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  #1  
Unread 12-26-2004, 12:21 PM
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Default Advanced Map Window Development Section

Download the mod here:
http://www.eq2interface.com/download...fo.php?id=3391


Map Creation/Insertion Guide:
http://maps.eq2interface.com/index.php?ID=createmap


Add more points of interest (POI (the little information dots)) here:
http://maps.eq2interface.com/


This thread is meant for developmental purposes only!
Please post your questions, concerns,complaints,praises here:
http://www.eq2interface.com/forums/s...ead.php?t=1133
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Last edited by tonyis3l33t : 02-07-2005 at 11:11 AM.
  #2  
Unread 12-27-2004, 12:55 AM
GregorMcCrae GregorMcCrae is offline
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Default I like it

I think this is a great idea...but I dont know enough about how to put the maps in dds format to use it. Please continue it would be very helpful
  #3  
Unread 12-27-2004, 11:50 AM
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I think this would be a very popular mod... please continue
  #4  
Unread 12-27-2004, 12:12 PM
Wiking Wiking is offline
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This could be the best mod ever plz keep working
  #5  
Unread 12-27-2004, 02:46 PM
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ok ill keep goin The first zones i add will most likely be zones i need for my aq's...or whatever other quests im doing. Then ill add whatever other maps i find on downtime.
  #6  
Unread 12-27-2004, 07:17 PM
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A very good mod idea!

Now, will it show your present position?
  #7  
Unread 12-28-2004, 03:33 AM
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not unless someone can figure out how to get the location icon to show up in a nomap zone. Im pretty sure that whether or not that shows up is "hard-coded" bummer
  #8  
Unread 12-28-2004, 08:45 AM
Kromulis Kromulis is offline
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This is an awesome mod! No more alt-tabbing to look at maps! Please please put every map you can find into this mod.
  #9  
Unread 12-28-2004, 11:00 AM
Helaina Helaina is offline
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Default Awesome!

Thank you!!!!!
  #10  
Unread 12-28-2004, 12:01 PM
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I wish someone would find a way to clear the fog of war on the maps we have now...and maybe a way to add notes.
  #11  
Unread 12-28-2004, 02:23 PM
tr0nic tr0nic is offline
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the fog I can live with, keeps me knowing where I havent been, when looking for certain areas in new zones, but a way to add notes would be awesome, for example adding a special npc or place you know you gonna need later on.
  #12  
Unread 12-28-2004, 02:34 PM
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I started working on this, i started modifying what he posted but then ended up starting from scratch...it looks basicly the same, but it isn't because i had to start over to get it to do what i wanted it to.
The idea is tonyis3l33t's and i wont release it without his permission, because it was his idea. I will continue working on it and then release it once tonyis3l33t says it is ok. but here is a picture, the main new feature i made is that if a zone has more than 1 level the tabs for the levels of the zone are in that levels page, the screenshot will show what i am talking about.

Last edited by taco-man : 12-28-2004 at 07:04 PM.
  #13  
Unread 12-28-2004, 05:09 PM
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Side note: Before either of you release, you'll definately want permission from the map creators as well. :P
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  #14  
Unread 12-28-2004, 05:11 PM
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yea, i was planning on getting that but i figured it would be a while still before release, and if they wont give permission(hopefully they will) i can always describe how to make the .dds files for people who have photoshop.
  #15  
Unread 12-28-2004, 05:35 PM
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you have my permission, just give me some props
  #16  
Unread 12-28-2004, 08:01 PM
Kabilos Kabilos is offline
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Default Ok .. im mental and your "readme.txt" didnt give much assistance

How do i put the maps into the UI ? do i need a seperate folder for them and how does it give me the ability to choose from the maps if i add more , it seems that the 3 buttons you have there are default.


- Kab
  #17  
Unread 12-28-2004, 08:07 PM
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you would have to add more buttons and pages for the new maps as well as converting the new maps images to .dds format. What he posted is basicly a template.
  #18  
Unread 12-28-2004, 11:08 PM
Imadruid Imadruid is offline
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Default Just a cocern?

Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
  #19  
Unread 12-28-2004, 11:43 PM
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UI bloat could be reduced or avoided completely if only 3 maps are used...just replace the maps in the ui/images/maps folder (or whatever you point the ui to) to the ones you will be using. You can map the ui to 1.dds, 2.dds, 3.dds, then just drop 3 maps in there and rename them.
  #20  
Unread 12-28-2004, 11:49 PM
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This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.

Last edited by tonyis3l33t : 01-10-2005 at 05:55 AM.
  #21  
Unread 12-29-2004, 12:12 AM
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Quote:
Originally Posted by Imadruid
Won't adding maps cause UI bloat? It will be interesting to see how much memory is used up for maps when this is done. Some experimenting with their map window might be interesting to see if they load maps from disk only when needed.
Im wasn't really concerned much about that when i started on it because my "bad" computer has 2gb of ram and my good one has 3, but hopefully it wont use too much.
  #22  
Unread 12-29-2004, 12:43 AM
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Quote:
Originally Posted by tonyis3l33t
This *should* impliment personal notes dragable in the game. Just made a floating text piece that is user movable...havent tested yet.
No worky. Enclosing the text in its own page with UserMoveable="true" doesn't work either.
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  #23  
Unread 12-29-2004, 12:59 AM
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here ya go, this one works just fine.
shows notes AND allows you to move them
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Last edited by tonyis3l33t : 01-17-2005 at 06:07 AM.
  #24  
Unread 12-29-2004, 01:02 AM
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There we go, that was silly of me. I removed AbsorbsInput="false" from the text to try and move them. When that didn't work, I put a Page around it but forgot to put that back in, so the text was blocking the mouse from moving the page.
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  #25  
Unread 12-29-2004, 01:09 AM
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Nuts. The note/marker positions save on window close but not on log-out.
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