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  #726  
Unread 02-05-2005, 04:50 PM
Quib Quib is offline
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Sounds good to me. It's not particularly modular at the moment, aside from your quest sub window. But the name and respective abbreviation are clever nonetheless.

Quib
  #727  
Unread 02-05-2005, 05:07 PM
Eloa Eloa is offline
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How many people will actually know what modular means though? it sounds really good when you say it...go ahead say it real quick, it just rolls off the tongue huh? I likes
  #728  
Unread 02-05-2005, 05:19 PM
Eloa Eloa is offline
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if any of you devs get bored you can head over to maps.eq2i and input a few zone names or Icontypes for the final database, it should be fully functional and available with 2 days, if not the end of today.

I do have a question though. The POIs that have been entered to the DB but pending insertion into the map, should I let me, tony, sunthas, etc, check them off as they post them up to quib, or just have quib when he has them in the actual compilation? The first would prevent people doing duplicates, but may also result in some checked off but dont actually get integrated. Hmmmm

Last edited by Eloa : 02-05-2005 at 05:22 PM.
  #729  
Unread 02-05-2005, 05:28 PM
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Well, could you have two checkboxes? 1 for when people have converted them for in-game use, and 1 when I confirm they're in the master xml?

Quib
  #730  
Unread 02-05-2005, 05:59 PM
Eloa Eloa is offline
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one of the best ideas I've ever heard. Thats how it will be, that just sparked something else for me. They click a button to confirm they did the code. they input the code and store it, you come by, see if it has been checked by someone else, but not confirmed by you. You take the code and plug it in. Sounds good to me, you?
  #731  
Unread 02-05-2005, 11:39 PM
Eloa Eloa is offline
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Guys, the confimation code for submitted POI's is up.

QUIB
I need you to do me a favor and go there, submit a full POI, then go to browse and view it, you SHOULD see somewhere to enter code and submit it, after that, you should see a different message that it was awaiting confirmation and ONLY YOU should have a button to confirm it. Click that and check the message again, should say its been confirmed. I just wanna make sure everything is working fine. 1 more thing left to do and it will be open to the public to post.

Let me know if anything doesnt work like I said it should.
  #732  
Unread 02-05-2005, 11:40 PM
Quib Quib is offline
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Going to try it out now, will edit this post once I've run through it.

Quib

-----

Edit: I've encountered a problem. Anywhere that it says it's supposed to be displaying the code to add to the map xml, instead I see a "You are logged in as Quib" page that lists eq2interface's most recently updated downloads. Attaching a screenshot.

I don't see anywhere to confirm that I've gotten the code, though I suspect it's getting interference from this menu thingy.

Quib
Attached Thumbnails
Click image for larger version

Name:	eq2map_problem.jpg
Views:	324
Size:	123.7 KB
ID:	1065  

Last edited by Quib : 02-05-2005 at 11:53 PM.
  #733  
Unread 02-05-2005, 11:58 PM
Selae Selae is offline
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Simply... You all are great

-Selae
  #734  
Unread 02-06-2005, 12:06 AM
Quib Quib is offline
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Ah! I think the problem is the "code is as follows" is xml so it's similar to html and is being parsed as if it were html, so instead of seeing the code, it's being parsed into the webpage and is screwing stuff up. I did "View Source" on the page I took a screenshot of and the code to use is in the viewed source, but appears to be read as if it were part of the html.

Sorry that I repeated myself like 3 times there, just hope this helps!

Quib
  #735  
Unread 02-06-2005, 01:02 AM
Eloa Eloa is offline
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quib you have AIM or yahoo or anything to IM? if you could pm me with username so i can do some debugging.
  #736  
Unread 02-06-2005, 01:28 AM
Eloa Eloa is offline
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Now forced the code to not parse at html.
Quib try it again, also I had to change the database type for code, it truncated you code you inserted also. Now head back over there, post the code again, LOOONG code if you'd like to see how long it can be, then try it agian.

Last edited by Eloa : 02-06-2005 at 01:44 AM.
  #737  
Unread 02-06-2005, 03:15 AM
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eloa,
on the download page the mod is called quibmap. Is that what we are calling it or did you forget to change it to EQ2MAP? I like eq2map better than quibmap cuz then people wont think quib made it alone hehe.

great site tho mate! its like a homepage for one mod...too freakin cool hehe.
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  #738  
Unread 02-07-2005, 03:06 AM
Eloa Eloa is offline
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Fixed that tony, thanks.

Ok guys, site is up and fully functional now. Quib when you post the next update you could stick a link in the description for people that want to help out and tell them to submit POI's for us.

