EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP

Closed Thread
Thread Tools Search this Thread Display Modes
  #176  
Unread 01-08-2005, 07:40 PM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

just a suggestion, you could cut the size of all the map images from 340kb to 190kb by using the "DXT1 ARGB (1 bit Alpha)" save format and turning off mip maps(since mip maps are a waste of space when its not used, which it isn't in the ui)
  #177  
Unread 01-08-2005, 07:53 PM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

Thank you taco-man! I'll look into the format and mipmap change. I've wanted to shrink this down, so now I guess I can. =D

I'll have a new version with The Graveyard zonerect done and Eloa's new loc icons for The Thieves' Way added later tonight.

Quib
  #178  
Unread 01-08-2005, 10:21 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

If you want to just toss some map images in, no zone rect or anything and I can throw icons in when I get bored.
  #179  
Unread 01-08-2005, 10:29 PM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

Edited thieves way just now, if you copied it before this post, redo it, added a few things since I went traveling down there.
  #180  
Unread 01-08-2005, 10:47 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default

First floor with pathfindlocations. using the stormhold1 page from the file a few posts above this one.

Quote:
<Page Name="QM_Map_Stormhold1" Location="0,0" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0001/0001" ScrollExtent="436,506" Size="436,506">
<Icon IconStyle="MOB" pathfindlocation="90.09, 4.20, -56.82" LocalTooltip="Goo" Location="57,242" Name="MOBgoo" ScrollExtent="10,10" Size="10,10" Tooltip="Goo" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="110.19, 5.00, -97.20" LocalTooltip="Squires, Defiled Keepers" Location="24,183" Name="MOBsquires" ScrollExtent="10,10" Size="10,10" Tooltip="Squires, Defiled Keepers" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="78.12, 5.00, -85.22" LocalTooltip="Lord Andros" Location="73,198" Name="MOBandros" ScrollExtent="10,10" Size="10,10" Tooltip="Lord Andros" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="77.56, 4.27, -97.98" LocalTooltip="Chessboard" Location="73,183" Name="LOCchess" ScrollExtent="10,10" Size="10,10" Tooltip="Chessboard" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="77.71, 5.01, -108.21" LocalTooltip="Scion of Darkness" Location="77,172" Name="MOBscion" ScrollExtent="10,10" Size="10,10" Tooltip="Scion of Darkness" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="83.15, 5, -137.01" LocalTooltip="Scorched Skeletons" Location="67,130" Name="MOBinquisitors" ScrollExtent="10,10" Size="10,10" Tooltip="Scorched Skeletons" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="84.88, 4.96, -149.06" LocalTooltip="Kitchen" Location="63,110" Name="LOCkitchen" ScrollExtent="10,10" Size="10,10" Tooltip="Kitchen" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-14.20, 8.76, -127.19" LocalTooltip="Brazier, Shrine" Location="211,143" Name="LOCbrazier" ScrollExtent="10,10" Size="10,10" Tooltip="Brazier, Shrine" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="8.83, 4.97, -63.31" LocalTooltip="Life Leeches" Location="171,230" Name="MOBleech" ScrollExtent="10,10" Size="10,10" Tooltip="Life Leeches" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-7.04, 1.01, -90.08" LocalTooltip="Defiled Squires" Location="188,192" Name="MOBdsquires" ScrollExtent="10,10" Size="10,10" Tooltip="Defiled Squires" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-22.92, 8.76, -95.18" LocalTooltip="Defiled Sentry" Location="212,192" Name="MOBdsentry" ScrollExtent="10,10" Size="10,10" Tooltip="Defiled Sentry" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-21.49, 9.13, -63.38" LocalTooltip="Leeches" Location="214,232" Name="MOBleeches2" ScrollExtent="10,10" Size="10,10" Tooltip="Leeches" TreatAsButton="true"/>
