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Unread 12-09-2006, 12:36 AM
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Default Dyre Mockup

Hey all

I just threw together a preliminary mockup of how I currently envision my complete UI to look like. It's still in its early stages, but Dyre is shaping up to be a worthwhile project. I've been meaning to put together a complete UI for a while now...

So, please let me know what you think of the look. I plan to make this UI extremely easy to reskin with custom styles, so hopefully, just about anything will be possible with it visually. Be brutally honest with your opinions though. I would like the initial launch to look as good as I can get it.

Thanks!

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Last edited by Mahonri : 12-09-2006 at 12:39 AM.
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Unread 12-11-2006, 08:21 AM
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I like the "wireframe" style you use, looks clean and simple, nice work. Make the input boxes rounded as well to go with the theme.

Personally I don't like the color on the buttons, but everybody has different preferences in that respect.
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Unread 12-11-2006, 09:12 AM
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Hey, thanks for the input gm9! To tell you the truth, the buttons have been bugging me too. The input boxes will definitely get rounded out (along with a change to the xp gems) as this continues to evolve.
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Unread 12-11-2006, 12:29 PM
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Throw in some clean Arial font, keep dead space to a minimum and I'll be keepin my eye on this one .
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Unread 12-11-2006, 12:51 PM
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I heard that Eloora! You know you're not supposed to look at other interfaces, don't you?! (j/k)
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Unread 12-11-2006, 12:55 PM
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HAHA! I knew I'd catch some heat over here! But I'll always wuv you and ProfitUI .
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Unread 12-11-2006, 12:58 PM
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LOL, Don't worry about the dead space. I get rid of as much as I can whenever I can. The above images were only a reskin of a couple of default windows to show the visual style. I plan to alter the xml for just about every window.


The arial font is a great suggestion. I think that would acually work better for the overall theme as well. Thanks Eloora!

Keep the input coming guys!
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Unread 12-12-2006, 02:24 PM
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Looks very nice and clean. If your looking to just do a reskin I personally would sugest building on the Vert UI, which is very straight forward and easy to mod as well.
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Unread 12-12-2006, 03:48 PM
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Thanks, but actually, this is going to be a completely new UI. I have a number of windows that I have had in the works and ideas I've been tossing around for a while that I will be implementing.

If there are any features found in other UIs that anyone just can't live without, let me know and I'll see about adding them (if I haven't already ).
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Unread 12-12-2006, 04:18 PM
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looks great, looking forward to see the finished result

keep it up

if u need any help just ask =-P

drago
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Unread 05-16-2007, 03:00 PM
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Ooh... necroposting on my own thread

Anyway... I'd love to be able to put together a requested feature list for my project, so I can have a checklist of sorts. It would be fantastic if I could get some ideas of what features you guys can't live without. I'd like to be able to include as much practical functionality as I can.

My portal's feature request

Thanks guys!
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Unread 05-16-2007, 07:54 PM
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Quote:
Originally Posted by Mahonri View Post
Ooh... necroposting on my own thread

Anyway... I'd love to be able to put together a requested feature list for my project, so I can have a checklist of sorts. It would be fantastic if I could get some ideas of what features you guys can't live without. I'd like to be able to include as much practical functionality as I can.

My portal's feature request

Thanks guys!
anything that profit ui has and more! also make it campact, but not too much because then it will look to cluttered
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Unread 05-16-2007, 08:45 PM
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lol, that didn't set the bar high or anything... If there's anything that ProphitUI doesn't have, let me know...

(crickets chirping)

Alrighty then

Seriously though, that gives me some things to work on. But any other specifics would also be welcome.
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Unread 05-23-2007, 10:42 AM
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Okay... nearly done with the new Dyre player window. This has been a larger project than I first anticipated, but I'm plugging through it.


Here's the screenshot:


The red highlight behind the name replaces the combat icon
A custom PvP icon replaces the class icon id you are on a PvP server
The icon at the top right indicates your class (paladin shown)
The custom effect icons have a pulsing background
The percentage label for health matches the color of the bar even when it changes from green to yellow to orange to red
(SS taken from UIbuilder)
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Unread 05-26-2007, 12:12 PM
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Default Micro Class Icons

Speaking of class icons, here's a list of the custom ones I have come up with for Dyre:



Each class has a custom image, but they are all colored based on their archetype.

I'm still not sure I like all of them... If you have any input to offer for icon design, please let me know.
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Unread 06-08-2007, 08:09 AM
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Update:

Target and implied target windows are done. No SS available yet, but I have designed custom tier graphics for them.

currently working on the group and raid windows.
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Unread 06-08-2007, 11:14 AM
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looks real nice man. keep up the good work!
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Unread 06-11-2007, 09:11 AM
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Quote:
Originally Posted by dragowulf View Post
looks real nice man. keep up the good work!
Indeed, I'll be watching this. Most all the interfaces seem to want to "fatten" things up or discombobulate the interface so that us ham-fisted clickies can't even click properly on tiny buttons which barely do what they're supposed to do. I like things clean and simple; things that do not get "in the way". It often seems as though an interface is put together for the edification of "looking at it" instead of playing the game from it.

Some suggestible items;
don't move "x" buttons around the screen. Although I have little love for M$soft they DID spend money to research how a basic interface should run. For all Windows, buttons to control the window are located in standard places. Please don't move those buttons just to "look different".

make click spots large enough to actually use. One peeve is the bank window where the autobank area is the size of a postage stamp for lilliputians. Same goes for the inventory window. Now, I can see the desire for brevity but one does not hare around the country with the inventory window open. One uses it for its purpose, then puts it away.

Yep, I'm rambling; I'll shut up now.
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Unread 06-11-2007, 10:41 AM
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Thanks for the input, deKoven. I do plan on keeping window control buttons such as the close and windows options buttons on the top right of the windows. I'm used to them being there and that's the first place I look for them, so that's where thet're gunna stay.

As for the auto bank and auto inventory spaces go, I don't personally use them. But, at this point, I don't plan on shrinking them from default size.

Being as I play mainly as a Paladin, I don't have much of a use for the click-to-cure feature found in many player and group windows. Adding this to the small effect icons I am implementing can make it hard to use, so I may come up with variations on those windows to allow for larger click-to-cure button areas.

I know it's slow going on this project, but please keep the suggestions coming. The few that I've gotten have already helped direct things for the better.

Thanks guys!
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Unread 06-11-2007, 03:42 PM
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i agree about 95% with de

drago
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