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  #26  
Unread 12-03-2005, 11:18 AM
Agathorn Agathorn is offline
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Quote:
Originally Posted by sfd
also now having problems resizing my hotbars, clicked on set icon size and a blank black screen comes up that i can't close so unable to resize these atm
Fixed. Use this new file.

Sorry for the problems.
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File Type: zip eq2ui_hud.zip (388 Bytes, 330 views)
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  #27  
Unread 12-03-2005, 11:33 AM
sfd sfd is offline
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Default bags

yep all bags are spot on now!
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  #28  
Unread 12-03-2005, 11:37 AM
Agathorn Agathorn is offline
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Wheee

Thanks for your help getting that fixed.
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  #29  
Unread 12-03-2005, 11:41 AM
Agathorn Agathorn is offline
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Ok like to get some comments on this mockup. I went back to the original style but looked at how I could streamline it while keeping the same general look and feel and this is what I came up with.

Couple notes on this.
1) I knowin the mockup the text is hard to read, but in game it would be easier since it would have a dropshadow on it. Just like the original version. Since the colors i'm using are identical it shouldn't be an issue for reading.
2) There would be a couple alternate versions of this window all based on this style. The version shown here with the percent text would be resizeable to the rtight to drag the percents off the bars if desired. Another style would remove the percents all together and a 3rd optional style would add the previously seen info block on the other mockups to replace the name. Those would be the 3 styles so different people with different tastes for information should all be able to get what they want.

This same slightly streamlined gauge style would then be used in other places as well.

Thoughts on this style? Like I said it was designed to be very similiar to the existing style that people liked just a bit more compact.
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  #30  
Unread 12-03-2005, 11:43 AM
Kali Kali is offline
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Yay!

Good work, Ag.
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  #31  
Unread 12-03-2005, 11:50 AM
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hotbars are working great now thanks.

i really like the style and size of the percentage example above, thats the one for me i reckon!
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  #32  
Unread 12-03-2005, 11:51 AM
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Doh...any way to keep the target/implied target from resetting? :/
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  #33  
Unread 12-03-2005, 11:55 AM
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Quote:
Originally Posted by Kali
Doh...any way to keep the target/implied target from resetting? :/
What do you mean by resetting?
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  #34  
Unread 12-03-2005, 11:56 AM
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If you resize them so that the buff icons don't show, etc....the next time you target something, they reset back to full size again.
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  #35  
Unread 12-03-2005, 12:20 PM
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Hmm i'll take a look at that.
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  #36  
Unread 12-03-2005, 12:37 PM
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Apparently the game does some autosizing on the darn window I'm working on it but a solution may not be available before I have to head to work. Its being very annoying
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  #37  
Unread 12-03-2005, 12:42 PM
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Ok I figured out a way to do it which works even better than the resizing thing.

Basiclly in a nutshell if I make the window the minimum size by default, then in game I toggle the showing of effects through options then the game will drop down automaticly as needed to display the effects.

So what i'm going to do is retool the window with a mouse over button that toggles the effects.
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  #38  
Unread 12-03-2005, 01:02 PM
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Ok here you go. New target and implied target windows.

These now use the new system. The way it works now is you don't manually resize the windows at all. Forget about that, this is easier and works better Now the window autosizes to show just enough as needed. IF you have effects OFF the window will autosize to me the minimum size without the effects window (The same as resizing the window to its minimum size in the old window). If you have effects ON then the window will autosize and expand as needed to show however many rows of effects there are.

To make this even EASIER (I love easy!) both the target and implied target windows now have a mouseover checkbox .. it only shows up when you mouse over the windows and is located in the upper right corner. Check or clear the check to toggle effects display. They can be toggled independantly as well.

NOTE: When you first use these new windows, please go into window options and reset to default location (which resets the size as well) just to be sure. Also it is possible that when you FIRST load this up the checkbox will be out of synch with your game settings... it shoudl synch up within the first use or two though.

Enjoy! and let me know how it works out. In my limited and quick testing it seemed to work fine though.
Attached Files
File Type: zip serenity_targetpatch_1_1.zip (3.4 KB, 328 views)
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  #39  
Unread 12-03-2005, 01:05 PM
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I need to start getting ready for work now, but if I end up with some time before I leave i'm going to TRY and get the new gauges into play and release beta 2. No promises, but if I do't get it done then it will get done tonight as amazingly I actually have tomorrow off! In either case once the new gauges are done and the windows which use the gauge style updated I will release Beta 2.. whee

Please everyone keep the comments, feedback and bug reports coming.
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  #40  
Unread 12-03-2005, 02:15 PM
Agathorn Agathorn is offline
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Well i'm out of time so I won't be getting Beta 2 fully together until tonight.. But I wanted to leave you with a little treat before I headed off. The new player window is in game (at least the default style is). Check it.
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Size:	29.5 KB
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  #41  
Unread 12-03-2005, 04:00 PM
sfd sfd is offline
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hi just had a good session xping and it's looking good. only thing i picked up on was an incompatibility message on the persona window, just thought i'd mention it in case you weren't aware.
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  #42  
Unread 12-03-2005, 05:20 PM
Agathorn Agathorn is offline
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Were you using the new target windows? Just curious if anyone has used the new targets and has any feedback on how they work.
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  #43  
Unread 12-03-2005, 05:28 PM
Kali Kali is offline
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I use them and they work great.
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  #44  
Unread 12-03-2005, 05:43 PM
Agathorn Agathorn is offline
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Quote:
Originally Posted by Kali
I use them and they work great.
Sweet thanks.
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  #45  
Unread 12-03-2005, 11:22 PM
Agathorn Agathorn is offline
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Some more eye candy for ya

I now have both of the main versions of the player window in game and working. Option 1 shows percent labels on the bars, and name on top. The window can be resized to the right which moves the percent labels off the bars to keep it clean if you want to trade space for looks. Option 2 shows percent labels on the bars, and an info block on the top. The infoblock shows current/max health on the left and current/max power on the right. You can resize the windwo to the right to move the percent levels off the bars as in option 1. In addition if you resize the window to the right it also reveals a current/max concentration label in the infoblock in between health and power. Screenshots below should make it more clear

Screenshot #1 shows window option 1, in normal size.
Screenshot #2 shows window option 1, in expanded size.
Screenshot #3 shows window option 2, in normal size.
Screenshot #4 shows window option 2, in expanded size.
Attached Thumbnails
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Name:	EQ2_000034.jpg
Views:	361
Size:	29.4 KB
ID:	4226  Click image for larger version

Name:	EQ2_000035.jpg
Views:	351
Size:	27.7 KB
ID:	4227  Click image for larger version

Name:	EQ2_000036.jpg
Views:	360
Size:	30.2 KB
ID:	4228  Click image for larger version

Name:	EQ2_000037.jpg
Views:	355
Size:	33.3 KB
ID:	4229  
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  #46  
Unread 12-03-2005, 11:55 PM
Agathorn Agathorn is offline
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Not enough time before bed to completely finish up Beta 2, so what i'm goign to do for now is post up the new player, target, and implied target windows for any night owls out there and then finish up beta 2 in the morning. Its almost done, just a few things left but i'm too tired after working all day to finish it

I've done up all the new Target, Implied Target, and Player windows using the new gauge style. I've ALSO done up all the alternate style versions so you can pick and choose which works for you Enjoy and any comments, bugs, whatever on these is most appreciated.
Attached Files
File Type: zip Player_NoPercent_Infoblock.zip (1.7 KB, 355 views)
File Type: zip Player_NoPercent_NoInfoblock.zip (1.7 KB, 373 views)
File Type: zip Player_Percent_Infoblock.zip (1.7 KB, 385 views)
File Type: zip Player_Percent_NoInfoblock.zip (1.5 KB, 384 views)
File Type: zip Target_NoPercent.zip (3.3 KB, 309 views)
File Type: zip Target_Percent.zip (3.3 KB, 319 views)
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  #47  
Unread 12-04-2005, 05:10 AM
sfd sfd is offline
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Default new windows

i'm trying the 'Target Percent' and 'Player Percent No Infoblock' files. I think they're going to be great, much better for size but....
The bars are just black atm! Can see the name and percentage fine but the health/power bars are just blacked out.
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  #48  
Unread 12-04-2005, 09:55 AM
Agathorn Agathorn is offline
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ooops, forgot to include the new graphics
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File Type: zip images.zip (8.8 KB, 319 views)
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  #49  
Unread 12-04-2005, 11:48 AM
Agathorn Agathorn is offline
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Beta 2 has been released!

It has been uploaded and is just awating approval now.

Thanks a million for all the comments and suggestions from everyone, and to everyone using this UI. Beta 2 adds a lot of refinement to the core UI but theres still lots of ground to cover moving ahead. I hope you all will stick with me as we go forward and if you like the way the UI is shaping up, recommened it to your friends
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  #50  
Unread 12-04-2005, 01:44 PM
Agathorn Agathorn is offline
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Just a quick note to say that beta 2 has been approved and is now up in the download section so go grab it
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