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  #1  
Unread 05-29-2005, 01:52 PM
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Laffs Laffs is offline
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As sugested by Madhog..

Basicly its a cut down version of Laffs alt etc etc

So using this slot here to develop / test it out.. More info and some screenshots a bit later..

Oks lets get on with it.... Madhog,
I redone the effects window, it should size in every direction correctly now also there should be no "run off" with the icons

Changed spell font in the player window (still not quite happy with this font size either)

Also by the looks of your screenshot in other thread the target window can be reduced in size to line up with hotkey banks... but the player window wont go any smaller.

The zip has the updated files for you to test / comment on
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File Type: zip Laffs_Lite.zip (5.2 KB, 438 views)
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  #2  
Unread 05-29-2005, 04:06 PM
Madhog Madhog is offline
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Raar!

Ok, not sure what difference there is to the group box, it still works, its still smaller and its still fine *giggle*

Effects box is much better, can adjust length and it retains its graphics. Nice! Id still like to see a vertical version...

Been thinking about the layout of the bottom, I wasnt sure you could slice enough off the player box to allow the lot to be shrunk, so, Ive rearranged the layout, putting 2 hotbars on the top right (screeny attached). I used Perds like this for a long time tbh and its easy to use like this. This leaves me with the problem of the start button.

Options for this seem to be to:

1. Shrink the width of the various elements on the top so it can fit in the top.

2. Put the start button on one of the other elements. This seems to be most sensible, in fact, dare I suggest that we lose the paper doll and put it there? *giggle*. I seriously like this idea. My suggestion would be to put the start button here along with either icons or text for Shd on, Shd Off, Bags, Notes and harvest. Ive seen it done with icons which would take up less space than text.

I dont know if you noticed but I am using the default inventory, I just prefer that view, I find just the boxes confusing.
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  #3  
Unread 05-29-2005, 04:13 PM
Madhog Madhog is offline
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Doh Im a dumb ass, I even read your post too.

Yes the text in the player window looks better, well it looks ok to me. I dont have any skills as a ranger that take up much room tho hehe.

Yes the effects box can resize up and down *blush* Actually now Ive just seen the effects vertically, I hate it, its much better horizontal and along the top of the chat box etc, tho, I can see times when Id want it vertically *ahem*. Yes, I like the mod to this element now and it works fine, Ive cast 4 buffs and resized it all kindsa ways, the icons seem to stack correctly which ever way you stretch it, nice work!

Implied target box same shape and height as this in horizontal mode would be fab!

Btw other place you can use to add start button, icons, etc is the 2nd layer of the clock as its possible to display that and have a 3rd row of hotbars along the top, this fits nicely too.
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  #4  
Unread 05-29-2005, 06:35 PM
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Laffs Laffs is offline
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Lol slow down.....

Oks there is a trick with the damn effects box you only need to set the 1st effects position then they all snap to the window size after that no matter what .. Damn things but in this version it works well

Imp target same size... Oks but you do know the bars are going to be... Oh hang on.. yeh I can size that down np and have the same style

With the spell name stuff over the player name ... dump all your bags in bank and fill up your 6 Inv slots and go harvest somthing to get an overflow and then have a look at the text on display and tell me if its ok or not (please) Or even equip somthing thats not attuned .. that should cause the text to go into 2 lines

The start button where the paperdoll is sounds like the best bet me... also room for those 3 buttons in there nicely...

Havent looked at your SS as yet.... Just poped in here during a bit game downtime for bud to catch up with a quest lol

Also I am starting to like this as well, made a few changes to the standard variations also .. but will put them in 'alt' folders when done I guess

Expect an update tomorrow somtime



*EDIT*
Sorry just had quick look at the SS ... OMG hotbars up there yups a real pain in the aspectus... Gotta try and shrink target window rather i thinks.. Player cant shrink as the maintained wouldnt pull up far enough to display all 30 icons if needed to.
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Last edited by Laffs : 05-29-2005 at 06:38 PM.
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  #5  
Unread 05-29-2005, 11:39 PM
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dc_roenfanz dc_roenfanz is offline
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1) In order to install Laffs Lite, do I need a previous install of Laffs Tyejae?
2) Where are the effects for the groupmembers?
(not asking those questions for myself, but for everyone )

