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  #1  
Unread 11-28-2004, 03:47 AM
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Default DynamicData Request list [test 1/28 update]

Quote:
Originally Posted by SOE_Bobble
Will EQ2 add dynamic data for things like buff timers and spell names?
Yes. If we are already displaying the data, feel free to request it as dynamic data.
ok, he asked for it (though I have no clue who soe_bobble is)
The following is a list of dynamic data I would like to see in the game. Most of it is already available for view in the game somewhere. (if so I’ve listed where) I’m not asking for new windows or any kind of design work.(we can handle that ) Just give us the ability to add/modify these.

-----
1/30/05
Updated against the Gamedata.xml from the 1/28 test patch. (thanks death! ) And, yes i know some of it doesnt work right now, but obviously, its planned to.)

/sigh i wish we had striketrough...



  1. Min/Max Hp and Power for each group member
  2. Level/Class for each group member
  3. Location that constantly updates (on test!)
  4. Min/max Hp and power of pet (not in the game but still… it’s my pet)
  5. Like above, buff timers and names! (tooltip) (Names for mantained spells: on test!)
  6. Pet buff timers and names, maybe even icons (nowhere, not even /petreport )
  7. Pet command buttons in the pet window. (ie “gamedata.pet.attack” so we can edit the buttons)
  8. Tradeskill XP % (Fixed on test!)
  9. [deleted] Debt XP % (see Humudce's post)
  10. Bags/inventory slots (hardcoded/stuck in the inventory window, “gamedata.inventory.bag1” ect.)
  11. target’s target. (again, we can make everything, we just need the dynamicdata!) It is crazy that with implied target I can’t see the hp of the mob I’m hitting! (ON TEST! name/lvl/hp(%?)/pow(%?)?
  12. real life time (on test! date too!)
  13. In game time (on test!)
Anything else?
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Last edited by Deathbane27 : 04-01-2005 at 01:14 AM.
  #2  
Unread 11-28-2004, 10:11 AM
beastnic beastnic is offline
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Constant loc is in the tool tip for compass also. If they just gave us a way to display the data from teh various tooltips in our windows i think alot of the problems we have would be solved.
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  #3  
Unread 11-28-2004, 11:34 AM
Agathorn Agathorn is offline
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14) Hotkey names (The name of the spell, etc.. its in the tooltip)
15) Chat text, so we can put chat in other windows if we want.
  #4  
Unread 11-28-2004, 01:36 PM
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16) Target's Level (target window's tooltip) (on test!)
17) Target's Power % (Currently appears over head) (on test!)

Last edited by insomniac : 01-30-2005 at 01:29 AM.
  #5  
Unread 11-28-2004, 10:10 PM
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18. What zone the members of the group are in.

Last edited by Deathbane27 : 04-01-2005 at 01:15 AM.
  #6  
Unread 11-29-2004, 01:05 AM
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I got the % of Death Debt XP to work on my mod.

Here is the Code I used:
Code:
<Text DynamicData="/GameData.Self.ExperienceDebtCurrent" Font="/Fonts.FontArial14" LocalText="100%" Location="383,20" Margin="0,0,5,0" Name="ExpToNextBubble" ScrollExtent="32,20" Size="32,20" TextAlignmentVertical="Center" TextColor="#FF4040">100%</Text>
I couldn't get the XP% to work for Tradeskill though.

Hope this helps, and Yes I agree if we had more info on those items that would be very nice.
  #7  
Unread 11-29-2004, 02:37 AM
Caitlin Caitlin is offline
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This looks like its going to be a great mod. I wish i could help. I totally just at xml
  #8  
Unread 11-29-2004, 06:39 AM
Daimond Daimond is offline
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19 - casters buffs on witch groupmember in any window. (I have had some already say why, my reason is being an enchanter and having that dumb Breeze thats great but is single target with only a 3 mins time and a 16 second recast and 2 second cast. the only easy way to keep track is to go down the line casting on the member if they need or not, and to cast on all 6, by the time i get too #6 with no wait between i have 1.5 mins left on the first guy i cast on. so if i could see whos is running out i can cast on a few speradicaly.) sorry for the long explanation but to drop the ? is he thinking.

20 - Basicaly any thing you can see read move or such that has anything to do with the UI i would like to beable to manipluate. eg.. Breat bar is broken when adding it to another window, Target con and solo/group broken in same manner, changing the Death screen in anymatter Crashes game and will every time you log in dead till file deleted. list goes on.

Great ideas sofar are #'s 2,10,11,16,17,18
  #9  
Unread 11-30-2004, 12:05 AM
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oo
21. Pet health bars for group members (eq1 had it)

and as a conj that is constantly sucking down my pets health for mana, it might get me a few pity heals thrown my pets way. =D


what happened to 18? =P
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  #10  
Unread 11-30-2004, 12:49 AM
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Quote:
Originally Posted by insomniac
what happened to 18? =P
Fernus didn't number his.

22) Whether DynamicData or just on the Tooltip, Power cost to use a spell/ability. (Currently available via Examine)
  #11  
Unread 11-30-2004, 03:10 PM
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Talking

oh and the thread on the offical boards linking to this is here. It's fallen pretty far back so if someone would bump... i mean... post a comment (bumping is illegal there, ooooo ) that would be appreciated. =P
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  #12  
Unread 12-01-2004, 12:57 AM
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Mission accomplished

Again, though, some solid ideas here, some of this would *really* make my life easier.
  #13  
Unread 12-07-2004, 01:55 AM
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[deleted] Status Points, perhaps.

Gamedata.Stats.CurrentStatus
Gamedata.Stats.LifetimeStatus


Last edited by insomniac : 12-19-2004 at 02:59 AM.
  #14  
Unread 12-27-2004, 10:36 AM
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23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...
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Unread 12-31-2004, 08:21 AM
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not the most important but I'd like to have it in one of my windows:

24) number of kills of mob types and rank as shown on the slayer status posters (e.g. 538 gnolls, master hunter)
  #16  
Unread 12-31-2004, 11:32 PM
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How about implied target's hp.

me->target->mob
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Unread 01-01-2005, 02:08 AM
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Quote:
Originally Posted by koshii
23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...
I would think that a little intensive, as not all gear is always the same. Maybe average condition?
  #18  
Unread 01-02-2005, 01:36 PM
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26] Berzerk indicator for berzerkers.

It shows up as a 'buff' while it happens, bit would be nice to make it a data that can be referenced for other things; sort of like the autoattack data.
  #19  
Unread 01-04-2005, 05:32 PM
SOE_Bobble SOE_Bobble is offline
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Default Thanks for the input

I'm taking the list (items 1-26) and passing it along to design for review.

Feel free to keep adding more here as you stumble across things you would like to display as part of your mods.

MrBobble
  #20  
Unread 01-05-2005, 09:08 AM
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Thanks for the update!
  #21  
Unread 01-05-2005, 04:39 PM
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Quote:
Originally Posted by SOE_Bobble
I'm taking the list (items 1-26) and passing it along to design for review.

Feel free to keep adding more here as you stumble across things you would like to display as part of your mods.

MrBobble

Awesome! thank you, mysterious bobble man.
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  #22  
Unread 01-09-2005, 02:38 PM
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Ok, here goes:

27) Area of zone in which your in (the yellow text that shows up when you walk around)

(most of this stuff is from the Character window part of the MainHUD, which seems to be unfinished. I might as well ask anyway)

Basically everything from the Spell Effects scroll box, but here's a few that come to mind

28) Speed
29) DPS
30) Stealth speed,ammount,see stealth, invis, seeinvis, ammount, ect
31) Hp/mana regen # and %
32) Number of kills
33) Number of deaths
34) Autoattack on/off
35) Race/class/subclass (not sure if these are available or not already)
36) Attack Speed

That's all I can think of right now
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  #23  
Unread 01-09-2005, 04:31 PM
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37) # of kills towards title

like the wanted sign that shows how many skeletons/orcs/gnolls you killed. I would like to have that in a window that is easier to check up on.
  #24  
Unread 01-10-2005, 10:33 AM
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I know this is kinda odd. but how about invintory scroll box, as an option over looking though all your bags.
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  #25  
Unread 01-10-2005, 10:54 AM
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How about Dynamic Data value for a tooltip for the clock. The /time info would be fine if we could just turn it into a tooltip for the MainHUD.Clock
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