Quantcast EQ2MAP Map Spoiler Project - EQ2Interface
EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Beta

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 02-13-2006, 03:30 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default EQ2MAP Map Spoiler Project

Ok, I realize EQ2map is in and of itself a bit of a spoiler... but in a map with dozens and dozens of POIs, it can be hard to locate the one that is the next step of your current quest. That's where the map spoiler project starts.

Included an image of Living Tombs trade court, the only zone currently considered fully functional. Lost Legends of Lavastorm HQ should be about done, except for not being converted to the new colors.

If you want to try it out, you'll need to drop an include for eq2ui_mainhud_maphelper.xml somewhere. I've been sticking it at the end of mainhud_map while testing it. Trying to decide on a place to put it permanently.

I've solved a lot of the technical issues, just looking for interest if this is a project worth pursuing. Or, more importantly, someone interested in helping make spoilers as all the spoilers need to be generated by hand and I'd burn out long before completing them.

edit: new version of the zip file in my most recent post.
Attached Thumbnails
Click image for larger version

Name:	MapSpoiler.JPG
Views:	1539
Size:	85.2 KB
ID:	4575  
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'

Last edited by mother9987 : 02-15-2006 at 03:47 PM.
Reply With Quote
  #2  
Unread 02-13-2006, 07:16 PM
MoonDeville's Avatar
MoonDeville MoonDeville is offline
A Dervish Cutthroat
 
Join Date: Jan 2006
Server: Lucan DLere
Posts: 39
Default

Very nice! I urge you to keep up the work. I allways get lost staring at all thos POI's and you solution is what we need! Not much of a XML techy so I'm afraid I can't help you do this. But if my words of encouragement help you any well then I have done what I can.
Reply With Quote
  #3  
Unread 02-13-2006, 07:21 PM
nikecmh nikecmh is offline
A Rumbleroot Sapling
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 65
Default

Just when I thought eq2map couldnt get any better. Excellent work.
Reply With Quote
  #4  
Unread 02-13-2006, 10:08 PM
Stranger Stranger is offline
A Brown Bear
 
Join Date: Dec 2004
Server: Everfrost
Posts: 14
Default

That looks awesome, definitly worth pursuing
What kind of knowledge is needed to help? Is it just a matter of looking at Ogaming, write down the loc's and names and such, then type it all in to something..? after its been verified that loc's are correct of course..
__________________
Quasimiyao, Ogre Warlock/Provisioner
The Horde
Everfrost server
Reply With Quote
  #5  
Unread 02-13-2006, 10:29 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Quote:
Originally Posted by Stranger
That looks awesome, definitly worth pursuing
What kind of knowledge is needed to help? Is it just a matter of looking at Ogaming, write down the loc's and names and such, then type it all in to something..? after its been verified that loc's are correct of course..
I'm going to try to get it to that. For the two that exist currently, I did them by hand, but I'll try to write something that'll just take a text file of locations and output the XML as my next priority now that I see that the concept works and there's interest in it.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #6  
Unread 02-13-2006, 10:42 PM
maddbomber83's Avatar
maddbomber83 maddbomber83 is offline
A Fallen Diplomat
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Oggok
Posts: 52
Default

Wow! This is great! This would be so cool if it could come true.

My concern is for you though. . . .

There are SO many quests is SO many zones. And to include spoilers for them in a great list format like you have by zone would be SO helpful but would take FOREVER to do by hand. Not to mention updates to the game, changing quests, ectra.

I would think you would have to have it set up like EQ2 map with an auto update and everything. Pulling info from the map web site uisng the PoI and player submitted data.

I don't envy you taking on this task!
__________________
Reply With Quote
  #7  
Unread 02-13-2006, 10:55 PM
mortis42's Avatar
mortis42 mortis42 is offline
A Mist Grinnin
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Antonia Bayle
Posts: 76
Send a message via ICQ to mortis42 Send a message via AIM to mortis42 Send a message via MSN to mortis42 Send a message via Yahoo to mortis42
Default

How do you close the helper window once it displays?

I dropped your files in, added the <include> into eq2ui.mainhud.map.xml, and when I open my map window the helper window displays; but I can not find a way to close it except to use /hide_window MainHUD.MapHelper.
__________________
Thist
Reply With Quote
  #8  
Unread 02-13-2006, 11:03 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Quote:
Originally Posted by mortis42
How do you close the helper window once it displays?

