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  #26  
Unread 05-10-2005, 11:56 PM
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Findarato Findarato is offline
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hehe, its pimp isnt it.

http://www.eqinterface.com/downloads...fo.php?id=1029

thats the version I want to see, the new version is cool, but the old one had nastalgia (yea I cant spell).

here is a nother SS of what I got working, and thanks to the TablesII author for the update now the progress bars work :P

Inventory is next, then persona. Gunna releast this as a separate interface, called Vert Classic (based on Tables II)
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  #27  
Unread 05-11-2005, 02:13 AM
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Quote:
Originally Posted by Findarato
hehe, its pimp isnt it.

http://www.eqinterface.com/downloads...fo.php?id=1029

thats the version I want to see, the new version is cool, but the old one had nastalgia (yea I cant spell).

here is a nother SS of what I got working, and thanks to the TablesII author for the update now the progress bars work :P

Inventory is next, then persona. Gunna releast this as a separate interface, called Vert Classic (based on Tables II)
Jeez. I might as well quit.
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  #28  
Unread 05-11-2005, 02:18 AM
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Aww :P

I dont want some one to quit developing an interface just cus I am doing mine.

If you want the code for the Player,Group,Target, and implied Target I will send them to you.

You inspeired me to do this mod so I dont want to "put you out of work" so to speak. That would just be mean
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  #29  
Unread 05-11-2005, 05:19 AM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by Findarato
Aww :P

I dont want some one to quit developing an interface just cus I am doing mine.

If you want the code for the Player,Group,Target, and implied Target I will send them to you.

You inspeired me to do this mod so I dont want to "put you out of work" so to speak. That would just be mean
*shrug* So, whats wrong with my inventory, that you feel it needs to be redone? I'm not going to make it look like EQ1, because, well, its not EQ1. And I used the graphics that Kudane himself put out for Solaria-DoN. So its not like im being unfaithful. The only difference, really, is that the exp bar has a round frame instead of square. which im not sure if i'll keep the frame anyway.
*shrug* Anyway, I hafta figure out where to put the LFG and stuff permenantly, so it doesnt go away/move when you add/remove players.

I expected Fetish to have added his 4.0 Version already. Since he hasnt, I'll go ahead and release an RC2 sometime today.

I just had a thought. If I make a health progress bar, and filter out the progress DD, will it still changed color?
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  #30  
Unread 05-11-2005, 06:10 AM
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dc_roenfanz dc_roenfanz is offline
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LOL! I'm a complete n00b. I just found Solaria 2.0 Experimental by Sokol. Apparently they converted everything into DDS for EQ1 in preperation for EQ2. Gonna have a look at it.

*mumbles after-all-that-trouble mumbles*

ER, YEAH ... not so great. Most of the stuff was what I already had, except in RGB format, not ARGB Phooey!!

Findarato, I did DL that link you provided. Most of the stuff was green, which is NOT good for solaria. So I monochromed it. Reworked some buttons. Posting update in abit.

Last edited by dc_roenfanz : 05-11-2005 at 07:25 AM.
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  #31  
Unread 05-11-2005, 08:11 AM
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Default There Has Been An Update

SEE THE FIRST THREAD FOR UPDATE INFORMATION, THANKS.
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  #32  
Unread 05-11-2005, 01:30 PM
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There is nothing wrong with your inventory at all. I am just trying to capture the EQ1 theme as much as possible.

I am not saying nor have I said anything is wrong with your UI, I personally love it, and will probably give it a test run as I love to play with diffrent UIs.
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  #33  
Unread 06-11-2005, 12:55 PM
draig draig is offline
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running this fine with Nightfall base, thanks for the EQmap udater tip
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  #34  
Unread 06-14-2005, 08:14 PM
Maelsturm Maelsturm is offline
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Loaded this in Today over Nightfall base it is just simply sweet looking. ZERO problems or bugs so far. Only thing I noticed that needs to be fixed are the %'s in the exp bar. They seem to be a bit off since the LU 10 patch, but that is a problem with the base not the skin. THis skin is totally awesome and ready for release imho.

Awesome work on this mod.


M
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  #35  
Unread 06-14-2005, 10:45 PM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by Maelsturm
Loaded this in Today over Nightfall base it is just simply sweet looking. ZERO problems or bugs so far. Only thing I noticed that needs to be fixed are the %'s in the exp bar. They seem to be a bit off since the LU 10 patch, but that is a problem with the base not the skin. THis skin is totally awesome and ready for release imho.

Awesome work on this mod.


M
Unfortunately, this weekend my computer crapped out on me, and in the effort to save money, I opted NOT to have everything recovered. So my computer is on a rather clean slate right now. All my files are gone, and I have to reload everything. The game, PS 7, etc etc etc.

No release as of yet.
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  #36  
Unread 06-20-2005, 03:35 AM
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Default Major update

I think you all will be pleased to know, I released the Fetish ReVERT theme as an official download today.

Please continue to offer your support and feedback here, thanks!
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  #37  
Unread 06-21-2005, 09:20 AM
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Very nice! Using this now. Love the frames.

There is one strange thing though. If you use more than 1 chatwindow it doesnt store its location, or even store its existance. So each time you login you have to setup that extra chatwindow once again.

Is there a simple fix to that? To make it remember. Some simple setting somewhere you can just modify?

Thanks for this. Keep up the awesome work!


Xarox Soulfire (Splitpaw)
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  #38  
Unread 06-21-2005, 09:28 AM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by xarox
Very nice! Using this now. Love the frames.

There is one strange thing though. If you use more than 1 chatwindow it doesnt store its location, or even store its existance. So each time you login you have to setup that extra chatwindow once again.

Is there a simple fix to that? To make it remember. Some simple setting somewhere you can just modify?

Thanks for this. Keep up the awesome work!


Xarox Soulfire (Splitpaw)
Unfortunately, this is an SOE wide bug that occured because of LU10. Several other people have been experiencing this even with default, and there is no solve to it as of yet. My apologies.
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