"/>
      158 <DynamicData Name="Effect4"/>
      159 </DataSource>
      160 </DataSourceContainer>
39 <DataSource Name="Command">   161 <DataSource Name="Guild">
40 <DynamicData Name="Map"/>   162 <DynamicData Name="Name"/>
      163 <DynamicData Name="Level"/>
      164 <DynamicData Name="Experience"/>
      165 <DynamicData Name="ExperienceBubble"/>
41 </DataSource> = 166 </DataSource>
42 <DataSource Name="Items">   167 <DataSource Name="Items">
43 <DynamicData ActionType="Icon" Name="Inventory"/>   168 <DynamicData ActionType="Icon" Name="Inventory"/>
44 <DynamicData ActionType="Icon" Name="Equipment"/>   169 <DynamicData ActionType="Icon" Name="Equipment"/>
    -+ 170 </DataSource>
      171 <DataSource description="Data about the current target" Name="Pet">
      172 <DynamicData ActionType="Pet" Description="Current pet action menu" Name="Window"/>
      173 <DynamicData description="Name of the current pet: Text, Color, Visible" Name="Name"/>
      174 <DynamicData description="Health of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
      175 <DynamicData description="Power of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Power"/>
45 </DataSource> = 176 </DataSource>
46 <DataSource Name="Quest">   177 <DataSource Name="Quest">
47 <DynamicData ActionType="Command" CommandType="ShowQuest" Name="ActiveWindow"/>   178 <DynamicData ActionType="Command" CommandType="ShowQuest" Name="ActiveWindow"/>
48 <DynamicData Name="Active"/>   179 <DynamicData Name="Active"/>
49 <DynamicData Name="ActiveName"/>   180 <DynamicData Name="ActiveName"/>
50 <DynamicData Name="ActiveTimer"/>   181 <DynamicData Name="ActiveTimer"/>
51 <DynamicData Name="Update"/>   182 <DynamicData Name="Update"/>
52 <DynamicData Name="UpdateQuestName"/>   183 <DynamicData Name="UpdateQuestName"/>
53 <DynamicData Name="UpdateReason"/>   184 <DynamicData Name="UpdateReason"/>
54 <DynamicData Name="UpdateText"/>   185 <DynamicData Name="UpdateText"/>
55 </DataSource>   186 </DataSource>
56 <DataSource description="Data about the current player" Name="Self">   187 <DataSource description="Data about the current player" Name="Self">
    -+ 188 <DynamicData Name="TSVitality"/>
      189 <DynamicData Name="TSVitalityUpperMarker"/>
      190 <DynamicData Name="TSVitalityLowerMarker"/>
      191 <DynamicData Name="TSVitalityOverflowMarker"/>
57 <DynamicData description="Name of the current player: Text, Color" Name="Name"/> = 192 <DynamicData description="Name of the current player: Text, Color" Name="Name"/>
58 <DynamicData description="Amount of breath remaining: Progress, Text" Name="Breath"/>   193 <DynamicData description="Amount of breath remaining: Progress, Text" Name="Breath"/>
59 <DynamicData description="Maximum underwater breath in seconds: Text" Name="BreathMax"/>   194 <DynamicData description="Maximum underwater breath in seconds: Text" Name="BreathMax"/>
60 <DynamicData description="True if combat experience is disabled" Name="CombatExperienceDisabled"/>   195 <DynamicData description="True if combat experience is disabled" Name="CombatExperienceDisabled"/>
61 <DynamicData ActionType="Experience" Name="ExperienceBubble"/>   196 <DynamicData ActionType="Experience" Name="ExperienceBubble"/>
62 <DynamicData ActionType="Experience" Name="ExperienceCurrent"/>   197 <DynamicData ActionType="Experience" Name="ExperienceCurrent"/>
63 <DynamicData ActionType="Experience" Name="ExperienceDebtCurrent"/>   198 <DynamicData ActionType="Experience" Name="ExperienceDebtCurrent"/>
64 <DynamicData Name="Race"/>   199 <DynamicData Name="Race"/>
65 <DynamicData Name="Gender"/>   200 <DynamicData Name="Gender"/>
66 <DynamicData Name="RaceGender"/>   201 <DynamicData Name="RaceGender"/>
67 <DynamicData Name="Level"/>   202 <DynamicData Name="Level"/>
68 <DynamicData Name="LevelClass"/>   203 <DynamicData Name="LevelClass"/>
69 <DynamicData Name="Archetype"/>   204 <DynamicData Name="Archetype"/>
70 <DynamicData Name="Class"/>   205 <DynamicData Name="Class"/>
71 <DynamicData Name="SubClass"/>   206 <DynamicData Name="SubClass"/>
72 <DynamicData description="True if user is autoattacking" Name="AutoAttack"/>   207 <DynamicData description="True if user is autoattacking" Name="AutoAttack"/>
73 <DynamicData description="True if user is ranged autoattacking" Name="RangedAutoAttack"/>   208 <DynamicData description="True if user is ranged autoattacking" Name="RangedAutoAttack"/>
74 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_1"/>   209 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_1"/>
75 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_2"/>   210 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_2"/>
76 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_3"/>   211 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_3"/>
77 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_4"/>   212 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_4"/>
78 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_5"/>   213 <DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_5"/>
    -+ 214 <DynamicData description="Heading of the current player: Text, Rotation" Name="Heading"/>
79 <DynamicData description="Health of the current player" Name="Health"/> = 215 <DynamicData description="Health of the current player" Name="Health"/>
80 <DynamicData description="Location of the current player: Text" Name="Location"/>   216 <DynamicData description="Location of the current player: Text" Name="Location"/>
81 <DynamicData description="Power of the current player" Name="Power"/>   217 <DynamicData description="Power of the current player" Name="Power"/>
82 <DynamicData description="Spirit Rank Achieved" Name="SpiritProgress"/>   218 <DynamicData description="Spirit Rank Achieved" Name="SpiritProgress"/>