If you guys could just run through the zones list and see if all of them are correct that'd be great, just submit a new zone prefixed with a * and I'll know that I need to delete the old one. I've probably missed a lot of the higher level zones or dont have internal names for them at least if thats the case just prefix with * and submit. I'd like to get all possible zones in there so that we can have some POI's before we even make the maps so when we do make them, they're almost done.

I threw a bunch of POI's in just to get people started off, but they are real.

Since thats finally done for a few days I guess I can log into the game for the first time in like a month.

Last edited by Eloa : 02-07-2005 at 03:51 AM.
  #739  
Unread 02-07-2005, 03:08 AM
Eloa Eloa is offline
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Want to help out with the mod?
Gather some more POI's for us! (the little dots that show where stuff is)
Just head over to http://maps.eq2interface.com (Home of the EQ2MAP) and submit them to us to see them in the next version. The more you guys submit, the quicker the versions will come.
  #740  
Unread 02-07-2005, 10:13 AM
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here is the orginal background for the maps.
Attached Files
File Type: zip map_bg.zip (115.9 KB, 223 views)
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  #741  
Unread 02-07-2005, 10:27 AM
sunthas sunthas is offline
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Was playing my freeport alt this weekend. Damn the maps kick ass for the newbie adventure zones!
  #742  
Unread 02-07-2005, 10:32 AM
Eloa Eloa is offline
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Tony, can you update the first post with the information above on helping out with the mod with the link, also if you'd like you can change the how to make your own map link to the map creation portion of the website where it is posted as html
  #743  
Unread 02-07-2005, 10:41 AM
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/agree

It's a little bit confused to read all post on each 35 pages to see all modification, it will be great to make at your first post something like

Download mod HERE (link to the zip) Last Version : 02/05/2004
Download all Maps revised HERE Last Version 02/05/2004
Download Icons maps HERE Last Version 02/05/2004


Update of MAP_XXX : HERE last version 02/05/2004

to make sure to always have the same version because there are so much eq2ui_mainhud_map.xml that most of the times we can risk to break an update. It's just an idea
  #744  
Unread 02-07-2005, 11:12 AM
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i will not be keeping track of every map/icon set and posting its updates on that first post

If people want them they can go thru this post or wait for another release.

Eloa, i added that info.
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  #745  
Unread 02-07-2005, 11:30 AM
Eloa Eloa is offline
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thank ya sir
  #746  
Unread 02-07-2005, 11:45 AM
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Quote:
Originally Posted by tonyis3l33t
i will not be keeping track of every map/icon set and posting its updates on that first post

If people want them they can go thru this post or wait for another release.

Eloa, i added that info.
good things come to those who wait, eh?

  #747  
Unread 02-07-2005, 12:11 PM
Quib Quib is offline
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Quote:
Originally Posted by Cutanea
good things come to those who wait, eh?

Well, development kinda comes in spurts, and it doubles our work if we have to reorganize everything every time something changes; this is enough work for us already. This is a development thread basically; if you want in on the info before the next official release, you gotta sift through and grab the stuff yourself.

Keep in mind this isn't an angry reply or meant to be mean-spirited; it's just how it is. Mapping is a pain in the butt, but I think I speak for everyone who's worked on this when I say it is fun in its own quirky way.

Quib
  #748  
Unread 02-07-2005, 12:19 PM
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well, i finally got nek castle access quest done...now i gotta get Moca or some other high lvl on my server to let me walk thru it So that will probably be the next map from me. Thinkin about doing icon page for Nek, but man those are boring and i really hate nek forest
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  #749  
Unread 02-07-2005, 01:37 PM
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Quote:
Originally Posted by Quib
Well, development kinda comes in spurts, and it doubles our work if we have to reorganize everything every time something changes; this is enough work for us already. This is a development thread basically; if you want in on the info before the next official release, you gotta sift through and grab the stuff yourself.

Keep in mind this isn't an angry reply or meant to be mean-spirited; it's just how it is. Mapping is a pain in the butt, but I think I speak for everyone who's worked on this when I say it is fun in its own quirky way.

Quib
heh, no my comment was in response to tony's about either going through all or waiting..and I was just saying "like the old saying goes"

(side note, I myself have gone through and gotten all of them...I tend to fail to follow the old saying! And I must say, this thing rocks harder than the newest Leftover Crack album..and thats a hard thing to do imo )


Last edited by Cutanea : 02-07-2005 at 01:41 PM.
  #750  
Unread 02-07-2005, 02:33 PM
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Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
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