I dropped your files in, added the <include> into eq2ui.mainhud.map.xml, and when I open my map window the helper window displays; but I can not find a way to close it except to use /hide_window MainHUD.MapHelper.
LOL. that's why it's pre-beta... there'll be controls before it reaches release
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #9  
Unread 02-14-2006, 02:59 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default Rapid Prototyping

Ok, for anyone who wants to contribute spoilers, no special knowledge required!

I've written a script that converts text to XML for the spoilers, so all that needs to be done can be done in Microsoft notepad with no special training. Here's the first part of the Living Tombs Trade Court for an example:
Code:
Living Tombs: Trade Court Landmarks
Quests:
Access
Searching for the Silent City
 Jinja the Swift, -631, 5, 342
 Sul Priestess of the Fyr'Un, -633, 17, 222

Amulet of the Sword of Ro Series
Of an Order
 Stoneware Fragment, -606, 9, 316
 Stoneware Fragment, -561, 9, 314
 Stoneware Fragment, -500, 8, 315
Until I find some other way to do it, to submit a spoiler, just reply to this thread with your text either attached as a file, or in a code block. If you want name recognition, by all means put a "Submitted by:" line in the file.

Depending on the amount of interest, you might want to put a placeholder message in for a zone you're working on so that no two people work on the same one.

Thanks in advance to anyone who helps! If I get spoilers coming in, I can go back to work on the interface itself and get it out of pre-beta!
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'

Last edited by mother9987 : 02-14-2006 at 03:27 PM.
Reply With Quote
  #10  
Unread 02-15-2006, 03:46 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Ok, here's the newest version. Going to try to get this move to the beta forum. Although most everything is working, I'm not done moving things around, so we're not going to full release for a bit. I'd like to have more than 2 zones done as well before release. Hopefully the eq2map writers can help me out by getting text lists of POIs for zones, so that they're searchable even without someone writing a specific spoiler for the zone.

Changes in this file:
Window controls... ask and you shall receive. Opacity settings work, window can be closed. To open it again, look in your map window, there should be a small button towards the top left (probably destined to move, but I wanted to put it in).

Sinking sands landmarks added. This one was generated completely from a text file through the script I wrote. (Had to verify the code actually worked, and didn't just make something that looked like it worked.)

Lot's of little internal code changes.

Anyhow, anyone that tests it, let me know what doesn't work / can work better. More feedback I get, the better I can make this.

Edit: attachment removed because it's not the most recent.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'

Last edited by mother9987 : 02-16-2006 at 04:22 PM.
Reply With Quote
  #11  
Unread 02-16-2006, 12:03 PM
loki_racer loki_racer is offline
A Young Mystail Rat
 
Join Date: May 2005
Server: Antonia Bayle
Posts: 7
Default

I want to start helping by writing some of the text files for you, but I have a question.

It seems from your example that you can only write a walkthrough if the entire quest is completed in one zone. Right?

From:
Code:
Living Tombs: Trade Court Landmarks
Quests:
Access
Searching for the Silent City
 Jinja the Swift, -631, 5, 342
 Sul Priestess of the Fyr'Un, -633, 17, 222

Amulet of the Sword of Ro Series
Of an Order
 Stoneware Fragment, -606, 9, 316
 Stoneware Fragment, -561, 9, 314
 Stoneware Fragment, -500, 8, 315
I don't see any zone information, leading me to believe that this quest is all in one zone.
__________________
Reply With Quote
  #12  
Unread 02-16-2006, 01:01 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Quote:
Originally Posted by loki_racer
I want to start helping by writing some of the text files for you, but I have a question.

It seems from your example that you can only write a walkthrough if the entire quest is completed in one zone. Right?

I don't see any zone information, leading me to believe that this quest is all in one zone.
The spoilers are tied to the map page that is displayed.

So, yeah... all the quests in a single file are for the same zone. If a quest spans more than one zone, you could do something like:

Code:
Antonica West:
Dwarven Work Boots
Hwal Rucksif, 100, 20, 350
(Caveroot Horror In Stormhold)
Hwal's Grandad's Grave, 700, -30, 40
Sort of thing and hope that the person who does the Stormhold map put's a location in for the Caveroot horror on their WT. Or you could just skip the entries for the parts of the quest you're working on that are out of the zone and figure that people can look at their quest journal to see what zone they should be in. Your choice.

But the short answer is: Yes, if you do a file, it is all in one zone. More than that, if it's a zone with more than one page of map, like antonica or rivervale, then the file is only for that particular page of the map. East and West Antonica would have different walkthroughs.

