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  #751  
Unread 02-07-2005, 02:41 PM
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Sounds like a great Idea, but I'm not one of the people can answer that.
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  #752  
Unread 02-07-2005, 02:46 PM
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Quote:
Originally Posted by Dolby
Hey guys do you mind if I boast that eq2interface.com hosts the EQ2MAP (by quib and friends) modification in the network news forum just to get the word out about this? I have access to post there.
Wait for quib's answer, but I'd say be sure to include some screenshots Hope your site can handle the load (not that its not very popular already.)
  #753  
Unread 02-07-2005, 02:47 PM
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That would be awesome i have been discouraged by the post view to download ratio lately

just put the project team instead of "Quib and Friends" pls I earned my piece of the pie hehe
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Last edited by tonyis3l33t : 02-07-2005 at 02:50 PM.
  #754  
Unread 02-07-2005, 02:58 PM
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something like this... then when maps.eq2interface.com is finished I can add a link to that.

Quote:
EQ2Interface.com would like to announce a project many of our top members have been working on as a team. This project is named Everquest II Modular Atlas Project (EQ2MAP) and will bring new life to your map window.

Features:
  • Added player made maps for Sunken City, The Graveyard, The Sprawl, The Ruins, The Thieves' Way, Serpent Sewer, Oakmyst Forest, The Forest Ruins, The Caves, The Peat Bog, The Down Below, Vermin's Snye, Crow's Resting Place, Qeynos Tradeskill Area, Blackburrow, Ruins of Varsoon, Stormhold (floors 1 and 2), The Wailing Caves and more to come.
  • Point of Interest overlays for Antonica, Thundering Steppes and The Commonlands and a expanding database of more.
  • Minimize button to shrink the map up to just a titlebar.
  • Escape no longer closes the map window. Use the map hotkey or the close button (on the titlebar) to close it.
  • And more…


This modification is available to all eq2interface.com members and you can find more information about this interface here. Add the locations that you think are helpful to you and others by helping fill a new Points of Interest database for this project.

You can also browse our entire downloads section with modifications from more then 60 authors creating over 25 complete interfaces and 150 seperate interface pieces to make your own.

Last edited by Dolby : 02-07-2005 at 05:49 PM.
  #755  
Unread 02-07-2005, 03:06 PM
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Quote:
Originally Posted by sunthas
Wait for quib's answer, but I'd say be sure to include some screenshots Hope your site can handle the load (not that its not very popular already.)
We are on our own cluster of (2) dual xeon 2.4ghz systems.
  #756  
Unread 02-07-2005, 03:13 PM
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Quote:
Originally Posted by Dolby
We are on our own cluster of (2) dual xeon 2.4ghz systems.
Wow, and thats paid for out of the sony ads on the site? I'm impressed.
  #757  
Unread 02-07-2005, 03:14 PM
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Quote:
Originally Posted by sunthas
Wow, and thats paid for out of the sony ads on the site? I'm impressed.
Its really not that expensive.

Back on topic... Do you think it would be helpful if I made a forum for EQ2MAP instead of just 1 700 post thread?

Last edited by Dolby : 02-07-2005 at 03:17 PM.
  #758  
Unread 02-07-2005, 03:28 PM
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A forum on the maps.eq2interface.com would be great
and a devs only thread would be cool too.
If you do end up doing that i suggest locking this thread

I suggest making more of a point on the maps. Maybe even listing em all. I say this because it sounds like all we did is the newbie zones. Higher lvl people just wont care.

I have plans on doing Nektulos castle as soon as possible, and Condemned Catacombs soon after.

I dunno....i just dont want to have the higher lvl dudes wave it away
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  #759  
Unread 02-07-2005, 03:39 PM
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edited, hows that?

OT: I'm working on adding project groups to the site and each project would get a forum and a dedicated download section and possibly a subdomain webpage. In the usercp scroll down to Group Memberships and you can see I'm starting to work on it (the project leader can approve/deny people to joining their project). Then I would have some type of application process to start a project here. This would be for mods that many people are helping with.

Last edited by Dolby : 02-07-2005 at 03:44 PM.
  #760  
Unread 02-07-2005, 03:49 PM
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Wow, a lot has come up while I was away this morning. I want to get a new map screenshot (probably of one Tony made) and am adding diztorded to the core project team; they've contributed quite a bit. Am rewriting some of the readme file and getting everything together for another official release later today.

A post at that place sounds like it would be great advertisement for our little project we have going here.