<Icon IconStyle="NPC" pathfindlocation="-31.97, 12.67, 20.28" LocalTooltip="Sir Valinayle" Location="230,350" Name="NPCval" ScrollExtent="10,10" Size="10,10" Tooltip="Sir Valinayle" TreatAsButton="true"/>
<Icon IconStyle="NPC" pathfindlocation="-33.98, 22.51, 54.34" LocalTooltip="Archaeologist Elurad" Location="235,400" Name="NPCelurad" ScrollExtent="10,10" Size="10,10" Tooltip="Archaeologist Elurad" TreatAsButton="true"/>
<Icon IconStyle="NPC" pathfindlocation="-41.24, 8.94, -60.48" LocalTooltip="Quatermaster Berlon " Location="241,237" Name="NPCberlon" ScrollExtent="10,10" Size="10,10" Tooltip="Quatermaster Berlon " TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-41.24, 8.94, -60.48" LocalTooltip="Defiled Lord Byron" Location="247,230" Name="MOBbyron" ScrollExtent="10,10" Size="10,10" Tooltip="Defiled Lord Byron" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-68.95, 4.71, -53.36" LocalTooltip="Locksmith" Location="285,247" Name="MOBlocksmith" ScrollExtent="10,10" Size="10,10" Tooltip="Locksmith" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-76.62, 4.59, -67.42" LocalTooltip="Tunnelers" Location="293,226" Name="MOBtunnel" ScrollExtent="10,10" Size="10,10" Tooltip="Tunnelers" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-60.62, 9.92, -90.16" LocalTooltip="Defiled Lord Dyana and Garinok" Location="305,186" Name="MOBdlords" ScrollExtent="10,10" Size="10,10" Tooltip="Defiled Lord Dyana and Garinok" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-73.76, 4.91, -151.32" LocalTooltip="Capt Guard Hess" Location="291,109" Name="MOBhess" ScrollExtent="10,10" Size="10,10" Tooltip="Capt Guard Hess" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-103.18, 4.91, -146.38" LocalTooltip="Barracks" Location="330,116" Name="LOCbarracks" ScrollExtent="10,10" Size="10,10" Tooltip="Barracks" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-137.27, -1.23, -47.26" LocalTooltip="The Underforge" Location="378,249" Name="LOCunderforge" ScrollExtent="10,10" Size="10,10" Tooltip="The Underforge" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-150.80, 6.30, -97.15" LocalTooltip="The Claymore" Location="396,189" Name="LOCclaymore" ScrollExtent="10,10" Size="10,10" Tooltip="The Claymore" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="-33.98, 22.51, 54.34" LocalTooltip="To Antonica" Location="218,382" Name="ZONEant" ScrollExtent="16,16" Size="16,16" Tooltip="To Antonica" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="30.34, 4.10, 15.54" LocalTooltip="Fall Zone to Caves IV" Location="142,348" Name="ZONEfall" ScrollExtent="16,16" Size="16,16" Tooltip="Fall Zone to Caves IV" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="-150.80, 6.30, -97.15" LocalTooltip="To Stormhold Keep II" Location="399,170" Name="ZONEshii" ScrollExtent="16,16" Size="16,16" Tooltip="To Stormhold Keep II" TreatAsButton="true"/>
<Image Style="MapStyles.befallen1" Location="0,0" Name="QM_Stormhold" ScrollExtent="436,506" Size="436,506"/>
</Page>

  #181  
Unread 01-08-2005, 11:08 PM
sunthas sunthas is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unrest
Posts: 306
Default

