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  #1  
Unread 07-15-2005, 12:24 AM
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Dolby Dolby is offline
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Default [TEST] 7.14.05 (LU12) - Interface Changes

You can find the offical patch notes here.

Here are the following XML Changes found on the test server 7.14.05 with the default interface. The left side is what is currently live and the right side is what is on the test server. Changes are shown in red and some xml above and below the changes are left in for context.

Please keep in mind these changes have not gone live yet and more changes may be in the works and only introduced on patch day.

Changed:
images\commonelements.dds
images\widgets02.dds
eq2ui_arenachampions.xml
eq2ui_arenachampions_arenamain.xml
eq2ui_arenachampions_arenamatch.xml
eq2ui_arenachampions_arenaresults.xml
eq2ui_commonelements.xml
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_inventory_bag.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_skills.xml
eq2ui_popup_bugreport.xml
eq2ui_popup_claim.xml

New:
images\arenachampions\champion_previews01.dds
images\arenachampions\majdul_arena.dds
eq2ui_arenachampions_arenascore.xml

Last edited by Dolby : 07-28-2005 at 12:44 PM.
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  #2  
Unread 07-19-2005, 12:24 AM
Landiin Landiin is offline
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Quote:
<DynamicData Name="LFG"/>
Why put LFG tag in group data?
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  #3  
Unread 07-19-2005, 05:01 AM
Magus Magus is offline
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Might be able to poll your own status using that? *shrug*
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Unread 07-19-2005, 10:07 AM
Landiin Landiin is offline
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Quote:
Originally Posted by Magus
Might be able to poll your own status using that? *shrug*
Nope, there is no self data in groupdata, just members 2-5. Maybe they are adding group LFP but its not on test yet, guess we'll wait and see.
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Unread 07-19-2005, 10:22 AM
SOE_Bobble SOE_Bobble is offline
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Default LFG in group data

The LFG dynamic data mirrors the current UI. The value is set to visible if the LFG buttons should be visible at that group member slot (basically the first empty one.)

"Self" data can all be found in another location.
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Unread 07-20-2005, 05:23 AM
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Calain80 Calain80 is offline
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What we are looking for are the indicators for poison, arcane, etc. for the actual player.

In a full group you might have up to 30 buffs. Then it is hard to see if one debuff hits you. So it would be nice, if you could have the above named indicators not only for group mates but also for oneself.

I think that is not possible by now. Am I wrong, of if not, would it be able to ad this information?

That would be really !
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Unread 07-20-2005, 10:03 AM
Landiin Landiin is offline
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Quote:
Originally Posted by SOE_Bobble
The LFG dynamic data mirrors the current UI. The value is set to visible if the LFG buttons should be visible at that group member slot (basically the first empty one.)

"Self" data can all be found in another location.
Ok that makes sense now, thanks Bobble
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