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Old 09-11-2009, 04:04 AM
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Default Threat window DynamicData values?

Okay, can anyone enlighten me on this?:

eq2ui_mainhud_threat.xml (default file)

Code:
Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
I've had this small threat window mod in my "work-in-progress" folder, and I was wondering why my one of my values wasn't showing up. Is "/GameData.Implied.SecondaryThreat" not used for anything? why does it exist?
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Old 09-11-2009, 07:20 AM
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For ProfitUI I used /GameData.ImpliedTarget.SecondaryThreat, one of the users will need to tell you whether that works though, I have no idea.

In other words: probably just a bug in the default window.
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Old 09-11-2009, 02:42 PM
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Well, that's interesting. I would figure a window with such little would have been fairly easily tested when being created.

I'll have to mess with it more, and get someone in-game to test with me so I can re-load it more often.
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Old 09-11-2009, 04:20 PM
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I thought Rothgar explained what they all were and when each was applicable and switched to... but I don't recall where that is buried.

Based on the names I would think the first is your hate towards your target; second is the next person's hate towards your target IF you are at 100% hate; your hate towards your target's target; finally the 2nd hated person for your target's target if you're at 100% yourself.

In most cases only the first is applicable. If you're a tank, the second may be more applicable... otherwise the third would be 2nd most likely... the last being rare... since you'd have to be targeting someone who is targeting a mob that is targeting you.
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Old 09-11-2009, 05:21 PM
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Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"

The above is use IF you have the MOB targed..

The below is used IF you have a group/raid member targeted
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.ImpliedTarget.SecondaryThreat"
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Old 09-11-2009, 05:23 PM
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My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
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Old 09-11-2009, 05:39 PM
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I'll stick with my bug theory, but just PM Rothgar and find out.
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Old 09-11-2009, 06:16 PM
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Quote:
Originally Posted by Drumstix42 View Post
My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
Copy & Paste is evil!!!
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Old 09-11-2009, 08:13 PM
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Quote:
Originally Posted by Landiin View Post
Copy & Paste is evil!!!
haha, too true. Alright, I'll have to send 'em a PM about it
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Old 09-12-2009, 12:37 AM
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I did realize the fewer than four gamedata nodes, but as I tried to explain... when he explained it at the time, he made it sound like the gamedata that was sent changed depending on what was targeted. But maybe that was before he made both pairs and only had the one.

----------
I guess I found the post... but having read it again... it just confuses me. I guess if there are four game data nodes, using three doesn't make sense, regardless.
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Old 10-22-2009, 07:05 PM
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I'm still having troubles with the DynamicData. I don't understand what's going on.

Whenever I have a player targeted who's targeting something I have hate on, it NEVER shows my hate numbers, but it does show the bars...

Weird because the numbers are straight copied from the default window, and just moved.

Any ideas?
Attached Files
File Type: xml eq2ui_mainhud_threat.xml (4.6 KB, 9 views)
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Old 10-22-2009, 07:21 PM
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Quote:
Originally Posted by Drumstix42 View Post
Any ideas?
Maybe the Target.ThreatShowWindow DD you have on the entire numbers page? No idea how that one works or why it even exists but the name seems to imply that it will be hidden for ImpliedTarget threat.
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Old 10-22-2009, 10:53 PM
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I copied from the default window... I'll have to mess with it more
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  #14  
Old 11-06-2009, 06:53 PM
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Lol, I think my PackLocations were off. I hadn't really messed with this finally until now.
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