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  #1  
Unread 01-21-2011, 08:03 PM
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Default Cure Finder -- usefulness?

Last night while modding I thought about an idea for a mod for healers in which they could bind a command to a normal macro on their hotbars (ie: /show_window Custom.CureFinder)

This command would trigger a "Cure Finder" utility which could either search just the group or the entire raid for any curable effects and cure the first one it finds (if any exist). Each time you press the button it would go through and do its job to find the next cure and cast it. It would be a fully "manual" process in that it would only be casting 1 cure at a time.

I'm looking for feedback on this idea and if anyone thinks this could be useful. Options could be for toggling Cure Curse on/off, and setting it to cure the just group or entire raid.

Thoughts?
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  #2  
Unread 01-21-2011, 08:24 PM
TalTal TalTal is offline
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Quote:
Originally Posted by Drumstix42 View Post
Last night while modding I thought about an idea for a mod for healers in which they could bind a command to a normal macro on their hotbars (ie: /show_window Custom.CureFinder)

This command would trigger a "Cure Finder" utility which could either search just the group or the entire raid for any curable effects and cure the first one it finds (if any exist). Each time you press the button it would go through and do its job to find the next cure and cast it. It would be a fully "manual" process in that it would only be casting 1 cure at a time.

I'm looking for feedback on this idea and if anyone thinks this could be useful. Options could be for toggling Cure Curse on/off, and setting it to cure the just group or entire raid.

Thoughts?
I'd use it

Silat
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  #3  
Unread 01-21-2011, 09:08 PM
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This sounds very promising, one of the issues with cures i have ran into is when you have a pet class tank (necro for example) knowing when it needs to be cure.

As I play healers (defiler, mystic, warden) cures are very helpful for me

+1
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  #4  
Unread 01-21-2011, 10:47 PM
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I have a feeling they're going to add DynamicData and visualization of pets needing cures next expansion.

I'm going to work on this project and see how it works. I'll only be able to test it slightly myself, so I'll make a public beta of it and see how it works for others. Keep an eye out for an upload.
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  #5  
Unread 01-22-2011, 04:23 AM
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Let me know if you need testing help, I can help as much as I can.
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  #6  
Unread 01-22-2011, 08:39 AM
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I have an initial working beta code finished. It needs some external testing, as I was only able to test it in a small group and 2 person raid
The mod, upon being triggered, will search each detriment type on each group/raid member starting at the top and working down. By default curses are skipped, but can be enabled in the options window. Options allow searching for just group, the whole raid, or both subsequently.

Currently this is only setup for Cure and Cure Curse. Not currently modifiable easily



Nothing is required to make the mod work, except to make a macro and trigger the code for something to cure:
/show_window Custom.DrumsUI_CF



Each time this macro is pressed, it will attempt to find something to cure. Or do nothing if no detrimentals are found.


Zip is attached. Just unzip to your custom UI folder.
Update your eq2ui_custom.xml to include these 2 lines:
Code:
<include>DrumsUI/CureFinder/DrumsUI_CF.xml</include>
<include>DrumsUI/CureFinder/DrumsUI_CF_Settings.xml</include>

These are the in-game modifiable options:

They save between sessions, and are character independent.

To access them:
/show_window Custom.DrumsUI_CF_Settings
Attached Thumbnails
Click image for larger version

Name:	curefinder_ingame1.png
Views:	4292
Size:	71.1 KB
ID:	7659  Click image for larger version

Name:	curefinder_setup.png
Views:	4339
Size:	29.6 KB
ID:	7657  
Attached Files
File Type: zip DrumsUI_CureFinder_beta2.zip (2.8 KB, 889 views)
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Last edited by Drumstix42 : 01-23-2011 at 05:19 AM.
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  #7  
Unread 05-19-2016, 12:37 PM
Idevilny Idevilny is offline
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Default Using for darq

So I was wondering if you are able to use the cure finder with using DarqUi because it doesn't seem to work with the zip file
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  #8  
Unread 05-20-2016, 12:41 PM
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The zipfile above is pretty out of date I think with fixes or changes. I'm not sure if there is an easy way to just grab what you need. It's been too long since I've actively used or worked on it to recommend instruction.
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