pathlocs for stormhold2

Quote:
<Page Name="QM_Map_Stormhold2" Location="0,0" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0001/0001" ScrollExtent="436,506" Size="436,506" Visible="false">
<Icon IconStyle="NAME" pathfindlocation="121.60, -24.72, -5.33" LocalTooltip="The Maelstrom - Ringed Event - Right Click on Door to Enter" Location="44,329" Name="NAMEzail" ScrollExtent="10,10" Size="10,10" Tooltip="The Maelstrom" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="111.86, -18.72, -29.67" LocalTooltip="Cavaliers" Location="58,279" Name="MOBcavs" ScrollExtent="10,10" Size="10,10" Tooltip="Cavaliers" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="79.56, -16.57, -17.74" LocalTooltip="Cavaliers, Acolytes" Location="81,301" Name="MOBcanda" ScrollExtent="10,10" Size="10,10" Tooltip="Cavaliers, Acolytes" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="79.56, -16.57, -17.74" LocalTooltip="The Chapel" Location="100,292" Name="LOCchapel" ScrollExtent="10,10" Size="10,10" Tooltip="The Chapel" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="93.16, -38.00, -99.10" LocalTooltip="To Stormhold Keep III" Location="88,184" Name="ZONEshiii" ScrollExtent="16,16" Size="16,16" Tooltip="To Stormhold Keep III" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="7.18, -24.82, -76.24" LocalTooltip="Archery" Location="195,218" Name="LOCarchery" ScrollExtent="10,10" Size="10,10" Tooltip="Archery" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="5.04, -26.55, -121.61" LocalTooltip="Oozing Fungus, Condensed Mist" Location="196,171" Name="MOBoozmist" ScrollExtent="10,10" Size="10,10" Tooltip="Oozing Fungus, Condensed Mist" TreatAsButton="true"/>
<Icon IconStyle="NAME" pathfindlocation="5.04, -26.55, -121.61" LocalTooltip="Scion of Pain" Location="197,145" Name="NAMEscion" ScrollExtent="10,10" Size="10,10" Tooltip="Scion of Pain" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="5.04, -26.55, -121.61" LocalTooltip="Feign Zombies" Location="206,139" Name="MOBzombies" ScrollExtent="10,10" Size="10,10" Tooltip="Zombies" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="5.04, -26.55, -121.61" LocalTooltip="To Library" Location="200,155" Name="ZONElib" ScrollExtent="16,16" Size="16,16" Tooltip="To Library" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="-15.69, -24.83, -43.60" LocalTooltip="To Tomb of Valor" Location="224,264" Name="ZONEvalor" ScrollExtent="16,16" Size="16,16" Tooltip="To Tomb of Valor" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-24.87, -24.79, -126.91" LocalTooltip="Gel-Cubes" Location="236,157" Name="MOBgel" ScrollExtent="10,10" Size="10,10" Tooltip="Gel-Cubes" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-49.24, -24.79, -124.00" LocalTooltip="Torrents" Location="268,154" Name="MOBtorrent" ScrollExtent="10,10" Size="10,10" Tooltip="Torrents" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-72.69, -24.76, -98.14" LocalTooltip="Atrium" Location="293,189" Name="LOCatrium" ScrollExtent="10,10" Size="10,10" Tooltip="Atrium" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-103.73, -25.74, -64.59" LocalTooltip="Defiled Crusaders" Location="330,231" Name="MOBdcrusaders" ScrollExtent="10,10" Size="10,10" Tooltip="Defiled Crusaders" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-103.73, -25.74, -64.59" LocalTooltip="Handmaidens" Location="335,221" Name="MOBhand" ScrollExtent="10,10" Size="10,10" Tooltip="Handmaidens" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-95.61, -32.00, -173.57" LocalTooltip="Strongboxes" Location="316,87" Name="MOBstrongboxes" ScrollExtent="10,10" Size="10,10" Tooltip="Strongboxes" TreatAsButton="true"/>
<Icon IconStyle="ZONE" pathfindlocation="-145.19, -16.00, -98.16" LocalTooltip="To Stormhold Keep I" Location="396,187" Name="ZONEshi" ScrollExtent="16,16" Size="16,16" Tooltip="To Stormhold Keep I" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-116.51, -32.00, -154.36" LocalTooltip="Tombs" Location="359,133" Name="MOBtombs" ScrollExtent="10,10" Size="10,10" Tooltip="Tombs" TreatAsButton="true"/>
<Icon IconStyle="LOC" pathfindlocation="-116.51, -32.00, -154.36" LocalTooltip="The Library" Location="353,106" Name="LOClib2" ScrollExtent="10,10" Size="10,10" Tooltip="The Library" TreatAsButton="true"/>
<Icon IconStyle="MOB" pathfindlocation="-116.51, -32.00, -154.36" LocalTooltip="Writs" Location="359,84" Name="MOBwrits" ScrollExtent="10,10" Size="10,10" Tooltip="Writs" TreatAsButton="true"/>
<Image Style="MapStyles.befallen2" Location="0,0" Name="QM_Stormhold2" ScrollExtent="436,506" Size="436,506"/>
</Page>
  #182  
Unread 01-09-2005, 01:08 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

i made a map image and icons page for the peat bog, how do i go about posting it for you quib? with icons and stuff and it works fully in game
  #183  
Unread 01-09-2005, 01:30 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

