Quantcast Maintained and Effects (DefilerMonitor) - EQ2Interface
EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > General Discussion > Request

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 09-08-2014, 08:41 PM
Regn Regn is offline
A Young Mystail Rat
 
Join Date: Dec 2013
Server: Unkown
Posts: 4
Default Maintained and Effects (DefilerMonitor)

I've used Khem's "Defiler Monitor" for as long as I can remember which was originally based on Dragowulf's "SpellTimer Window". I used it primarily for my Defiler, but I also used it for my Ranger later on so that I could see "Detect Weakness", and recently, I've been using it on my Dirge for the four encounter buff/debuffs. This way, I don't have to keep my Maintained window visible, which becomes cluttered and unreadable in combat.

I think DrumsUI already has the Defiler Monitor integrated, by the way.

I've recently leveled up a Warlock, which has stacks of "Toxic Aura"; an ability gained from AA's. Toxic Aura shows up on Defiler Monitor, but without the stacks.

I tried to look through the Defiler Monitor and the Maintained window to see if I could spot the difference between the two, and from what little I could tell the Defiler Monitor did not have "StackCount" integrated, so I tried to integrate it myself, but with no luck.

This is what I added.

Code:
<Text AbsorbsInput="false" Font="/TextStyles.Large.LargeStyle" Location="29,8" Name="Amount" Opacity="0.900" ScrollExtent="45,25" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="45,25" TextAlignment="Left" TextColor="#D5D5D5" />

<Text AbsorbsInput="false" Font="/TextStyles.Large.LargeStyle" Location="29,8" Name="StackCount" OnTextChanged="sCond=(Text &gt; 0)
Visible=sCond" Visible="false" Opacity="0.900" ScrollExtent="45,25" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="45,25" TextAlignment="Left" TextColor="#D5D5D5" />
I tried to remove "OnTextChanged" and "Visible", but with no luck. I most definitely have no idea what I'm doing.

Code:
OnHide="Amount.DynamicData=&apos;&apos;
StackCount.DynamicData=&apos;&apos;
Icon.DynamicData=&apos;&apos;
Time.DynamicData=&apos;&apos;
Duration.DynamicData=&apos;&apos;" 

OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_1.AmountRemaining&apos;
StackCount.DynamicData=&apos;/GameData.Maintained.Spell_1.StackCount&apos;
Icon.DynamicData=&apos;/GameData.Maintained.Spell_1.Icon&apos;
Time.DynamicData=&apos;/GameData.Maintained.Spell_1.Duration&apos;
Duration.DynamicData=&apos;/GameData.Maintained.Spell_1.Duration&apos;"
Added this as well, with no luck.

I was wondering if anyone with a bit more knowledge than me could patch the Defiler Monitor, or guide me so that I can patch it.

I was also wondering if a similar monitor can be made of the Effects window, just like the Defiler Monitor is made of the Maintained window. That way, I only have to see the buffs that I need to see, like the Experience potion, Agility potion, AoE blockers, and Hate Gain buffs (for when I play on my SK), etc.


Ps

Last edited by Regn : 09-08-2014 at 08:45 PM.
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:24 PM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface