Here is a screen of my UI Tree:
I want the CoinDepositRule to BLINK when the Bank Window is opened.
By looking at my tree, can you tell me which objects get which property?
The three effectors you see are all made by me, basically just default ones. I was wanting the RuleEffector one to be the effector I use as it is like an AutoAttack Effector in nature. The other are based off the UI docs that SOE provides (what little info it is). I am not trying to use all three, just the RuleEffector.
Thanks for your help!
-dn