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  #26  
Unread 06-30-2008, 09:32 AM
gm9 gm9 is offline
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Hehe, want me to disable the escape button?
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  #27  
Unread 06-30-2008, 10:25 AM
Jida Jida is offline
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LOL yeah, as a scout and having to debuff multiple epics at once, i hit escape .. a lot.
  #28  
Unread 06-30-2008, 12:42 PM
Jida Jida is offline
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BTW, the math is wrong =(

Code:
<Button DynamicData="/GameData.Self.AutoAttack" gm9_CASTING="0.500" gm9_DIVISOR="1.000" gm9_RECOVERY="0.500" gm9_TMP="0.000" Name="Calculate" OnPress="
gm9_TMP=Parent.User_Melee_Casting_Speed.Text * Parent.Spell_Cast_Percent.Text / 100
gm9_CASTING=Parent.User_Melee_Casting_Speed.Text - gm9_TMP
gm9_TMP=Parent.User_Melee_Recovery_Speed.Text * Parent.Spell_Recovery_Percent.Text / 100
gm9_RECOVERY=Parent.User_Melee_Recovery_Speed.Text - gm9_TMP
gm9_DIVISOR=gm9_CASTING + gm9_RECOVERY
Parent.DisplayFrame.P.Text=Parent.Primary_Delay.Text / gm9_DIVISOR
Parent.DisplayFrame.S.Text=Parent.Secondary_Delay.Text / gm9_DIVISOR
gm9_TMP=Parent.User_Ranged_Casting_Speed.Text * Parent.Spell_Cast_Percent.Text / 100
gm9_CASTING=Parent.User_Ranged_Casting_Speed.Text - gm9_TMP
gm9_TMP=Parent.User_Ranged_Recovery_Speed.Text * Parent.Spell_Recovery_Percent.Text / 100
gm9_RECOVERY=Parent.User_Ranged_Recovery_Speed.Text - gm9_TMP
gm9_DIVISOR=gm9_CASTING + gm9_RECOVERY
Parent.DisplayFrame.R.Text=Parent.Ranged_Delay.Text / gm9_DIVISOR" OnShow="Press=true" Visible="false" />
gm9_DIVISOR isn't being populated properly. from what I can tell from my tests.
  #29  
Unread 07-03-2008, 12:56 PM
Jida Jida is offline
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Want me to beta anything GM9?
  #30  
Unread 07-03-2008, 01:02 PM
gm9 gm9 is offline
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No, didn't have time for this yet, maybe this weekend. I guess the problem with the math is this which I mentioned intially (including the solution if I can't work around it):

Quote:
Originally Posted by gm9 View Post
Math may be a problem with the first two DynamicData items if they are just strings, but I don't know whether they are without testing. Of course you can just have the user enter them as well.
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  #31  
Unread 07-06-2008, 09:05 AM
gm9 gm9 is offline
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Alright, should have tested this in the first place. You'll have to enter the percentage values manually, can't be done automatically with the dynamic data which is available (you could ask them to either add a data item without precentage symbol or to make it assignable to a progress bar).

I added fields where you can enter the values (actual values are shown to the left of them so just type in what you see without the percentage % symbol). You can also predefine the values in the .txt as for the other values you can type in. See attached, hope this is still useful like this.

***attachmen removed, this is now part of ProfitUI ***
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Last edited by gm9 : 11-07-2008 at 04:55 AM. Reason: file updated to not close on ESC
  #32  
Unread 07-08-2008, 01:36 PM
Jida Jida is offline
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Looks really good.

It still closes on escape though =(
  #33  
Unread 07-09-2008, 01:33 AM
gm9 gm9 is offline
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Sorry, forgot about the ESC button. I reuploaded a fixed file in my post above.

Btw do you know the range of the percentage numbers for Cast and Recovery? In principle these values can still be updated automatically by doing a string comparison of the style: if ("100%" == "100%"){value=100}; if ("101% == ... - you get the idea. However, if the range is something like 50% to 300% then you'd have to run 250 string comparisons each time you update it, not sure if you want to waste so many operations just for that. Let me know.
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  #34  
Unread 07-09-2008, 12:46 PM
Jida Jida is offline
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It can't go over 100% no matter what the number is as far as I know.

I've never seen higher than 33% in one and 42% in the other. But eh, that's just me. I don't get a Templar with Divine recovery (EVER) so maybe me or you can check it out tonight. I'll try as soon as i get off work because I have a pocket Templar ..
  #35  
Unread 07-09-2008, 02:33 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Jida View Post
so maybe me or you can check it out tonight.
Nah, I don't really play anymore, highest I ever got to was lvl71 or 72 I think, so now I'm just trolling forums once in a while and posting untested code.
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  #36  
Unread 08-01-2008, 12:31 PM
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Ok, this works well... only 2 pet peeves after using it for a while.

1) update is slow. needs to be every 3ish seconds due to the volatile nature of casting speed and haste.
2) if you have your mouse over the box on accident and you are hitting W to move forward (W A S D movement for me), you have a crapload of w's in teh box.. i've done this at least 7 times .... need a small button to make it editable / non editable.

Other than those 2 things.. very nice and works great!
  #37  
Unread 08-01-2008, 12:49 PM
gm9 gm9 is offline
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It's already disabling the box when you move the mouse out, but I can add a button as the only way to reenable it if you prefer.

On the update frequency as I mentioned above I can change it to update on every CA you cast (OnShow of the casting bar), currently it only updates when you toggle AutoAttack, which probably means only at the start of each fight.
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  #38  
Unread 08-01-2008, 12:52 PM
Jida Jida is offline
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Quote:
Originally Posted by gm9 View Post
It's already disabling the box when you move the mouse out, but I can add a button as the only way to reenable it if you prefer.
I like this

Quote:
Originally Posted by gm9 View Post
On the update frequency as I mentioned above I can change it to update on every CA you cast (OnShow of the casting bar), currently it only updates when you toggle AutoAttack, which probably means only at the start of each fight.
Sounds great!
  #39  
Unread 08-01-2008, 01:23 PM
primarykey primarykey is offline
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Smile this rocks ..

... hardcore.

Thanks to both of you for working on this for the rest of us!
  #40  
Unread 08-06-2008, 09:19 AM
Jida Jida is offline
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Cant wait till the update =)))
  #41  
Unread 08-06-2008, 02:11 PM
nluerdarea nluerdarea is offline
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Default me neither =)

I love this mod, its great!
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  #42  
Unread 08-15-2008, 02:53 PM
Lethiana Lethiana is offline
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Ok downloaded the .zip and extracted all files into the ProfitUI folder. Did the show_window command and nothing happens. Any ideas?
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  #43  
Unread 09-15-2008, 07:59 AM
Jida Jida is offline
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Did this die?
  #44  
Unread 09-15-2008, 08:55 AM
gm9 gm9 is offline
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no, I still intend to finish what I started, I just had no time for it yet (thanks for the reminder though).
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  #45  
Unread 09-29-2008, 12:11 PM
Jida Jida is offline
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So, to make it update on casting I'd have to change

Quote:
<Button DynamicData="/GameData.Self.AutoAttack" Name="Calculate" OnPress="
To something else so it will update based upon spell casting bar showing up??
  #46  
Unread 10-07-2008, 04:15 PM
jbarilow jbarilow is offline
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I can't wait to try this when it's done. No versions available, guessing since there were issues, so will be cool to see when your done.

This will be nice for me and all the other Rangers out there.
  #47  
Unread 11-02-2008, 09:10 AM
SkyBeeX SkyBeeX is offline
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I guess this is a lost cause? After last few post, this makes me think the enhancement is not finished.

Gonna try what ya have. Very awesome idea.
  #48  
Unread 11-04-2008, 02:20 PM
Bloodstar37 Bloodstar37 is offline
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wow. plz finish this....best...idea....ever
  #49  
Unread 11-06-2008, 08:25 PM
SkyBeeX SkyBeeX is offline
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Bah, lol. i despise folk that give false hope.

At http://www.eq2flames.com/dirges/3451...-timing-3.html

Razi has some screenshots of auto-attack progress hot bars. I bet this is a hoax, I can't find anything like this on the net. Trust me, i've been looking for a hour with is too much time!!

Would be awesome if those screenshots were real.

Ya'll know of anything like what he shows?
  #50  
Unread 11-07-2008, 02:34 AM
gm9 gm9 is offline
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What's that bar doing? Just counting down the time that is shown by my mod? That's no problem. But from the screenshot here it looks as if the bar was triggered when you cast a spell? That's no problem either (as discussed above) if you guys think there is a point to that.

I'll look back into this once I'm done with EQ2MAP TSO stuff, that's taking all my time atm.
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