If you attach the image and map xml file I can cut and paste it into mine.

I've updated Eloa's Thieves Way loc icons and added Sunthas' pathfindlocations to Stormhold. Finishing the zonerect for The Graveyard at the moment. =D

Quib
  #184  
Unread 01-09-2005, 01:42 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

mapstyle:
Code:
<ImageStyle Name="qey_adv04_bog" zonerect="-844,353,-550,700">
<ImageFrame Name="imageFrame" Source="images/maps/map_qey_bog.dds" SourceRect="0,0,436,506"/>
icons page: you may need to adjust the icon style/resource for them
Code:
<Page Name="qey_adv04_bog" ScrollExtent="436,506" Size="436,506">
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Starcrest Commune" Location="88,-5" MouseOverColor="#FFFF00" Name="StarcrestCommune" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Starcrest Commune" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Vermin&apos;s Snye" Location="381,203" MouseOverColor="#FFFF00" Name="Vermin&apos;sSnye" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Vermin&apos;s Snye" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Nettleville Hovel" Location="385,49" MouseOverColor="#FFFF00" Name="NettlevilleHovel" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Nettleville Hovel" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Bog Fairies" Location="375,297" Name="MOBBog Fairies" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="589, -35, 560" ScrollExtent="10,10" Size="10,10" Tooltip="Bog Fairies" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Marsh Hatchling" Location="338,227" Name="MOBMarsh Hatchling" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="614, -35, 512" ScrollExtent="10,10" Size="10,10" Tooltip="Marsh Hatchling" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Scavengers" Location="336,146" Name="MOBScavengers" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="615, -35, 457" ScrollExtent="10,10" Size="10,10" Tooltip="Scavengers" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Bog Slugs" Location="241,91" Name="MOBBog Slugs" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="679, -35, 419" ScrollExtent="10,10" Size="10,10" Tooltip="Bog Slugs" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Bog Sludges" Location="268,120" Name="MOBBog Sludges" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="661, -35, 439" ScrollExtent="10,10" Size="10,10" Tooltip="Bog Sludges" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Large Scavengers" Location="220,165" Name="MOBLarge Scavengers" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="693, -35, 470" ScrollExtent="10,10" Size="10,10" Tooltip="Large Scavengers" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Toxic Bog Slugs" Location="177,184" Name="MOBToxic Bog Slugs" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="722, -35, 483" ScrollExtent="10,10" Size="10,10" Tooltip="Toxic Bog Slugs" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Greater Bog Fairies/Wetland Monitors/Misthunters" Location="195,354" Name="MOBBog Fairie" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="710, -35, 599" ScrollExtent="10,10" Size="10,10" Tooltip="Greater Bog Fairies/Wetland Monitors/Misthunters" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Fairie Guardian/Noble" Location="209,263" Name="MOBGuardian/Noble" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="701, -35, 537" ScrollExtent="10,10" Size="10,10" Tooltip="Fairie Guardian/Noble" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Fairie Gatekeepers/Abbots" Location="158,243" Name="MOBGatekeeper/Abbot" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="735, -35, 523" ScrollExtent="10,10" Size="10,10" Tooltip="Fairie Gatekeepers/Abbots" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Marsh Hatchling" Location="338,227" Name="MOBMarsh Hatchling" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="614, -35, 512" ScrollExtent="10,10" Size="10,10" Tooltip="Marsh Hatchling" TreatAsButton="true"/>
<Icon IconRect="86,1,125,41" IconResource="/images/icons/icon_map3.dds" IconStyle="MOB" IconType="map" LocalTooltip="Swamp Seep" Location="106,338" Name="MOBSwamp Seep" OnHoverIn="Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocText.LocalText=pathfindlocation Parent.Parent.Parent.Parent.QM_LocEntry.QM_LocPath.pathfindlocation=pathfindlocation" pathfindlocation="770, -35, 588" ScrollExtent="10,10" Size="10,10" Tooltip="Swamp Seep" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconRect="84,168,126,210" IconResource="/images/icons/icon_map1.dds" IconStyle="zoningstyle" IconType="map" LocalTooltip="To Antonica" Location="248,37" MouseOverColor="#FFFF00" Name="Antonica" PressedColor="#FFFF00" ScrollExtent="42,42" Size="42,42" Tooltip="To Antonica" TreatAsButton="true"/>
</Page>
the map image is attached and its only 128kb unzipped
it uses those settings i pointed out earlier

