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  #26  
Unread 12-01-2005, 01:27 AM
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If i do everything correctly and the graphics look good this should be a damn good ui, the only problem is not ever single ui window will be like this, night
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  #27  
Unread 12-01-2005, 01:32 AM
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Do me a favor answer me this .. how do i get to see the graphics I want into the uibuilder ?
For example:

How do i make the builder allow me to see the brickwall graphics ?
What steps do i take ?
Place the brickwall graphic where? In my new UI ?
What do I do inside the builder to make them appear ?
Please this is driving me crazy.
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  #28  
Unread 12-01-2005, 01:35 AM
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do you have aim or msn,its easier to say on one of those
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  #29  
Unread 12-01-2005, 01:39 AM
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whats your contact name?

Last edited by banehavoc : 12-01-2005 at 01:42 AM.
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  #30  
Unread 12-01-2005, 01:43 AM
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Well, I have to make something like _FetishStyleSamples.xml and _FetishStyle.xml. I wonder, if I should replace letterboxframe for the brickwall, that's probably what i'll have to do, unless you want the brickwall to be usermoveable, I could probably hook something up with that.
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  #31  
Unread 12-01-2005, 01:43 AM
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msn: [email protected] aim: iNnOcEnT0974
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  #32  
Unread 12-01-2005, 01:45 AM
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my contact is [email protected]
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  #33  
Unread 12-01-2005, 01:46 AM
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OK i got you added.
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  #34  
Unread 12-01-2005, 02:02 AM
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this is a basic window graphic for all the other windows may help.
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File Type: zip window_etc.zip (251.0 KB, 571 views)
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  #35  
Unread 12-01-2005, 08:23 AM
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Ok, you done with those graphics? so i can make a ui out of them, you would have to show me how to make it, just like the chat window. I like the tab graphics on this one better then the chat one, it might look better too...
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Last edited by dragowulf : 12-01-2005 at 08:25 AM.
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  #36  
Unread 12-01-2005, 02:14 PM
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Sorry got a darn cold not feeling real clear headed but i did manage to find out my problem my ui builder was out of date lol.

ok anyway , i had to rebuild brickwall. its done, graphics were very blurry cleaned them up and fixed some transparence issues. this new one comes in 3 pieces, left , right and the little piece is a filler between the 2 so in the builder make 3 items. add the data to them , only user moveable. not scaleable. they are for 1600x1200 later when we are done I will make ones for different resolutions.

If I make a window complete can you use it in the builder or do you need it in pieces like the ones I have made already ?

Making new windows file for you to use that will be a skin for all the windows that way you will only need one resource file.I am gonna take off the shadows thats whats causing the problems. Will take me a bit to get them done though. Brickwall is done though so if you want you can get it done with data attached and post it back here so i can see how it works .

I am stil learning this how this UI is different from wow..heh anyway goodluck.
I'll get them up as soon as I can. scrap all the other ones except the latest brickwall.Im on MSN if you need me.

Last edited by banehavoc : 12-01-2005 at 02:36 PM.
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  #37  
Unread 12-01-2005, 06:19 PM
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Make the brickwall in 1280x1024,most people use that
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  #38  
Unread 12-01-2005, 11:50 PM
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here are the new window frames, slider, checkboxes, money frame, page buttons, tabs, and backgrounds. also the exaple is for reference so you can understand the feeling all the windows will share.
Ill still need to do the bubble graphics icons, such as a book icon for the skills, and a flexed arm for stats..
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File Type: zip window_and_example.zip (320.6 KB, 602 views)
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  #39  
Unread 12-02-2005, 01:08 AM
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main chat window example.
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File Type: zip mainchat.zip (22.4 KB, 584 views)
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  #40  
Unread 12-02-2005, 01:29 AM
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slider channel dds file
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File Type: zip sliderchannel.zip (15.2 KB, 580 views)
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  #41  
Unread 12-02-2005, 07:54 AM
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Hold off on doing any work on this UI till I get all the graphics done. I want to remove all the shadows I can , everything needs to go on alpha background so will take me afew to get them all done. I realized whats causing the problems. Let me make remake the main chat one more time lol.
Then ill send you a folder with proper structure. Like

Images/mainchat/background.dds
images/Mainchat/border.dds
Images/Mainchat/Buttons.dds

those are just easier I think and I can't work from 2 pallets so I need to put all my stuff together, then organize my files so I can edit them faster.This may be a slow start but if i don't do this right it will be a pain to support this later, If they make any changes to the UI.

