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  #101  
Unread 01-06-2005, 12:43 PM
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so to make sure i understand correctly, the stormhold's zonerect would be -130,-170,-170,-70 based off gry onlines locations for top left, bottom right
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Last edited by tonyis3l33t : 01-17-2005 at 06:07 AM.
  #102  
Unread 01-06-2005, 01:09 PM
Haliken Haliken is offline
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Approximately, but you really have to go to the zone and go to the corners and guess/check those values (increasing and decreasing them) until your loc dot is at just the right place. It takes me about an hour to get the zonerect 99% correct. This involves logging in and out over and over changing the zonerect value bit by bit (I use the gry-online's numebrs as a starting point though).

Quib
  #103  
Unread 01-06-2005, 01:41 PM
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hrm...i camped in Stormhold and the last iop cache file edited was antonica+befallen.iop....so i think im going to try befallen_epic01 for the internal name...or mebbe just befallen

EDIT: CONFIRMED: Stormhold's internal name is "befallen"

how do you get the cursor to show up in the map window for oh, say stormhold when i added the mapstyle for stormhold (befallen) i got the map to show up in the Current Zone tab whenever you are in that zone. However, i cannot get the youarehere arrow to show up...

Last edited by tonyis3l33t : 01-06-2005 at 01:56 PM.
  #104  
Unread 01-06-2005, 02:02 PM
sunthas sunthas is offline
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wow I am impressed. Trying to read and absorb as much information as I can so I can catch up and help with this project.

I am curious how you get to the corner of a zone like stormhold?
  #105  
Unread 01-06-2005, 02:05 PM
Eloa Eloa is offline
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Version .08
Added stormhold 1 and 3, nektulos forest Icons.

Last edited by Dolby : 01-10-2005 at 04:56 PM. Reason: attachment removed. Cant use some of the included maps. sorry :(
  #106  
Unread 01-06-2005, 02:09 PM
Haliken Haliken is offline
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To get the "you are here" arrow, you have to have correct zonerect and it'll show automatically. The tricky part is getting the proper zonerect. Now that I know it's befallen, I get the zonerect when next I visit there. Unless someone gets it first.

Quib
  #107  
Unread 01-06-2005, 02:15 PM
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ahhh so unless you have perfect zonerect values, no youarehere arrow...gotcha! thanks a TON

also how could you get it by visiting once? id like to know your trick of getting it so gosh darn fast! lol
  #108  
Unread 01-06-2005, 02:28 PM
Haliken Haliken is offline
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Hehe, an hour of work isn't exactly fast. I start with the gry-online zonerect numbers and add about 10 to the x values, 20 or 3 to the y values. Then I go to a south edge and adjust the 4th value, then a top edge and adjsut the second value. Far west for value 1, far east for value 2 until my arrow is in the right place.

Quib
  #109  
Unread 01-06-2005, 02:29 PM
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ya makes perfect sense...i was thinkin for some reason that the zonerect would not be possible to stand on (i.e. past walls). Dont know what made me think that...prolly looking at the map window and seeing how much space there was N and S of the map
  #110  
Unread 01-06-2005, 02:45 PM
Haliken Haliken is offline
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Here's the newest version of my maps file, including Tony's marks on the Stormhold map. Oakmyst Forest, The Ruins and The Sprawl are properly mapped, but only have waypoints for the zonelines.

My blank map graphic isn't included, everything else is.

Quib

Last edited by Dolby : 01-10-2005 at 04:57 PM.
  #111  
Unread 01-06-2005, 03:02 PM
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haliken,
i put the icons for SHK in the wrong place...it only shows up in the select map window. Here it is with the icons in the correct window so that when you zone in, the icons show on the Current Zone tab...


in SHK, i used zonerect

120,-159,-161,57

when i walk east, the arrow points east but moves west
when i walk west, the arrow points west but moves east

so...do i need to swap these around?

the current coords above are
120,-159,-161,57
W N E S
E N W S change to this order? we shall soon see!

not like it matters much cuz the map and the coord are WAY off in this zone...


ANSWER: negate W and E
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Last edited by tonyis3l33t : 01-28-2005 at 04:14 PM.
  #112  
Unread 01-06-2005, 03:33 PM
sunthas sunthas is offline
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<Icon IconStyle="NPC" LocalTooltip="Capt Guard Hess" Location="291,109" Name="NPCHess" ScrollExtent="10,10" Size="10,10" Tooltip="Capt Guard Hess" TreatAsButton="true" />

Capt Guard Hess is a MOB so IconStyle="MOB" and Name="MOBHess". I don't think this adds a lot of value but its something.
  #113  
Unread 01-06-2005, 03:36 PM
Haliken Haliken is offline
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Thank you Sunthas, also, go with MOBhess, I'm gonna try and keep the naming conventions the same everywhere.

I'm eahded to Stormhold, I have an idea how I can do the mapping for the 3 floors and have the arrow show properly at the same time. =D

Quib
  #114  
Unread 01-06-2005, 03:36 PM
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just change NPC to MOB and it will change color approprietly....i fixed it already so next one will have him as a mob

ok you guys have at it, its late in germany and i got work tomorrow

Last edited by tonyis3l33t : 01-06-2005 at 03:48 PM.
  #115  
Unread 01-06-2005, 03:51 PM
sunthas sunthas is offline
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Quote:
Originally Posted by Haliken
Thank you Sunthas, also, go with MOBhess, I'm gonna try and keep the naming conventions the same everywhere.

I'm eahded to Stormhold, I have an idea how I can do the mapping for the 3 floors and have the arrow show properly at the same time. =D

Quib
There are actually 4 floors. It hints at it in the Zone list too. The down deep stuff is pretty dangerous areas. I know stormhold pretty well, camped out there as we speak, was playing with Bag UI while camping a mob last night. Trying to word this mod in english for my own understanding.
  • zonename.dds files = actual picture of the map that is displayed on the screen with no text.
  • eq2ui_mainhud_map.xml = master xml file that contains all the points of interests, map file names, and aligns the maps with the YOUAREHERE arrow
  • icon_map3.dds = image of icon-overlays used on the custom maps.

One of the things I'm missing is where the zone name befallen is used in relation to the map stormhold that we use. I would think it would need to be referenced in eq2ui_mainhud_map.xml but I don't see it in there?

Last edited by sunthas : 01-06-2005 at 04:00 PM.
  #116  
Unread 01-06-2005, 03:55 PM
Haliken Haliken is offline
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In Tony's most recent attachment, search for "Befallen" you'll find it. It's in the MapStyles area.

Quib
  #117  
Unread 01-06-2005, 04:00 PM
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the map wont show up when you zone in unless you insert the internal zone name. The internal zone name for stronghold is befallen. Why? prolly cuz in beta/alpha they were going to name in befallen from eq1. Like Haliken said, you tell the map window befallen in the MapStyles thing
  #118  
Unread 01-06-2005, 04:26 PM
Eloa Eloa is offline
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So tony, after playing with old map window a bit, you think we should move our project over to that or stay with what we have?
  #119  
Unread 01-06-2005, 07:25 PM
Haliken Haliken is offline
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Ok, I've sorta got the Stormhold map working. I have the Y values for the zonerect pretty much right, but haven't been able to go far enough east or west to test the X values. I also have a button to switch down to floor 2, but have no idea if it's even barely accurate with the loc arrow.

I want to keep the map selection tab so you can look up info for other zones.

You'll need to extract the two attached (and zipped) files over my previous stuff, as I am not including unchanged files.

Quib

Last edited by Dolby : 01-10-2005 at 04:58 PM. Reason: attachment removed. Cant use some of the included maps. sorry :(
  #120  
Unread 01-06-2005, 08:02 PM
Eloa Eloa is offline
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well since each floor uses the same loc coords, you would have to travel to each side of the map on the floor where it is greatest for that side, and then the only value that changes is the z, which isnt used for the marker anyway. It should be fine as long as you follow that.
  #121  
Unread 01-06-2005, 08:06 PM
sunthas sunthas is offline
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I've got that latest version installed and running. I'll run down to the 2nd floor in a minute and check stuff out. GOOD WORK! What can I do to help more?

Just some notes on it: The map is stretched too far east to west. Or rather the red arrow isn't quite in the right spot. But its close. Also when I go to the 2nd floor and click on the Stormhold II button, that part works great, but when I move my mouse off it and my map window fades a little bit as I have it set to do, Both maps show up overlayed but faded.

The eastern most point I found is at the bottom of the huge spiral staircase that connects II to I. -160.25 x -15.96 x -98.80
Western most point: 120.25 x 5 -96.35 Defiled Keepers Room.

Last edited by sunthas : 01-06-2005 at 08:30 PM.
  #122  
Unread 01-06-2005, 08:24 PM
Haliken Haliken is offline
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"overlayed but faded"
Not sure about this one. I'll see if I can come up with a work around for this, but I had forgotten that this could be an issue.
Edit: I may have solved this problem.

As for the east to west, if you could take a picture at a far east wall and a far west wall and I may be able to adjust the zonerect with that data. Face away from the wall when you take the pic. It's fine to crop down to a pretty small image, I don't need to see that much to make the adjustment.

Quib

P.S. - The trick with the second and third (etc.) floors will be aligning them on top of eachother so that the first floor zonerect positions the loc arrow properly.
  #123  
Unread 01-06-2005, 08:31 PM
sunthas sunthas is offline
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Quote:
Originally Posted by Haliken
As for the east to west, if you could take a picture at a far east wall and a far west wall and I may be able to adjust the zonerect with that data. Face away from the wall when you take the pic. It's fine to crop down to a pretty small image, I don't need to see that much to make the adjustment.
I don't understand. How does this help you?
  #124  
Unread 01-06-2005, 09:31 PM
Haliken Haliken is offline
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The zonerect is largely determined through a guess and check procedure. Based on where your loc indicator is on the map, compared to where it should be, I can change the numbers to correct the disparity. There is no easy equation to generate the zonerect accurately.

Quib

P.S. - You'd be taking pictures of your map, not the wall. Just a clarification.

P.P.S. - Fixed the transparency issue. Get the attached file.
Attached Files
File Type: zip qm_maps_04.zip (14.6 KB, 323 views)

Last edited by Haliken : 01-06-2005 at 10:37 PM.
  #125  
Unread 01-06-2005, 11:51 PM
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Haliken, keep on producing those maps, they are great

ill add icons for floor two of course

going to be off this weekend tho, someone might beat me to it.
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