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  #1  
Unread 11-20-2006, 10:01 PM
Airvzxf Airvzxf is offline
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Default Why not update with harvesting in map???

Hi!!!

I ask me. Why not implement harvesting in map, it will be excellent plus to EQ2Maps.

I don't know how make this programs, i think it very difficult, but it is worth the trouble.


Sorry for my English, I'm Mexican... ; )

Greetings.

Last edited by Airvzxf : 11-20-2006 at 10:06 PM.
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  #2  
Unread 11-20-2006, 10:09 PM
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Dolby Dolby is offline
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Well since harvesting nodes spawn in random places it wouldnt be possible.
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Unread 11-20-2006, 11:25 PM
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anfrey anfrey is offline
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Quote:
Originally Posted by Dolby
Well since harvesting nodes spawn in random places it wouldnt be possible.
but in post-dof zones, nodes spawn in select area... for example, ores near big rocks, roots and dens in green grassy areas, lumber in wooded areas, etc. i believe niami denmum has posted a node location guide on her site, eq2traders.


maybe submit a POI for an area stating "ore nodes pop here" for example
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  #4  
Unread 11-21-2006, 10:48 AM
lordebon lordebon is offline
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I don't want to see harvesting nodes on my map.

There are enough PoIs as it is to look through, adding harvesting nodes would _Dramatically_ increase that number.

My only thought on it would be, for DoF and KoS zones (zones with "smart" nodes) would be to have a turn-on-able (off by default) slight colored shading overlay.

IE, areas with lulmber would get a deep green shading. Areas with dens a light brown shading, and so on and so forth.

For the rest of the zones (including EoF where nodes are DoF- "smart" but not concentrated like KoS it seems) no overlay would be needed, since it would be pretty much all the colors everywhere. Or perhaps, just make an "all nodes" overlay to show where nodes actually pop -- ie in some places nodes never spawn.
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