Not necessarily for Laffs Lite alone:
1) Loose the paperdoll That thing is so small you can't even discern what it is anyway. I'd rather see the "alt" startbutton in that spot anyway.
2) make the experience bar look like the others. Not super important.
3) Reskin ger's HO to look more like your version of TyeJae. That black marble doesnt go well.
4) Create an alt group window that doesnt have that " ,,,,/''''' " look to it.
5) Make startbutton 3/4 size if its not already.
Start button extra essentials: Notes & Harvest. Bags are unnecessary, unless that also opens bank bags (when interacting with bank) Shd's not needed (for me)
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  #6  
Unread 05-30-2005, 03:25 AM
Madhog Madhog is offline
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Sorry Laffs was just tryin to be helpful *giggle*

Fanz - Erm its based on LAFFSV8, with the modifications done in this thread and from the other thread. If you got LAFFSV8 then copied in the UI files I posted, then copied in Laffs latest mods to them, you should be close to where we are heh. I cant copy up my whole UI folder cos theres a limit of file size here
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  #7  
Unread 05-31-2005, 03:26 AM
Madhog Madhog is offline
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Ok, what I thought was, and I dont know if its possible...

When you use only 2 hotbars bottom right, you get a small gap above in relation to the other elements. Is it possible to do another element that would fit there and put on it say, bag open, map, notes in text or icon format?

If possible I would have thought it could be used to fill in that gap as text could be sized to make sure a rectangle box wouldnt be too high.

Just a thought!
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  #8  
Unread 05-31-2005, 04:30 AM
adamscott255 adamscott255 is offline
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i suppose its all about taste of placement

bets bet i think, is to skin the whole thing with a standard texture, not just a plain boring colour but yes a texture, but one that doesnt really affect where you put things.

every1 is always going to have a different idea of where they want things, its so versitile at the moment as it is, there are 3 of us who already have our own arangements as we can see in the screenshots.

the idea of having all sections resizable is a great idea cos then we can all have our own setups, thats what makes this UI "THE BEST" cos nomater where u put things, it always looks solid and nothing looks out of place!
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Unread 05-31-2005, 04:35 AM
adamscott255 adamscott255 is offline
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oh and another thing. ill put 2 screen shots if i get the chance, as i come across a cool idea which was actually a fault of the letterbox always reverting to the standard hight.

it made the stats at the top left only 1 bar, but when u put your mouse over it, the money section on the second bar faded in, which in affect was like a mouseover style. as in it was set to "frame" (i think) but it was showing "none", u get me?????
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  #10  
Unread 05-31-2005, 05:35 AM
Madhog Madhog is offline
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Erm the last thing Laffs is likely to do is to skin it, I was teasing him, its the hardest part hehe.

I might have a look myself tbh, if I can figure out which parts are used to affect the UI, I am ashamed to admit Im an advanced Photoshop User and I have the dds plugin

Laffs just thought, you notice that the > part on the right edge of the exp bar is cut off? I havent put my start button element over it, its just missing!!
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  #11  
Unread 05-31-2005, 06:06 AM
adamscott255 adamscott255 is offline
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Quote:
Originally Posted by Madhog
Laffs just thought, you notice that the > part on the right edge of the exp bar is cut off? I havent put my start button element over it, its just missing!!
im not sure which bit u mean?
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  #12  
Unread 06-25-2005, 12:00 AM
Kilim Kilim is offline
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Where can I get that?
I do need at least 3-4 windows and I have no issues rearranging stuff
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  #13  
Unread 06-25-2005, 12:50 AM
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Quote:
Originally Posted by Kilim
Where can I get that?
I do need at least 3-4 windows and I have no issues rearranging stuff
Generic UI Settings File
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  #14  
Unread 06-25-2005, 05:43 PM
Kilim Kilim is offline
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That works great on saving the chat windows

But I did notice an issue with it on using this UI set.
The Coins in the XP box is not showing and also the Target box.
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  #15  
Unread 06-25-2005, 07:59 PM
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Maybe you had your monitor view at a strange angle and the coin page and the target window fell off onto the floor ?

If you cant find them down there try and toggle at+t and then right click on the exp window and change the view to 'frame'

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  #16  
Unread 06-25-2005, 09:55 PM
Kilim Kilim is offline
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I cleaned up my whole desk area and even used a clean bag for my vacuum cleaning it up to try and find it.

What did work was doing that 'alt+t' and putting the exp frame to view 'frame and title'.
Now I can have my extra chat window
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  #17  
Unread 06-26-2005, 06:07 AM
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Quote:
Originally Posted by Kilim
That works great on saving the chat windows

But I did notice an issue with it on using this UI set.
The Coins in the XP box is not showing and also the Target box.
it prolly turned the titlebars off or something, you have to turn them back on

edit: laffs beat me to it
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