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  #1  
Unread 06-23-2005, 07:42 PM
Sir Taleisin The Seer's Avatar
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Default Tradeskill Creation - Cooking

ok I am no tradeskiller, so I have no idea which skills are best, but basically I am tired of them taking up slots in my maro bars.. so here is a preview of something I hope to finish tonight.


thoughts? Suggestions? Donations?

*downloadable for tests now*
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Last edited by Sir Taleisin The Seer : 06-23-2005 at 08:14 PM.
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Unread 06-23-2005, 10:43 PM
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Whoa, is this just made for provisioners, or can the mod be made to switch buttons based on what crafting station you have targetted? I like the idea either way. A different set of buttons for each type of crafter I forsee!
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Unread 06-23-2005, 10:46 PM
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Quote:
Originally Posted by Eloora
Whoa, is this just made for provisioners, or can the mod be made to switch buttons based on what crafting station you have targetted? I like the idea either way. A different set of buttons for each type of crafter I forsee!
yes it can be made with all the sets, however I'm no tradeskiller so I wouldn't know a good way to set them up.

the reason I made it with the three basic provisioner buttons to start out with is.. well fudge is east 90 minute food to make and is cheap too :-D
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Unread 06-24-2005, 08:03 AM
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ok I think I have enough information now to make a complete set of the original tradeskill skills you get on the island. I'll try to post tonight the basic set.
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Unread 06-24-2005, 09:19 AM
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You do realize there are commands to save and load hotkey sets, so you don't need to waste hotkey slots on sets you're not using atm?

The commands are something like

/savehotkey filename
/loadhotkey filename

Only 2 catches with this... macro icons get reset to default and empty keys aren't saved, so you need to fill blanks with something.
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Unread 06-24-2005, 09:38 AM
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yup I know, but I like the way I'm building this thing, text works for me more than Icons.

here is also a screenshot of the loom page I just made.. if only I could remember the names of all the tables in the tradeskill zones
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Unread 06-24-2005, 04:18 PM
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Here's a half-finished piece you might be able to make use of while you're doing this:

http://www.eq2interface.com/forums/s...ead.php?t=2557
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Unread 06-24-2005, 08:51 PM
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thanks Deathbane27, I'll use that stuff when I get ready to make the next stage version... in the mean time here is a preview of the rebuild


as you can see it's split via the knowledges, I hope that works for you tradeskillers out there.. just a few more tweaks and it'll be posted

Also there are three hidden easter eggs in the mod, so good luck :-D
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Unread 07-12-2005, 02:49 PM
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Default Offically a beta thread now

just so those counting on this mod know, I haven't forgotten, this is just alot of work, here is a screenshot from the UI builder I took just now.
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Unread 07-12-2005, 08:05 PM
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This looks nice. Hmm, does this mean you have the buffs on the tradeskillwindow and only 3 buffs per profession or how do you plan to set it up ?

Each crafter has a total of 12 buffs, after he hits level 30.

Important Question: Can the Progression/Durability bar of each quality level modified that way, so you see where 25%, 50% and 75% of the bar is or maybe even better display numbers ?

This would help alot.
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  #11  
Unread 07-12-2005, 08:32 PM
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I'll look into adding numeric readings for the bars.


but you say when you are 30 you use more than 3 skills per recipie? If thats true then i will probably have to scrap this whole version and start anew.

currently I have it broken down by knowledge, 3 spells per knowledge per tier.
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Unread 07-13-2005, 02:05 AM
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That looks good Sir I like it, even though I don't trade skill much. Good idea if u ask me, not having to load hotkey sets would be nice. Les work on my part in the game the better lol..

Can't wait to you get it done, been playing with it some at work in the ui builder, sadly I don't have the time to find all the skills used.

Keep up the good work on this
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  #13  
Unread 07-13-2005, 02:05 PM
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With a influx of information I could see that my current structure just wasn't going to work.. so here is a quickly halfway redone preview of the new format I am making the tradeskill window into. much like Death's attempt I am going with a seperate window with the commands in it.. however it loads without having to add lines into the MainHUD.XML or eq2ui.xml.
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Unread 07-13-2005, 07:04 PM
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Well let me explain you a few things, cause you are not a crafter.

You use at least 6 of the 12 buffs and which 6 you use that depends on your crafting style.

Every crafter has his own order of the 6 buffs. So if you setup one certain order of these buffs, this may not suit all players.....

I use the keyboard while crafting for everything, cause it is alot faster and less stressing, than moving your mouse and klicking. Twice return key for starting new process. Keyboard is really best for long crafting sessions and many agree on that.


Do you think you can read out exact numbers(durability/progress) for the 4 quality bars ?
Another thing which would be interesting, but i guess its hard or impossible. The rounds(ticks) which appear as numbers over the crafting table. Could those be made to appear in the tradeskill window ?
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Unread 07-13-2005, 07:39 PM
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Quote:
Originally Posted by Paton
Well let me explain you a few things, cause you are not a crafter.

You use at least 6 of the 12 buffs and which 6 you use that depends on your crafting style.

Every crafter has his own order of the 6 buffs. So if you setup one certain order of these buffs, this may not suit all players.....

I use the keyboard while crafting for everything, cause it is alot faster and less stressing, than moving your mouse and klicking. Twice return key for starting new process. Keyboard is really best for long crafting sessions and many agree on that.


Do you think you can read out exact numbers(durability/progress) for the 4 quality bars ?
Another thing which would be interesting, but i guess its hard or impossible. The rounds(ticks) which appear as numbers over the crafting table. Could those be made to appear in the tradeskill window ?
wow way to kill a project...

kidding, I'll see what I can do, but I want to focus on just getting all the skills in the command window first.
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Unread 08-09-2005, 04:02 PM
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this project is going for another rework, someone suggested I use icons instead of text ( mad I say they are MAD! ) so I decided to give it a try.

which also means I will be teaching myself the image rect system used in the interface..

which means this mod will be on ice till I get good at it.

here is a tiny preview ( I feel like the ogre in the icon )
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