the z axis for the pathfind loc might not be exact because i used the same # for them all but it should be close enough
Attached Files
File Type: dds map_qey_bog.dds (128.1 KB, 261 views)
  #185  
Unread 01-09-2005, 02:31 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

Added your map taco-man, and I finished finding the zonerect for The Graveyard.

This map xml should be as up-to-date as is possible by the info in this thread. Also re-saved all the map files.

Quib

Last edited by Dolby : 01-10-2005 at 05:01 PM. Reason: attachment removed. Cant use some of the included maps. sorry :(
  #186  
Unread 01-09-2005, 02:38 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

i am currently working on a program to calculate the zone rect for us. should be quite usefull. I only know visual basic .net though so you will need the .net framework to use it.


I appologive for my "excessive" use of the nanas but this thread just has so many places where they are necessary
  #187  
Unread 01-09-2005, 02:40 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

I work with C# so I'm no stranger to .net. I look forward to seeing anything you can cook up. The zonerect is my bane.

Quib
  #188  
Unread 01-09-2005, 03:25 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

its almost finished i will definately have it done tonight. you will have to forgive me if its not perfect but i am completely self taught in vb .net
  #189  
Unread 01-09-2005, 05:24 AM
taco-man's Avatar
taco-man taco-man is offline
EQ2MAP Updater Author
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
Default

is it possible for an admin to add a tools(or something similar) section to the download area so i can submit the program i made for calculating the zone rect and people dont have to worry about getting viruses from it since you check all the files? who knows if we need some other tool i might write that as well

EDIT: ITs finished by the way here is a picture


EDIT #2: i remember reading that you have to make the final x values negative for it to work properly. I had to do this when i made the peat bog map and I did this in my program but i wanted to double check that it is always like that. or is it only like that when you use point a as near the top-right and point b as near the bottom-left
Attached Thumbnails
Click image for larger version

Name:	zonerect.jpg
Views:	1195
Size:	34.6 KB
ID:	649  

Last edited by taco-man : 01-09-2005 at 06:02 AM.
  #190  
Unread 01-09-2005, 07:53 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

cool, you guys got some good stuff done over the weekend, i was out for most of friday. all of sat, and sun morning...i skimmed throught the posts and saw more maps done up. About to check out the v10 beta release thingy

thanks for the props Quib in that readme I see ya'll got some pathfindlocations done up to the icons, too. Too bad ya beat me to it:P at least i thought of it first! hehe

As of yet i see maps for
Sunken City
Graveyard
Sprawl
Ruins
Thieves Way
Oakmyst
The Peat Bog
Stormhold 1 and 2

and icons for
Sunken City
Sprawl
Ruins (zones only)
Thieves Way
Oakmyst
Peat Bog
Stormhold 1 and 2

MISSING ICONS (for completed maps)
Stormhold 3
Ruins
Graveyard



taco-man, you can email to me at [email protected] and ill host in on an angelfire site and link for now...plus i want it Read my mini add your own map guide a few posts back. Says W and E need negated.


hrm...after installing v10 of the map window mod, my youarehere arrow no longer shows up in antonica...mebbe something on my side.
__________________
Nagafen (Evil) - Climax, Goshawk

