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  #26  
Unread 05-03-2009, 03:59 PM
gm9 gm9 is offline
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Quote:
Originally Posted by SaintPeter View Post
I don't know if EQ2 can read an alternate setting which would give us higher color depth, but I suspect even if we could the files would be a lot bigger.
EQ2 supports all formats (it's a directx api call anyway, isn't it?) but the file size is the reason. However, I looked at the PSD and the DDS side by side and I really didn't see an issue with it for the present map.
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  #27  
Unread 05-03-2009, 07:52 PM
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as suggested to me, 8.8.8.8 ARGB 32 pp | unsigned, seems to be great quality.
I used the photoshop plugin as well.
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Unread 05-03-2009, 07:59 PM
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That's uncompressed format so no quality loss at all. Have been using that for some UI textures in the past, but I can assure you that we won't accept maps in that format - the present map would be 4.5 MB uncompressed.
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  #29  
Unread 05-03-2009, 08:37 PM
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But if it doesn't need to be DDS why not use something like a PNG?
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  #30  
Unread 05-03-2009, 09:09 PM
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Quote:
Originally Posted by Drumstix42 View Post
But if it doesn't need to be DDS why not use something like a PNG?
What he was saying is that EQ2 will read all formats of DDS (of which there are plenty), not that it would read all image file formats.

I think the current settings are reasonable. As much art as we put in the map, they're really for information, not to showcase our artistic talent.
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  #31  
Unread 05-04-2009, 02:09 AM
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Quote:
Originally Posted by Drumstix42 View Post
But if it doesn't need to be DDS why not use something like a PNG?
Two reasons (apart from what SaintPeter said): First, the filesize of a PNG even at the maximum compression level would still be much too large. And more importantly, while PNG is theoretically supported by EQ2, I never found out which PNG settings you need to use (if any) to not crash the client with it.
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  #32  
Unread 05-04-2009, 02:12 AM
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Default DDS File

Yep you're right.

I think the quality is good enough.
SaintPeter has the original quality of the map.
It has much more resolution (about 3500x2400)
so much more detail. ;-)

But I think we should cut the crap ;-)
We have to make a trade off between superb
quality and download traffic. After all eq2mapper is
a free tool and it rocks!

Thanks again
for putting the map live!

Daria

PS.: The Photoshop plugin doesn't work (or i don't know how to make it work) with the old version of PaintShopPro. I had to use a different version and this one tells me that all the DDS Files need to be in a power of 2. (That is different to beeing dividable by 2) Otherwise the plugin will disable all compress 2d texture features -> and gm9 is right -> the uncompressed version is about 4 megs in size!
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  #33  
Unread 05-04-2009, 03:22 AM
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Quote:
Originally Posted by Sxandi View Post
I had to use a different version and this one tells me that all the DDS Files need to be in a power of 2.
So that's why I originally though that and why all old dds files (including all old EQ2MAP maps images) are in a power of 2 format. Mystery solved (we were discussing it recently)!
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