83 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_1"/>   219 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_1"/>
84 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_2"/>   220 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_2"/>
85 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_3"/>   221 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_3"/>
86 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_4"/>   222 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_4"/>
87 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_5"/>   223 <DynamicData description="Spirit Rank Achieved" Name="SpiritRank_5"/>
88 <DynamicData description="Spirit Available" Name="Spirit_1"/>   224 <DynamicData description="Spirit Available" Name="Spirit_1"/>
89 <DynamicData description="Spirit Available" Name="Spirit_2"/>   225 <DynamicData description="Spirit Available" Name="Spirit_2"/>
90 <DynamicData description="Spirit Available" Name="Spirit_3"/>   226 <DynamicData description="Spirit Available" Name="Spirit_3"/>
91 <DynamicData description="Spirit Available" Name="Spirit_4"/>   227 <DynamicData description="Spirit Available" Name="Spirit_4"/>
92 <DynamicData description="Spirit Available" Name="Spirit_5"/>   228 <DynamicData description="Spirit Available" Name="Spirit_5"/>
93 <DynamicData Name="TradeskillLevel"/>   229 <DynamicData Name="TradeskillLevel"/>
94 <DynamicData Name="TradeskillLevelClass"/>   230 <DynamicData Name="TradeskillLevelClass"/>
95 <DynamicData Name="TradeskillArchetype"/>   231 <DynamicData Name="TradeskillArchetype"/>
96 <DynamicData Name="TradeskillClass"/>   232 <DynamicData Name="TradeskillClass"/>
97 <DynamicData Name="TradeskillSubClass"/>   233 <DynamicData Name="TradeskillSubClass"/>
98 <DynamicData Name="TradeskillExperienceCurrent"/>   234 <DynamicData Name="TradeskillExperienceCurrent"/>
99 <DynamicData ActionType="Experience" Name="TSExperienceDebtCurrent"/>   235 <DynamicData ActionType="Experience" Name="TSExperienceDebtCurrent"/>
100 <DynamicData Name="TradeskillExperienceBubble"/>   236 <DynamicData Name="TradeskillExperienceBubble"/>
101 <DynamicData description="Name of the current zone" Name="ZoneName"/>   237 <DynamicData description="Name of the current zone" Name="ZoneName"/>
102 <DynamicData Name="Weight"/>   238 <DynamicData Name="Weight"/>
    -+ 239 <DynamicData Name="Vitality"/>
      240 <DynamicData Name="VitalityUpperMarker"/>
      241 <DynamicData Name="VitalityLowerMarker"/>
      242 <DynamicData Name="VitalityOverflowMarker"/>
103 </DataSource> = 243 </DataSource>
104 <DataSource Name="Spells">   244 <DataSource Name="Spells">
105 <DynamicData Name="Window"/>   245 <DynamicData Name="Window"/>
106 <DynamicData Name="Casting"/>   246 <DynamicData Name="Casting"/>
107 <DynamicData Name="Failure"/>   247 <DynamicData Name="Failure"/>
108 <DynamicData Name="MaintainedWindow"/>   248 <DynamicData Name="MaintainedWindow"/>
109 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="Maintained_1"/>   249 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="Maintained_1"/>
110 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_2"/>   250 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_2"/>
111 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_3"/>   251 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_3"/>
112 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_4"/>   252 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_4"/>
113 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_5"/>   253 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_5"/>
114 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_6"/>   254 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_6"/>
115 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_7"/>   255 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_7"/>
116 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_8"/>   256 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_8"/>
117 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_9"/>   257 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_9"/>
118 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_10"/>   258 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_10"/>
119 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_11"/>   259 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_11"/>
120 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_12"/>   260 <DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_12"/>
121 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_1"/>   261 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_1"/>
122 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_2"/>   262 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_2"/>
123 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_3"/>   263 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_3"/>
124 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_4"/>   264 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_4"/>
125 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_5"/>   265 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_5"/>
126 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_6"/>   266 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_6"/>
127 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_7"/>   267 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_7"/>
128 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_8"/>   268 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_8"/>
129 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_9"/>   269 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_9"/>
130 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_10"/>   270 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_10"/>
