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  #1  
Unread 11-30-2010, 07:42 PM
cooldeath cooldeath is offline
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Default [added] The Vasty Deep

This was much easier a map to create then I thought it was going to be. A great zone to learn to use availablerect.

Testing came out great, no significant problems.

Code:
<ImageStyle Name="exp06_dun_vastydeep04_0" displayname="The Vasty Deep" menugroup="Odus" zonerect="-62, -64, 72, 91" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_1" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-9, -9, 9, 24" heightmax="-4" heightmin="-24" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_2" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-9, -9, 10.5, 27" heightmax="-24" heightmin="-45" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_3" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-10.5, -12, 10.5, 15" heightmax="-45" heightmin="-55" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
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Name:	map_exp06_dun_vastydeep04_0.jpg
Views:	412
Size:	65.0 KB
ID:	7589  Click image for larger version

Name:	map_exp06_dun_vastydeep04_1.jpg
Views:	408
Size:	51.9 KB
ID:	7590  Click image for larger version

Name:	map_exp06_dun_vastydeep04_2.jpg
Views:	391
Size:	51.2 KB
ID:	7593  Click image for larger version

Name:	map_exp06_dun_vastydeep04_3.jpg
Views:	384
Size:	51.3 KB
ID:	7594  
Attached Files
File Type: dds map_exp06_dun_vastydeep04_0.dds (108.3 KB, 356 views)
File Type: dds map_exp06_dun_vastydeep04_1.dds (108.3 KB, 358 views)
File Type: dds map_exp06_dun_vastydeep04_2.dds (108.3 KB, 353 views)
File Type: dds map_exp06_dun_vastydeep04_3.dds (108.3 KB, 348 views)

Last edited by cooldeath : 12-02-2010 at 09:19 PM.
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  #2  
Unread 12-01-2010, 06:23 PM
cooldeath cooldeath is offline
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Since a few people have asked, I do plan to texture both (and future) maps that I make. I will however, release them like this first, so that they can be utilized and not have to wait for a map while it's being textured. It just might take a while until i get the hang of it.
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Unread 12-02-2010, 09:22 PM
cooldeath cooldeath is offline
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Default [Map] The Vasty Deep Textured

Textures done, not bad for my first try I think.
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  #4  
Unread 12-02-2010, 10:56 PM
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Drumstix42 Drumstix42 is offline
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Great work, all around. Nice to see new maps.
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Unread 12-03-2010, 12:44 AM
cooldeath cooldeath is offline
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Thanks, all around making a map isn't nearly as difficult as I thought it would be. I admit though that Vasty Deep is really easy because of how small it is.
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Unread 12-10-2010, 02:33 PM
gm9 gm9 is offline
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Added, and again sorry for the delay. Great maps.

One small issue with your XML: Please add displaynames for all of your images, so that (1) I can be lazy and don't have to come up with them, and (2) I don't have to fix our parser's code that apparently has a bug in that situation (duh!).
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Unread 12-10-2010, 05:38 PM
cooldeath cooldeath is offline
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That's not a problem, once again the tutorial pointed me to not make the display name for insignificant levels of a zone (being the bottom 3 levels that were tiny) it's not a problem for me to add that in the future though.

Last edited by cooldeath : 12-11-2010 at 01:15 PM.
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