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  #1  
Unread 12-31-2008, 11:25 PM
trequi77 trequi77 is offline
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Default [added] Qeynos Tier 1 Guild Hall

Maps for Qeynos Tier 3 Guild Hall
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Name:	GuildHall_T3_Good_GroundFloor.jpg
Views:	557
Size:	12.1 KB
ID:	6723  Click image for larger version

Name:	GuildHall_T3_Good_Basement.jpg
Views:	511
Size:	8.0 KB
ID:	6724  
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  #2  
Unread 01-01-2009, 05:33 AM
gm9 gm9 is offline
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Quote:
Originally Posted by trequi77 View Post
Maps for Qeynos Tier 3 Guild Hall
Since we already have Tier 3 (and Tier 2) and they look different, this is probably in fact the Tier 1 guild hall?

Looks good. When you finish the map you might want to consider to put both levels in one image since there is not much overlap, but it's up to you:

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  #3  
Unread 01-01-2009, 03:56 PM
lordebon lordebon is offline
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That is indeed the T1 qeynos guild hall.
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  #4  
Unread 01-01-2009, 06:30 PM
gm9 gm9 is offline
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cheers, I renamed the thread accordingly
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  #5  
Unread 04-18-2009, 08:23 PM
Sxandi Sxandi is offline
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Default North Qeynos- Guild Hall Tier 1 (New Map)

Hello EQ2-Team,

i made a map for the North Qeynos - Guild Hall - Tier 1.

I think this map is still missing.
Please be gentle, this is my first map i ever made.
I decided to purge mainlevel and basement into one map.
I hope it's any good.

Comments are welcome.

If there are changes necessary, please let me know.

Sincerely Daria.

PS.: Jpg-Included, DDS-Included and ZoneRect (-55,-30,54,95)

My UserMap-Entry:
<ImageStyle Name="qey_guildhall_tier1" displayname="North Qeynos - Guild Hall - Tier 1" menugroup="Karan" zonerect="-55, -30, 54, 95">
<ImageFrame Source="images/maps/map_qey_guildhall_tier1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
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Name:	map_qey_guildhall_tier1.jpg
Views:	524
Size:	200.3 KB
ID:	6879  
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File Type: dds map_qey_guildhall_tier1.dds (128.1 KB, 419 views)
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  #6  
Unread 04-19-2009, 01:37 AM
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SaintPeter SaintPeter is offline
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The Blue, it buuuuurns!

If you are able to get a good, high quality screen shot of the floor texture in the zone, you might be able to shrink and tile it. At very least, you should pull the dominant colors out of the textures and lay that down, or just use a plain parchment color.

I also prefer solid black lines for the borders.

Otherwise it looks very nice. Your lines are clean and straight. I like that you've captured all of the details of the zone.
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  #7  
Unread 04-19-2009, 03:28 AM
gm9 gm9 is offline
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Haha, looks like I inspired someone on the coloring with the my example to trequi77! That was just an example, I'd agree with SaintPeter that you could tone it down a bit and best use actual zone floor textures. Shouldn't trequi77 get credit for the inital mapping? At least it looks like you may have used his map as a basis, tell me if I'm wrong.

But we have other wierdly colored maps, if you do not want to make any changes I'll put it up like this, since any map is still better than no map at all, so just let me know.

Otherwise very nice attempt at your first map, did not want to sound negative here.

PS: Actually I merged the threads, no need to have two.

Last edited by gm9 : 04-19-2009 at 03:47 AM.
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  #8  
Unread 04-19-2009, 07:01 AM
Sxandi Sxandi is offline
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Default Thanks fo ryour comments

Hiya,

thanks for your comments.

I'll be designing a more eye-pleasing map ;-)

be back in a bit.

*smiles*

ps.: thanks for the idee with the actual screenshots

Puh, Paint .Net isn't really that good ;-)
Got my hands on a testversion of paint shop pro

***edited***
jep inital outline map design is from trequi77.
he had smoother lines than me but had some roomsizes wrong.
i squashed both maps together to get the best outlines
***edited***

Last edited by Sxandi : 04-19-2009 at 07:06 AM.
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  #9  
Unread 04-19-2009, 05:44 PM
Sxandi Sxandi is offline
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Default More Eye-Pleasing Map ;-)

Hey Folks,

got some time to redo the map.
I think the map is fine now.

I also added Trequi77 for the initial outlines to the map.

Let me know what you think.

Have a nice night/day.

Sincerely Daria

PS: New Zonerect (-54, -30, 54, 92)

<ImageStyle Name="qey_guildhall_tier1" displayname="North Qeynos Guild Hall - Tier 1" menugroup="Karan" zonerect="-54, -30, 54, 92">
<ImageFrame Source="images/maps/map_qey_guildhall_tier1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
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Name:	map_qey_guildhall_tier1.jpg
Views:	502
Size:	204.6 KB
ID:	6880  
Attached Files
File Type: dds map_qey_guildhall_tier1.dds (128.1 KB, 363 views)
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  #10  
Unread 04-19-2009, 10:27 PM
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SaintPeter SaintPeter is offline
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Looks very nice now. I like the toned down blue.
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  #11  
Unread 04-20-2009, 03:41 AM
Sxandi Sxandi is offline
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Thanks @ SaintPeter

Ps.: Your Maps are really good. I like them a lot ;-) It's really good work!
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  #12  
Unread 04-20-2009, 04:06 AM
gm9 gm9 is offline
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Thanks for updating it Sxandi, looks real good now, and is now available on the EQ2MAP updater. Hope to see more maps from you.
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  #13  
Unread 04-20-2009, 04:49 AM
Sxandi Sxandi is offline
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Hiya gm9,

thanks for uploding the map.

I think there is a typo on the eq2mapper news page.
You said we updated the "Qeynos Guild Hall Tier 2" map ;-)
If I am not wrong the map is for the Tier 1 Guild Hall. *smiles*

Have a nice day,

Daria
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  #14  
Unread 04-20-2009, 06:09 AM
gm9 gm9 is offline
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Gotcha, sorry.
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