131 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_11"/>   271 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_11"/>
132 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_12"/>   272 <DynamicData Description="maintained spell glow" Name="MaintainedGlow_12"/>
    -+ 273 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_1"/>
      274 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_2"/>
      275 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_3"/>
      276 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_4"/>
      277 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_5"/>
      278 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_6"/>
      279 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_7"/>
      280 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_8"/>
      281 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_9"/>
      282 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_10"/>
      283 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_11"/>
      284 <DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_12"/>
133 </DataSource> = 285 </DataSource>
134 <DataSource description="Stats for the current player" Name="Stats">   286 <DataSource description="Stats for the current player" Name="Stats">
135 <DynamicData description="Current (spendable) guild status" Name="CurrentStatus"/>   287 <DynamicData description="Current (spendable) guild status" Name="CurrentStatus"/>
136 <DynamicData description="Lifetime guild status" Name="LifetimeStatus"/>   288 <DynamicData description="Lifetime guild status" Name="LifetimeStatus"/>
137 <DynamicData description="Power of the current player" Name="PowerRange"/>   289 <DynamicData description="Power of the current player" Name="PowerRange"/>
138 <DynamicData description="Health of the current player" Name="HealthRange"/>   290 <DynamicData description="Health of the current player" Name="HealthRange"/>
139 <DynamicData description="Stats Attack" Name="Attack"/>   291 <DynamicData description="Stats Attack" Name="Attack"/>
140 <DynamicData description="Stats Concentration" Name="ConcentrationRange"/>   292 <DynamicData description="Stats Concentration" Name="ConcentrationRange"/>
141 <DynamicData description="Stats Defense" Name="Defense"/>   293 <DynamicData description="Stats Defense" Name="Defense"/>
142 <DynamicData description="Attribute Strength" Name="Strength"/>   294 <DynamicData description="Attribute Strength" Name="Strength"/>
143 <DynamicData description="Attribute Agility" Name="Agility"/>   295 <DynamicData description="Attribute Agility" Name="Agility"/>
144 <DynamicData description="Attribute Stamina" Name="Stamina"/>   296 <DynamicData description="Attribute Stamina" Name="Stamina"/>
145 <DynamicData description="Attribute Intelligence" Name="Intelligence"/>   297 <DynamicData description="Attribute Intelligence" Name="Intelligence"/>
146 <DynamicData description="Attribute Wisdom" Name="Wisdom"/>   298 <DynamicData description="Attribute Wisdom" Name="Wisdom"/>
147 <DynamicData description="Mitigation Slash damage" Name="Slashing"/>   299 <DynamicData description="Mitigation Slash damage" Name="Slashing"/>
148 <DynamicData description="Mitigation Crush damage" Name="Crushing"/>   300 <DynamicData description="Mitigation Crush damage" Name="Crushing"/>
149 <DynamicData description="Mitigation Pierce damage" Name="Piercing"/>   301 <DynamicData description="Mitigation Pierce damage" Name="Piercing"/>
150 <DynamicData description="Mitigation Divine damage" Name="Divine"/>   302 <DynamicData description="Mitigation Divine damage" Name="Divine"/>
151 <DynamicData description="Mitigation Heat damage" Name="Heat"/>   303 <DynamicData description="Mitigation Heat damage" Name="Heat"/>
152 <DynamicData description="Mitigation Cold damage" Name="Cold"/>   304 <DynamicData description="Mitigation Cold damage" Name="Cold"/>
153 <DynamicData description="Mitigation Magic damage" Name="Magic"/>   305 <DynamicData description="Mitigation Magic damage" Name="Magic"/>
154 <DynamicData description="Mitigation Mental damage" Name="Mental"/>   306 <DynamicData description="Mitigation Mental damage" Name="Mental"/>
155 <DynamicData description="Mitigation Disease damage" Name="Disease"/>   307 <DynamicData description="Mitigation Disease damage" Name="Disease"/>
156 <DynamicData description="Mitigation Poison damage" Name="Poison"/>   308 <DynamicData description="Mitigation Poison damage" Name="Poison"/>
157 </DataSource>   309 </DataSource>
158 <DataSource description="Data about the current target" Name="Target">   310 <DataSource description="Data about the current target" Name="Target">
159 <DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>   311 <DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
160 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>   312 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
    -+ 313 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
161 <DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/> = 314 <DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
    -+ 315 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
162 </DataSource> = 316 </DataSource>
    -+ 317 <DataSource description="Data about the current target" Name="ImpliedTarget">
      318 <DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
      319 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
      320 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
      321 <DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
      322 <DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
      323 </DataSource>
163 </DataSourceContainer> = 324 </DataSourceContainer>