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Unread 12-02-2006, 07:06 AM
JohnnyofBorg JohnnyofBorg is offline
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Join Date: Jul 2006
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Default [Request] Localized EQ2MAP using :tags:

Hi.

I wonder if its possible to use the "tags" SoE added to strings to display localized buttons/checkboxes in EQ2MAP?

Only 5 (or maybe 6, still looking for "Create Path") changes in 2 .xml-files are needed, just a tag in front of the english Strings.


For example, in eq2ui_mainhud_map.xml:

before:

<Data Name="World" target="P1" text="World"/>
<Data Name="City" target="P2" text="Current City"/>
<Data Name="Zone" target="P2" text="Current Zone"/>

after:

<Data Name="World" target="P1" text=":0df337550449c1b8:World"/>
<Data Name="City" target="P2" text=":0df33755de969775:Current City"/>
<Data Name="Zone" target="P2" text=":0df3375553265546:Current Zone"/>


File skinnable_WindowElements.xml:

Map Fog -> :0df33755dedb4899:Map Fog
Waypoints -> :0df33755fc0cddb9:Waypoints
Create Path -> ... i did not find a tag for this, maybe there doesn't exist one


I just copied these tags from the default map.xml-file. They are unique and are only used for the in-game translations.


Quote:
Originally Posted by SOE_Bobble

As part of our effort to improve localization, we have been moving to adding alias tags in front of all our strings. The internationalization group can track their translations better using this system. The tags are unique and persistent and are wrapped in colons at the start of the string. Example :<tag>:

Custom skins can remove the tags or reuse tags for the same text to have the user interface translated.
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