sorry for the delay give me a day or so to get organized then we will start again..thanks.
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  #42  
Unread 12-02-2005, 06:58 PM
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alright plus I have a problem, ok when you made the scrollbar not only did the gold thing need to be by itself, so did the frame and the thing you use to scroll, that redish pink thing, ya that needs to be a constant color, not all differant colors because when it stretches it looks all weird, because it need to be 3 parts, like the frame and the gold thing in the scrollbar frame
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  #43  
Unread 12-02-2005, 11:25 PM
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that channel slider button is not meant to be stretched,it's just a small dot .
Ill get those together soon as I can. all the sliders use the same graphic, horizontal as well as vertical.Ill get them on seperate pallets and try to write up a help file for them let me get these all on seperate pallets.

I built these from a single graphic then I have to dissamble them into segments so you can fram them. once I get a format up and together Ill pack them all and post them for you. If we are doing the whole UI and we want uniformity Ill need to skin the entire UI so everything will fit together.
Remember I am a rookie at this hehe.
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  #44  
Unread 12-03-2005, 05:22 AM
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Player window.
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File Type: zip Player.zip (104.2 KB, 561 views)
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  #45  
Unread 12-03-2005, 03:35 PM
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ok i get it now, sorry to trouble you with brickwall but this is what you should do to make it A LOT easier for me to do it, cut every single window part such as chat, player, heroic,buffs
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  #46  
Unread 12-05-2005, 08:47 AM
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Just wanted to let everyone know that might be interested in this UI progress is coming along nicely , Draco has taken the time to go through many problems I was having learning this BUIlder but now that i got the hang of it got the files done that were needed for the graphics , only a few backgrounds and final buttons left to do. all the conversions are done.

There may possible be 2 types of this UI heavy and light not sure how mucvh time I can commit but when I am done I will release all rights for anyone who wishes to improve upon it. All thge graphics have been taken from interfaces from across multiple platforms WC3 , WoW, Screenshots, and many other places. There are many custom graphics, load screens etc.. also all the colors are very closely matched to WC3, and WOW. Greys, Silvers, and Golds are overlayed , and lots of black hehe.

I love WOW but after seeing that it just didnt compare to EQ after being lv 60 for over 10 months and nothing to do I got into modding Ive always played EQ nothing compares to it. But wow got me hooked with all the brigh colors. I know many will poke fun at it but hey it's a game right I should have what I want so here i am trying to merge the two , stay tuned to see if I can pull this off haha !

Soon I will have pics up and I hope to have a working beta by next weekend if I can fit the time in for it.If not the following weekend for sure. Alos my custom sound files clock in over 100 megs so I will probbably have to find someone to host those.
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  #47  
Unread 12-05-2005, 11:10 AM
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This UI looks great! Will it be usable on varied resolutions without distortion? I use 1920x1200 WideScreen and have been looking for a UI full of graphics. The one I use now is awesome, but a little bit on the plain side for looks.

There's a lot of really neat stuff you can include like all the extra information, etc... that other UI Authors are including in their UIs.
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  #48  
Unread 12-05-2005, 11:51 AM
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I am doing my best to make all the windows stretch some windows that cant stretch will be locked but they will scale to fit your screen , I am still trying to figure out this UI builder. I have most of the graphics done but placing them into the game is proving difficult. if I figure this out that will be one of the first resolutions after 1600X1200, then the common ones at lower res.

I am trying .. will be a little while still learning this neat tool.
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  #49  
Unread 12-05-2005, 02:11 PM
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Yes, with the different resolutions, and two differant people working on this,( 1 working on Graphics, other working on putting the UI together), it proves hard, but two differant minds at work can make a huge difference. I am working on putting all the graphics in one, sorta like FetishWidgets, and putting the UI in place, and he and his wife are working on the graphics, and sounds. EVERY single window is going to be changed. The Brickwall will be difficult in all resolutions, but I beleive it can be done, stretched or not stretched. I have no estimate when we shall be done.
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Last edited by dragowulf : 12-05-2005 at 02:24 PM.
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  #50  
Unread 12-06-2005, 12:09 AM
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Here are the raw files that I will be using to make the UI , some are not quite right yet as they need some more added but the UI will draw its info from these images.
Attached Files
File Type: zip Backgrounds.zip (882.4 KB, 601 views)
File Type: zip Buttons.zip (82.7 KB, 573 views)
File Type: zip Icons.zip (152.7 KB, 558 views)
File Type: zip Frames.zip (1.16 MB, 547 views)
File Type: zip Objects.zip (135.6 KB, 576 views)
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