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Unread 01-22-2009, 01:20 PM
Offical Forums Offical Forums is offline
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Default [Test] Test Update Notes: Wednesday, January 21, 2009(0)

ACHIEVEMENTS
Monk
  • Mongoose Stance has changed to improve the trigger chance of the monk’s stances.
ITEMS
  • Cloak of the Overlord and Cloak of Antonia Bayle now have additional ranged bonuses.
  • The proc text on Ripper’s Stiletto now more clearly states that it triggers only from attacks made with that weapon.
  • Razhish’s Cloak of Flowing Power has had its proc replaced with Praetor’s Strike.
  • A number of the Frostfell reward armors have been changed to create a more balanced stat progression.
  • Drum of the Ethernaut Chronicler’s proc now functions on both spell and melee attacks.
ITEMIZATION
  • Many raid drops have been upgraded and or had effects added.
SPELLS
Guardian/Paladin/Monk
  • The primary taunt lines have been adjusted to have no recovery, quicker reuse, and lower power to improve their efficiency versus the AOE based threat classes.
Paladin
  • The paladin’s heal spells will now generate additional hate for the paladin.
UI
  • The collection window should no longer sometimes disappear after resizing it.
  • “/marketplace” now works in that same way that “/togglemarketplace does”.
  • Players should be able to zoom in and out correctly again.

More...
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  #2  
Unread 01-22-2009, 01:32 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Offical Forums View Post
UI
  • The collection window should no longer sometimes disappear after resizing it.
Still broken. That's why I always write "should" myself as well.
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Unread 01-22-2009, 02:44 PM
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Ha, if I only knew how many times I wrote "should" or "tries" in release notes.
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Unread 01-22-2009, 06:56 PM
Landiin Landiin is offline
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ROFL, Has become such a well used word around here.
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Unread 01-22-2009, 07:12 PM
keezyrick keezyrick is offline
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How about this missing from notes tidbit?

Code:
<DynamicData Name="TimeSinceAutoAttack" />
<DynamicData Name="TimeSinceSecondaryAutoAttack" />
<DynamicData Name="TimeSinceRangedAutoAttack" />
This is in the eq2ui_gamedata.xml on Test. This should be interesting to see integrated into the HUD. It is part of the Self data, so I expect I will try to put together a timer view over the other data when active.

What I am unclear about is how it will be cleared, what the max data range is and how it is represented (seconds I assume).

Assuming it is activated by FIRST AutoAttack, and is reset by NEXT AutoAttack, what happens when the encounter ends? Does it get set to zero? Is there a flag for triggering it as visible?

Lots of possibilities for this long asked for feature. I have not had time yet to implement and test it. Has anyone else?
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Unread 01-22-2009, 07:36 PM
gm9 gm9 is offline
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Quote:
Originally Posted by keezyrick View Post
How about this missing from notes tidbit?
Check the community UI thread, that's where it came from and where it is discussed. Visibility triggers are being added with the next patch.
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