If I wasn't clear, please write back and I'll try more to explain
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #13  
Unread 02-16-2006, 04:21 PM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Ok, I really need feedback from anyone that has downloaded and tested.

I experimented with copying POIs direct from EQ2MAP and making a list from that. It's the west half of Antonica.

This has the benefit that it can be generated completely automatically and could rapidly fill all the maps. Just need to streamline my scripts a little more and I could theoretically make them all in one swoop.

The disadvantage is that the points are not sorted by quest. Also, since so many people submit POIs to EQ2MAP, there's really no standard format. And it becomes really obvious when you have something like:

2nd Channeling spire
First channeling spire
Spire #3

Multiply that by 200 POIs and you can really see what I mean. As tooltips, it's not that big of a deal, because you only see one at a time, but...

So, my current thought is that I could auto-generate lists for every zone, and as hand-written ones are submitted, have the huge script I'm going to have to make prefer the hand-written ones over the automatic ones. Does this sound logical? Are the automatic ones useful enough to justify putting in at all?

If Antonica is representative, I could cut 30-40% of the total length off of the page by dumping the MOB clusters. Are they useful enough to keep?

Thanks to anyone testing or submitting.

Edit: Oops, that was yesterday's version. Here's today's.
Attached Files
File Type: zip mapspoiler.zip (18.1 KB, 813 views)
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'

Last edited by mother9987 : 02-16-2006 at 04:24 PM.
Reply With Quote
  #14  
Unread 04-11-2006, 06:25 AM
JMSvenungson JMSvenungson is offline
A Coastal Crab
 
Join Date: Oct 2005
Server: Antonia Bayle
Posts: 1
Default

Quote:
Originally Posted by mother9987
Ok, I really need feedback from anyone that has downloaded and tested.
Hey.
For now the automagic parsing of eq2map you done works out ok, lets do that as a start and then add the important quests after that.
Ideally the spoiler would sort its list so that HQ:s, Writs, Access-quests etc comes first, then the regular quests and last mobs, or something similar.
And last i must say that its a damn fine addon, hope you have the time and energy to continue working on it.
Cheers, [email protected], 38 Guardian of Vilda Vikingarna.
Reply With Quote
  #15  
Unread 06-08-2006, 10:34 PM
michsageman242's Avatar
michsageman242 michsageman242 is offline
An Undead Settler
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Nektulos
Posts: 90
Thumbs Up Please Keep up the Work on This

Map Spoiler is a GREAT idea. Eq2 maps should definately at this to the main file. I will try to help out with the spoiler list as soon as I have some time. Going on a vacation these next two weeks but I definately plan on working on some of the zones that have yet to be done. Great work thus far and I can't wait to see this completed at some time. Please everyone help out with this if you can. Maybe people should post the zone they will work on here so we don't all copy others work or double up. If someone picks one zone at a time to work on and posts then others can pick another and so on. I will post which one I will work on first when I get back.

Sage
Reply With Quote
  #16  
Unread 06-16-2006, 05:39 AM
Pyroman Pyroman is offline
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Crushbone
Posts: 62
Default

Not sure if anyone has noticed but the spoiler doesn't work with any of the "Fallen Dynasty" adventure pack zones. I imagine it will just have to be updated in some way to support them.
Reply With Quote
  #17  
Unread 06-16-2006, 11:13 AM
mother9987's Avatar
mother9987 mother9987 is offline
An atom heart
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 201
Default

Adding the Fallen Dynasty isn't a problem... but there's no point until eq2maps has some poi's for the zones, since that's where I pull the data. I'll probably update beginning to middle of next week.

Meanwhile, i'm just hoping the map guru's get done with their version of the spoiler thing and release it as it's entirely cooler then the map spoiler project.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #18  
Unread 06-16-2006, 08:46 PM
Pyroman Pyroman is offline
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Crushbone
Posts: 62
Default

there is already a good amount of POI's pretty much over night. I'dsay about 15 or 20 in The Village of Shin last time I checked. But if some update is going to be coming out anyway I suppose its not needed immediately.
Reply With Quote
  #19  
Unread 03-17-2007, 06:19 PM
Lodrelhai's Avatar
Lodrelhai Lodrelhai is offline
A Grassland Beetle
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 63
Default

Even as a beta, this is one of the best UI mods I've ever seen. I check this for things I'm looking for before checking the map itself! Great work on this, thank you!
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 10:43 AM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface