OK then. For the maps themselves, copy the maps to the images/maps directory (same place all the other maps are). Then you'll need to add this to core_mapstyles.xml (I copied it to the bottom of the file, just above the z_blank entry):
Code:
<ImageStyle Name="exp01_cty_majdul" zonerect="-243, -344, 369, 355">
<ImageFrame Name="imageFrame" Source="images/maps/map_maj_dul.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_rgn_pillars_of_flame" zonerect="-2104, -1831, 2437, 1892">
<ImageFrame Name="imageFrame" Source="images/maps/map_pillars_of_flames.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_rgn_sinking_sands" zonerect="-557, -1930, 2523, 1734">
<ImageFrame Name="imageFrame" Source="images/maps/map_sinking_sands.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Now you'll need three files added to the EQ2Map directory. These are a little more complicated, so I'll just link them here. Add all three icon_whatever's to the eq2map directory with all the other icon_ files.
Last step is to modify core_underlay.xml. Add these three lines below the other includes:
Code:
<include>eq2map/icons_exp01_rgn_sinking_sands.xml</include>
<include>eq2map/icons_exp01_rgn_pillars_of_flame.xml</include>
<include>eq2map/icons_exp01_cty_majdul.xml</include>
And ya should be good to go. Just remember, it's not 100% accurate, but it's better than nothing. Several of the icons are just slightly out of place. hehe