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Unread 01-17-2012, 10:42 AM
Ellyana's Avatar
Ellyana Ellyana is offline
A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
Default importing a gauge style from another game.

Hello
First off my mod exp is limited to moving things around and changing images in the uibuilder but i know nothing about coding. I found some gauges from a few old eq mods that id love to use in Eq2. I tired to compare the eq xml to the eq2 xml but Im baffled.

Would anyone be willing to convert this EQ gauge code to be usable in EQ2?

Thanks

Code:
  <TextureInfo item="lothay_pieces02.tga">
    <Size>
      <CX>256</CX>
      <CY>256</CY>
    </Size>
  </TextureInfo>
  <TextureInfo item="lothay_pieces03.tga">
    <Size>
      <CX>256</CX>
      <CY>256</CY>
    </Size>
  </TextureInfo>
  <!-- Lothay's Square Guages -->
  <!-- Large Square Guages -->
  <Ui2DAnimation item="A_LrgSQGuageBackground">
    <Frames>
      <Texture>lothay_pieces02.tga</Texture>
      <Location>
        <X>0</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>201</CX>
        <CY>16</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_LrgSQGaugeFill">
    <Frames>
      <Texture>lothay_pieces02.tga</Texture>
      <Location>
        <X>0</X>
        <Y>18</Y>
      </Location>
      <Size>
        <CX>202</CX>
        <CY>16</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_LrgSQGaugeLinesFill">
    <Frames>
      <Texture>lothay_pieces03.tga</Texture>
      <Location>
        <X>0</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>202</CX>
        <CY>16</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <!-- Small Square Guages -->
  <Ui2DAnimation item="A_SQGuageBackground">
    <Frames>
      <Texture>lothay_pieces02.tga</Texture>
      <Location>
        <X>0</X>
        <Y>38</Y>
      </Location>
      <Size>
        <CX>102</CX>
        <CY>12</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_SQGaugeFill">
    <Frames>
      <Texture>lothay_pieces02.tga</Texture>
      <Location>
        <X>0</X>
        <Y>51</Y>
      </Location>
      <Size>
        <CX>102</CX>
        <CY>12</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_SQGaugeLinesFill">
    <Frames>
      <Texture>lothay_pieces03.tga</Texture>
      <Location>
        <X>0</X>
        <Y>20</Y>
      </Location>
      <Size>
        <CX>102</CX>
        <CY>12</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <TextureInfo item="evo_02.tga">
    <Size>
      <CX>512</CX>
      <CY>256</CY>
    </Size>
  </TextureInfo>
  <Ui2DAnimation item="A_TargetBox">
    <Cycle>false</Cycle>
    <Frames>
      <Texture>evo_02.tga</Texture>
      <Location>
        <X>0</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>460</CX>
        <CY>60</CY>
      </Size>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="EVO_Target_GaugeFill">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>evo_02.tga</Texture>
      <Location>
        <X>22</X>
        <Y>125</Y>
      </Location>
      <Size>
        <CX>361</CX>
        <CY>16</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
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