Quib
  #761  
Unread 02-07-2005, 03:50 PM
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I'll wait for your new release then to post the above then.
  #762  
Unread 02-07-2005, 03:53 PM
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Quote:
Originally Posted by Dolby
I'll wait for your new release then to post the above then.
There's a PoI overlay for Thundering Steppes as well as CL/Ant.
  #763  
Unread 02-07-2005, 04:10 PM
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just to let you guys know, im planning on modifying my zonrect calculator to *hopefully* be able to take a direct copy and paste from the wonderful POI page from maps.eq2interface, plus the zonerect and then use it to generate the xml. It will most likely be this weekend because my week is gonna be pretty busy, and i haven't done any kind of thing like this before with vb.net so it will be a learning process for me at the same time
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  #764  
Unread 02-07-2005, 04:36 PM
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Eeeee! That'd make things so easy!

Keeping my fingers crossed that all goes well. Part of why I'm redoing the acknowledgements section of the readme, is this project has gotten to the point where it's important that everyone get the credit due. Your zonerect calculator has been extremely helpful, yet you get a simple one liner two lines below SoulPl.

Attaching the new readme and project file for people to review and make sure they're accurate. If you think you've been left out unfairly, leave a post here or PM me.

Quib
Attached Files
File Type: txt _mapinfo.txt (6.8 KB, 260 views)
File Type: txt _mapstatus.txt (2.1 KB, 223 views)
  #765  
Unread 02-07-2005, 04:55 PM
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AT : Stormhold (III) | In Progress | None

Should be:

AT : Stormhold (III) | Zone Rect/Alignment Needed | None

Wow- We have our own category.
  #766  
Unread 02-07-2005, 05:07 PM
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Hehe, I got screenshots of the loc arrow in various corners on SH floor 3 a couple days ago and was planning to throw it in as a "surprise." So... surprise!

Quib
  #767  
Unread 02-07-2005, 05:11 PM
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now that there is a whole forum for this it will be possible to split the thread up into more than one. make it easier to find exactly what you are looking for whoever thought to make this into a whole forum had a good idea.
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  #768  
Unread 02-07-2005, 05:13 PM
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This thread is so fricken hudge wouldnt know where to start to split it. It would be best just make a new POI thread, Map thread, etc.
  #769  
Unread 02-07-2005, 05:41 PM
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Quote:
Originally Posted by Dolby
...a project many of our members (Eloa, Quib, sunthas, tonyis3l33t and others) have been working on...
I think that no specific names should be listed. Of course, this is up to everyone else, but that wording might step on some toes

How about this instead:

Quote:
...a project many of our top members have been working on...
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  #770  
Unread 02-07-2005, 05:50 PM
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True, edited it again.

http://www.eq2interface.com/forums/s...&postcount=754
  #771  
Unread 02-07-2005, 06:19 PM
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OMG, I didnt know all that was gonna happen, I better make the site a bit more pretty ASAP thanks dolby

I'd just like to take this time to boast that the site is 100% pure hand written PHP, which I did not know anything about more than a week ago
  #772  
Unread 02-07-2005, 06:24 PM
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Wow, Eloa. You did a bang-up job, regardless of whether you knew PHP or not - I'm impressed greatly.
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  #773  
Unread 02-07-2005, 06:35 PM
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It will be a bit before its posted.

I agree Eloa did a great job.
  #774  
Unread 02-07-2005, 06:57 PM
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Only saw a couple of issues, and yes Eola did a great job.

Issue 1:

Under the About EQ2MAP heading on the menu,
the link called xxWhat is it?
Returns the following error:
Warning: main(aboutqm.php): failed to open stream: No such file or directory in /index.php on line 58

Warning: main(): Failed opening 'aboutqm.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /index.php on line 58

Issue 2:

Under the Submit Information heading on the menu,
the link calledxxQuests
Returns the following error:
Warning: main(submitquest.php): failed to open stream: No such file or directory in /index.php on line 58

Warning: main(): Failed opening 'submitquest.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /index.php on line 58

Issue 3:

Under the Browse Information heading on the menu,
the link calledxxQuests
Returns the following error:
Warning: main(viewquests.php): failed to open stream: No such file or directory in /index.php on line 58

Warning: main(): Failed opening 'viewquests.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /index.php on line 58

Maybe I missed something on the Main Page Readme stating that those options did not work yet. But just incase I wanted to let ya know.l
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  #775  
Unread 02-07-2005, 07:16 PM
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Tony, what map are you most proud of? I'm trying to figure out which map to have showing in our basic screenshot. I've taken Zonx's reworking of your Varsoon maps and done my own work on them and they might be good for today's release if you approve of them. Attaching them to this post for your approval.

Quib
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