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Unread 05-09-2005, 05:41 PM
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Rrys Rrys is offline
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Default Modifying existing DDS files?

I've used Diztorded's "How to" to add an object to an existing EQ2MAP dds map file. Specifically the "plank path" in the Peat Bog is missing. I've successfully added it to the map_qey_adv04_bog.dds file. What are your rules/thoughts on the dissemination of such mods? I'm not sure I'm up to creating complete maps, but will continue to bang on the "The Lair of the Necromancer" to at least develop techniques. But adding significant objects (to existing dds map files) such as paths and I'm thinking even impassable areas in some sort of outline format (Nektulos Forest immediately comes to mind) that are beyond POI's are well within my abilities already.

I'm not really looking for credit for changes. But once the new version of the updater is working and the dds files started getting updated, I don't want to "lose" my changes either. And if the changes happen to be useful enough, perhaps they can be added to the baseline by the Team.

Just curious....

As always, Thanks for the greatest of all mapping mods!

Rrys
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File Type: dds map_qey_adv04_bog.dds (128.1 KB, 246 views)
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Unread 05-10-2005, 05:19 AM
droo droo is offline
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I'd like to see some of the maps improved.
Initial maps that could use a bit of a makeover:
Rivervale - additional buildings and some shading to indicate features
Lavastorm - add borders as Nek Forest suggestion
Everfrost - also add borders
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