I've been working on something along these lines for my coercer... highlighting active mezzes, roots, stuns, etc. But while promising, I run into a lot of problems.
It seems that sometimes when the spell names change the window isn't alerted to move them around properly. I'm still working on it, but it's frustrating as the code looks like it should work but half the time the spells don't appear at all or don't disappear when the time runs out, or end up pointing at a spell they shouldn't.
I'm thinking it may require a ground-up rebuild of the idea that relies less on OnEvent scripts.
Anyhow, enough babble. I don't know if anyone else is working at this idea, but I have been and if it ever starts working right, it'll be posted.
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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