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Unread 10-04-2009, 07:38 PM
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Default [added] Emperor's Athenaeum

A work in progress. I'm currently doing the textures and such.
This is the first map I've ever worked on before.

*edit* Emperor's Athenaeum (spelling is hard to do! )
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Name:	map_exp04_dun_charasis_west_COPY.jpg
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Size:	74.8 KB
ID:	7063  
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Last edited by Drumstix42 : 10-04-2009 at 08:18 PM.
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Unread 10-04-2009, 08:21 PM
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Looking good so far.
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Unread 10-05-2009, 01:30 AM
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Here is the updated Photoshop version.
Need to test it in-game.

Thoughts?

I need to put it on the map template before finalizing it, but the packed one seems too small. Should I just stretch it out bigger. Does someone have a bigger template file since maps scroll now anyway?
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Unread 10-05-2009, 01:44 AM
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this looks very nice, can't wait to see it ingame
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Unread 10-05-2009, 04:03 AM
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Awesome

EDIT: Uploaded two map templates in 1600 x 1200 for you, had created them a while ago but never uploaded for some reason.
Version 1 - default
Version 2 - borderless
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Last edited by gm9 : 10-05-2009 at 04:25 AM.
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Unread 10-05-2009, 04:13 AM
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Quote:
Originally Posted by gm9 View Post
Awesome
and some very nice
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Unread 10-05-2009, 11:17 AM
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Quote:
Originally Posted by gm9 View Post
Awesome

EDIT: Uploaded two map templates in 1600 x 1200 for you, had created them a while ago but never uploaded for some reason.
Version 1 - default
Version 2 - borderless
Thanks much, on both parts

I'm horrible at graphic creation, but I enjoy editing a bit and can usually get by. 13.4meg PSD file
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Last edited by Drumstix42 : 10-05-2009 at 11:20 AM.
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Unread 10-05-2009, 01:08 PM
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Okay, here is the final version:

Code:
<ImageStyle Name="exp04_dun_charasis_west" displayname="Emperor's Athenaeum" menugroup="Kunark" zonerect="-333, -137, 15, 124">
<ImageFrame Source="images/maps/map_exp04_dun_charasis_west.dds" SourceRect="0,0,1600,1200" />
</ImageStyle>
It looks great in-game.
Should I scale it down? It looks great, but I also realize the DDS file is ~900kb.

The original SVG output was saved @ 2000x1720
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File Type: dds map_exp04_dun_charasis_west.dds (937.6 KB, 320 views)
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Last edited by Drumstix42 : 10-05-2009 at 01:55 PM.
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Unread 10-05-2009, 01:32 PM
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There are two dirty smudges to the of the room in the middle, might want to remove them if we do this high resolution.
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Unread 10-05-2009, 01:47 PM
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Quote:
Originally Posted by gm9 View Post
There are two dirty smudges to the of the room in the middle, might want to remove them if we do this high resolution.
Thanks. Tunnel vision can sometimes let the small things slip.

Updated DDS and JPEG attachments above.
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Unread 10-12-2009, 05:59 PM
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Anyone get a chance to test this out? I been away for a few days and out lof the loop. Thanks
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Unread 10-15-2009, 05:00 AM
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Well I added this to EQ2MAP now anyway. Good work.
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