Last edited by tonyis3l33t : 01-17-2005 at 06:08 AM.
  #191  
Unread 01-09-2005, 09:00 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

I've heard a couple people in game using this cant see the anton arrow.
Also
When you add the icon tooltips:
If you double click the word tooltip down there, itll pop up the editor window, there you can hit enter and have multiple lines so we dont have things like mob/mob/mob/quest/do this quest over here then run over there/mob/mob

  #192  
Unread 01-09-2005, 09:27 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

"hrm...after installing v10 of the map window mod, my youarehere arrow no longer shows up in antonica...mebbe something on my side."
My best guess is you don't have icon_map3.dds in the right place, or at least not the newest version of that file. I use a modified youarehere arrow graphic in that file.
Edit - I'll go check this out firsthand and see what's up.

Here's the wailing caves, my first two-part map using the information Mr. Bobble provided about AvailableRect's. It needs a lot of testing to make sure it swaps between maps properly because they overlap a LOT and I had to really fudge the AvailableRects.

Quib

Last edited by Dolby : 01-10-2005 at 05:04 PM. Reason: attachment removed. Cant use some of the included maps. sorry :(
  #193  
Unread 01-09-2005, 09:37 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

Quib, can I get a map for serpent sewers
  #194  
Unread 01-09-2005, 09:58 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

/wheeze, /huff, /puff. I just made it to Antonica before the servers went down and I can see my youarehere arrow. So I'm gonna come to the conclusion that you can't see the arrow anywhere and it's because your icon_map3.dds is in the wrong place or you have an old version. If the issue keeps coming up, I'll look into it further.

Yeah Eloa. I'll spit out a quick serpent sewer map then head to sleep. No guarantees that the zonerect will be accurate.

Quib
  #195  
Unread 01-09-2005, 10:09 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

rect dont matter I just want a reference to place icons
  #196  
Unread 01-09-2005, 10:11 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

Add this line to the VERY bottom of the map.xml just before the </page>
Quote:
<IconStyle description="For the map icons" FrameRect="179,11,199,31" FrameResource="/images/icons/icon_map3.dds" MouseOverRect="211,1,251,41" MouseOverResource="/images/icons/icon_transp1.dds" Name="QST" PressedRect="211,1,251,41" PressedResource="/images/icons/icon_transp1.dds"/>
It adds a QST style button which is white. We can use it for objects that glow and are inspectable that gives you quests
  #197  
Unread 01-09-2005, 10:19 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
Default

Added Serpent Sewer and the QST object.

Quib

---EDIT---
Download Removed (23)

Last edited by Quib : 01-09-2005 at 05:59 PM.
  #198  
Unread 01-09-2005, 10:20 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

C:\Program Files\Sony\EverQuest II\UI\myui\images\icons\icon_map3.dds

this is where its at...worked before v10 for me...also arrow does not show up in any other pushed map (ie we didnt add) )
  #199  
Unread 01-09-2005, 10:51 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Default

heh, you goofed. In the last attachment, rename the serpent sewers map to
map_fprt_serpentsewer.dds
Also I'm making a couple of additions to the maps.xml to make it more informative, cuz this is going to have a lot of information in it. I'll post it asap as to not interfere with anyone elses edit.
  #200  
Unread 01-09-2005, 11:15 AM
Eloa Eloa is offline
EQ2MAP Webmaster
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Unkown
Posts: 496
Thumbs Up

Heres my file with the following additions
  • Added a property to each icon page: 1Location- shows at the top of the list and tells the actual name of the zone.
  • Added recommended levels to each zone.
  • Added/modified the QST icon style. For use with items laying around which initiate a quest (a bed roll, a bookshelf, a bonfire, etc.)
  • Added icons for Serpent Sewer
  • Just a note that so far we have doubled the size/amount of text in mainhud_map.xml
Attached Files
File Type: zip informative_eq2ui_mainhud_map.zip (23.0 KB, 337 views)

Last edited by Eloa : 01-09-2005 at 11:21 AM.
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:01 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI