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  #1  
Unread 06-14-2005, 05:46 AM
Aequi Aequi is offline
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Default tradeskill progress window.

Would it be possible to list the correct skill-buttons on the tradeskill progress window - ei. the window where the tradeskill events pop-up?

I find it to be a pain to find the correct 3 buttons, aswell as a waste of good hotbutton space.

An alternative could be to list the skill in use on the progress window, and then make a custome new window with all the skills pre-sorted by skill.

inconcievable ???!?
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  #2  
Unread 06-14-2005, 06:02 AM
Magus Magus is offline
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I doubt you can do this. You could use /savehotkeys filename and /loadhotkeys filename to save/load adventuring and tradeskilling hotkeys, so you dont have to use hotbars all the time for TS skills.
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  #3  
Unread 06-14-2005, 10:58 AM
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Zonx Zonx is offline
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Possible, but fairly complex and labor intensive. Also it might require a mouse-over to trigger button swapping. Basicly here's what you'd have to do...

1) Complie a list of every event name EXACTLY as it appears.
2) Complie a list of every crafting skill name.
3) Figure out what skills map to what events.
4) Create button bars for each set of buttons, all overlapped in the TS window. Each button has an OnPress="doability='ability name' doability='ability name'" script.
5) Script if statements to test everyone of the event names against the LocalText in the crafting window. If there's a match, have it hide all buttonbars, then show the related bar.

The thing I'm not sure about is if any object in the window reliably hides and shows between every event. If something does, you can use that as a trigger for your text test. Otherwise the user will have to trigger the test some other way (mouse-over, button press, etc).

Another pitfall to this setup is that the buttons wont indicate refresh like a normal hotkey.

I thought of this a long time ago, but frankly don't think its worth the effort and would make crafting even more boring
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  #4  
Unread 06-14-2005, 03:19 PM
Magus Magus is offline
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Is there a way to play a sound easily when the text matches?

e.g. have it play an alarm sound (or a sound already in the game) when "Favor of Innovation" or such shows up? :-)
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  #5  
Unread 06-24-2005, 06:38 AM
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Zonx Zonx is offline
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Esentially the same process is needed to play a specific sound file as is needed to show a specific set of buttons.

If all you want is 1 sound for any event, it might be possible to do that easily if you can find something that's reliably hiding and showing on each event. Hard coded stuff doesn't always fire scriptable events like they should, so I'm not sure exactly how the icon and text is being updated when events change.
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  #6  
Unread 06-24-2005, 10:05 AM
Lange Lange is offline
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Moreover, this sounds pretty iffy with regard to the line between UI modding and "cheating." A UI mod that autoloads all skills for that class is one thing. A UI mod that tells you which skill to use or -worse- autolinks that skill to a generic button...? That sounds like a EULA violation to me.

/just food for thought for any modders thinking about doing this
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  #7  
Unread 06-24-2005, 10:09 AM
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Sir Taleisin The Seer Sir Taleisin The Seer is offline
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Quote:
Originally Posted by Lange
A UI mod that autoloads all skills for that class is one thing. A UI mod that tells you which skill to use or -worse- autolinks that skill to a generic button...? That sounds like a EULA violation to me.
<_<
>_>

NAAAAAAHHHHH

buttons linked to the respective skill is ok.
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