EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > General Discussion > Patch Notes

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 07-28-2009, 07:50 PM
Offical Forums Offical Forums is offline
A Griffon
Yes this person is from Daybreak!
 
Join Date: Sep 2007
Posts: 1,488
Default [Live] Update Notes: Wednesday, July 29, 2009(0)

Fan Faire Feedback Update

At the most recent Fan Faire, many of you presented us with a ton of useful feedback. We’ve tried to address many of your great ideas and suggestions in the below changes. Thanks to everyone who attended and provided feedback and to those of you who provide feedback through all the other channels!


GENERAL
  • There is now a flight post from the Bellywhumper camp out to the Dragon’s Rest Shallows for easier access to the Order of Rime camp.
  • Those who have achieved some faction with the Order of Rime can now use the Order’s warbirds to travel back and forth from Fens of Nathsar to Jarsath Wastes.
  • A Call of Rime bauble is now available from Melimy Yolta, in the Fens of Nathsar Rime camp!
  • Non-charged mounts can now be stabled in your home! Just examine your whistle, drum, or carpet to place the item in your home. Examine the stabled mount again when you want to ride your mount once more!
  • Guild hall harvesting minions now also harvest imbue materials.
  • Boomba now offers a much wider selection of pickles.
  • Player-written books will now be editable when transferring to another server.
  • Players now have a personal torch that does not clutter their hands. Use ctrl+L to light your way.
  • Guild mail can now be sent to specific ranks. Click the to button on the send window and select which ranks you wish to spam . .. Err mail.
ITEMS
  • The Firiona Vie Statue now has 100 status reduction.
  • Collection items from The Shadow Odyssey dungeons have now been added to the Collection Burynai.
LAVASTORM
  • Najena’s elevator in Lavastorm can no longer change directions while traveling to a new floor.
MOORS OF YKESHA
  • A mysterious new stranger has appeared in the Moors of Ykesha. Rogues and predators may visit him to exchange their hybrid shard armor for class shard armor.
MUNZOK’S MATERIAL BASTION
  • During the final Munzok fight, Munzok’s various adds should no longer cast any spells players can cure. Cures can be focused on spells and effects cast by Munzok himself.
NEKTROPOS CASTLE
  • The Swine Lord should spawn a bit more frequently in Nektropos Castle.
VOICE
  • The voice system has been upgraded to correct a number of disconnection issues.
QUESTS
  • Hallmark quests can now be deleted from your quest journal. Note: Hallmark quests have never counted towards your quest limit, so deleting them will not make room for additional quests.
  • If you have the right Rime faction to get a quest from Rantiri Skelbre, Kraytoc Killingfrost, Kellaen Mednevn or Kyena the Eastern Lord, but you do not have the Rime illusion on, they will now tell you that they must recognize you in order to proceed.
  • If you meet the requirements for Rime quests in other zones Bragek Joll, Thress Kivatei, and Pylemea Stoerki will now tell you to travel to another zone to get a quest from specific NPCs.
  • The quests "Kill 'em All" in Fallen Gate can now be obtained by players above level 25.
  • The quest "The Summoning" in Nektulos Forest can now be obtained by players above level 37.
  • The quest "Trinkets of the Dead" in Nektropos Castle can now be completed.
  • Billy in Nektropos Castle should be a bit easier to find for the heritage quest "A Missing Mask". He can now be hailed by clicking on him instead of having to use the 'H' key
  • The quest "Bag of Parts" in Baubleshire can now be completed at any level.
  • The Shady Swashbuckler in Nektulos Forest can now obtain Berik, Sword of Thunder for those who have already completed the quest.



More...
Reply With Quote
  #2  
Unread 07-28-2009, 09:56 PM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Send a message via AIM to Drumstix42 Send a message via MSN to Drumstix42 Send a message via Yahoo to Drumstix42
Default

It's the little things that matter sometimes. This is a nice Feedback patch.
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
Reply With Quote
  #3  
Unread 07-28-2009, 11:11 PM
Clink's Avatar
Clink Clink is offline
A Rumbleroot Sapling
 
Join Date: May 2005
Server: Antonia Bayle
Posts: 66
Default

the personal torch thing is nice although i wish they wouldve just added a lightsource slot. ctrl+L im sure will not have the various colored light sources available to us.
Reply With Quote
  #4  
Unread 07-29-2009, 06:55 AM
keezyrick keezyrick is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2006
Server: Guk
Posts: 194
Default

Fix one thing, break another...

Now July 29 is a Thursday? ****, that screws up my whole year!

Quote:
[Live] Update Notes: Thursday, July 29, 2009
__________________
GUK Server
<Legion of the White Rose>
Mezzes 90 Coercer
Reply With Quote
  #5  
Unread 07-29-2009, 03:25 PM
cdec518's Avatar
cdec518 cdec518 is offline
A Grove Wisp
 
Join Date: Feb 2006
Server: Antonia Bayle
Posts: 25
Default

Oh noes does the new indicator on named mobs requires an update to Target windows??
Reply With Quote
  #6  
Unread 07-29-2009, 04:30 PM
EQAditu's Avatar
EQAditu EQAditu is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
Default

It would seem so. I'm guessing that putting that code in Target.v0 and Target.v1 will be enough. Assuming you like the indicator at that location.
Code:
        <ImageStyle Filter="true" Name="AAExpAvailable">
            <ImageFrame Name="image" Source="images/icons/aa_active_icons.dds" SourceRect="40,39,62,62" />
        </ImageStyle>
        <Image AbsorbsInput="false" BackgroundColor="#00FFFF" Location="110,-2" Name="AAExpIndicator" ScrollExtent="12,12" Size="12,12" Style="AAExpAvailable" />
Reply With Quote
  #7  
Unread 07-29-2009, 05:09 PM
cdec518's Avatar
cdec518 cdec518 is offline
A Grove Wisp
 
Join Date: Feb 2006
Server: Antonia Bayle
Posts: 25
Default

Quote:
Originally Posted by EQAditu View Post
It would seem so. I'm guessing that putting that code in Target.v0 and Target.v1 will be enough. Assuming you like the indicator at that location.
Code:
        <ImageStyle Filter="true" Name="AAExpAvailable">
            <ImageFrame Name="image" Source="images/icons/aa_active_icons.dds" SourceRect="40,39,62,62" />
        </ImageStyle>
        <Image AbsorbsInput="false" BackgroundColor="#00FFFF" Location="110,-2" Name="AAExpIndicator" ScrollExtent="12,12" Size="12,12" Style="AAExpAvailable" />
I'm a code noob, where in the mainhud_target file do I put that? I'm assuming no just anywhere..
Reply With Quote
  #8  
Unread 07-29-2009, 08:47 PM
EQAditu's Avatar
EQAditu EQAditu is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
Default

Well, I sorta mentioned where... but I'll be more specific. Target is the name of the main window. It's child nodes are v0 and v1. So where it says, Name="v0", you'll want to put that code on the line afterwards. Same for v1. Oh, and hope that 110,-2 is a good location for it.
Reply With Quote
  #9  
Unread 07-30-2009, 12:04 AM
cdec518's Avatar
cdec518 cdec518 is offline
A Grove Wisp
 
Join Date: Feb 2006
Server: Antonia Bayle
Posts: 25
Default

I don't think I am capable of editing it myself, I'll just wait for an update :/
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:24 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI