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Unread 08-12-2012, 06:02 PM
dx2 dx2 is offline
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Default group window effect icon opacity

Hi all,
you know the uncurable effect icons which are not as brightly colored as the curable effect icons.
Is there a information that is usable to distinguish them from normal curable effect icons ?
What I try to achieve is to dim the uncurable effect icons a bit or reduce their opacity without doing the same with curable effect icons.
Any ideas?
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Unread 08-12-2012, 07:16 PM
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I think your best bet is to use the dynamic data in a few text fields such as:
/GameData.Group.Group_1.Effect1

Using Effect1 through Effect 5 for each.

You could use a OnTextChanged event and check if the value is greater than zero, to adjust the opacity for each detrimental icon.
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