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  #1  
Unread 01-23-2016, 07:18 PM
Sigrdrifa Sigrdrifa is offline
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Default Accept on Enter for all "Accept Item" windows

There are a number of popup windows that appear after, say, transmuting an item, or clicking a Thalumbra Umbrite Chest, where the user is forced to move the mouse and click an "Accept" button to put the loot in inventory.

I've been looking at my UI files, but I don't see which file(s) are involved. Would this be something that you do with an "OnEnter" event?
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  #2  
Unread 01-23-2016, 07:54 PM
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Darqwood Darqwood is offline
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That's the RewardPack popup, and you may want to experiment with IsDefaultButton="true" on the various accept and decline buttons to make them respond to the Enter key. I haven't fooled with the loot reward window so no first-hand experience there.


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  #3  
Unread 01-24-2016, 11:52 AM
Sigrdrifa Sigrdrifa is offline
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Thanks for the tip! I'll try messing with it!
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  #4  
Unread 01-29-2016, 02:11 PM
Sigrdrifa Sigrdrifa is offline
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Quote:
Originally Posted by Darqwood View Post
That's the RewardPack popup, and you may want to experiment with IsDefaultButton="true" on the various accept and decline buttons to make them respond to the Enter key. I haven't fooled with the loot reward window so no first-hand experience there.


.
That totally worked. Thank you very much!
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  #5  
Unread 01-30-2016, 11:46 AM
Accredo Accredo is offline
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Default Such a useful feature

Quote:
Originally Posted by Sigrdrifa View Post
That totally worked. Thank you very much!
Works great on my end. Nice little feature with a big result.

Nice work Sigrdrifa, thanks.

Thanks Darq, you're always so helpful and accommodating with people. Will you be offering this as an option in your Unified/Notify versions?

Accredo
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  #6  
Unread 01-30-2016, 04:08 PM
Sigrdrifa Sigrdrifa is offline
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I'm still trying to find the "OK" button for when you have selected an item to transmute, when it asks you "Are you sure you want to transmute {itemname}?"

I tried eq2ui_tradeskills_transmuting.xml but no joy.
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  #7  
Unread 01-31-2016, 01:59 AM
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Been so long I don't remember, but try eq2ui_popup_rewardpack.xml

I think I had it in my UI, but maybe that was just the quest accept window
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  #8  
Unread 01-31-2016, 02:55 PM
Sigrdrifa Sigrdrifa is offline
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Quote:
Originally Posted by Drumstix42 View Post
Been so long I don't remember, but try eq2ui_popup_rewardpack.xml
I have all the "yes, do it" type buttons in eq2ui_popup_rewardpack.xml set to be the default action. This works with accepting loot, accepting quests, accepting unpacked Dirt Encrusted Keys, accepting loot from the chests unlocked by the unpacked keys.

But it doesn't seem to affect the transmutation pop-up:

Click image for larger version

Name:	AreYouSure.png
Views:	249
Size:	133.6 KB
ID:	8302

Win10 is probably my least-favorite-ever version of Windows, and the configuration of search results is not working well for me. I tried looking for the word "transmute". I find /UI/Default/eq2ui_tradeskills_transmuting.xml and a bunch of EQ2Map files. Adding IsDefaultButton="true" to this file's Transmute Button appears to have no effect, and when I look in the UIBuilder, this isn't a screen we're actually using anymore.

No search I've tried returns the text "Are you sure" in any of the UI files.

At the moment, I am experimenting with:
  • eq2ui_hud_selection
  • eq2ui_hud_choice
  • eq2ui_mainhud_replydialog

Last edited by Sigrdrifa : 01-31-2016 at 02:57 PM. Reason: Fixing Screenshot
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  #9  
Unread 01-31-2016, 06:45 PM
Sigrdrifa Sigrdrifa is offline
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It looks as if it's eq2ui_hud_choice.xml that controls the Transmute buttons. I have it working!
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  #10  
Unread 02-02-2016, 11:13 PM
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Quote:
Originally Posted by Accredo View Post
Works great on my end. Nice little feature with a big result.

Nice work Sigrdrifa, thanks.

Thanks Darq, you're always so helpful and accommodating with people. Will you be offering this as an option in your Unified/Notify versions?

Accredo

It's a good feature to be sure, but no need for me to duplicate Sigrdrifa's work. Just drop her windows into your custom folder and everything should work just fine. DarqUI doesn't modify any of these components.


.
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  #11  
Unread 02-08-2016, 06:41 AM
Faelen Faelen is offline
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Sigrdrifa, how does the accept on enter work for NBG rolls? if at all?
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  #12  
Unread 02-16-2016, 04:50 PM
Sigrdrifa Sigrdrifa is offline
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Quote:
Originally Posted by Faelen View Post
Sigrdrifa, how does the accept on enter work for NBG rolls? if at all?
The only place I find "Greed" is in eq2ui_inventory_loot.xml, which I did not change.

My base UI is Profit, which has an include file, _ProfitUI_Settings_LootOptions.txt, which makes "Greed" the default if you hit "Enter" (I didn't track down which file calls the include):

Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="LootOptions">
	<Text Name="AutoDeclineLoot">false</Text>
	<Text Name="NBGGreedIsDefaultButton">true</Text>
</Page>
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