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Unread 05-22-2010, 09:15 PM
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Default [added] Library of Erudin

I've tested this myself in game and it works for me. I'd like a confirmation if anyone wouldn't mind...

jpgs are on post 20 http://www.eq2interface.com/forums/s...6&postcount=20

Code:
<ImageStyle Name="exp06_dun_erudin_library_0" displayname="Library of Erudin (Basement)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="-29" heightmax="-6">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_0.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_1" displayname="Library of Erudin (First Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="-5" heightmax="28">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_1.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_2" displayname="Library of Erudin (Second Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="29" heightmax="89">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_2.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_3" displayname="Library of Erudin (Third Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="90" heightmax="100">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_3.dds" SourceRect="0,0,740,540" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_library_4" displayname="Library of Erudin (Fourth Floor)" menugroup="Odus" zonerect="-128, -269, 288, 34" heightmin="101" heightmax="160">
<ImageFrame Source="images/maps/map_exp06_dun_erudin_library_4.dds" SourceRect="0,0,740,540" />
</ImageStyle>
Attached Files
File Type: dds map_exp06_dun_erudin_library_0.dds (195.2 KB, 483 views)
File Type: dds map_exp06_dun_erudin_library_1.dds (195.2 KB, 441 views)
File Type: dds map_exp06_dun_erudin_library_2.dds (195.2 KB, 451 views)
File Type: dds map_exp06_dun_erudin_library_3.dds (195.2 KB, 412 views)
File Type: dds map_exp06_dun_erudin_library_4.dds (195.2 KB, 411 views)
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Last edited by tonyis3l33t : 05-30-2010 at 05:53 AM. Reason: fixed xml
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Unread 05-22-2010, 09:17 PM
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WB tony! 'bout time
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Unread 05-23-2010, 12:47 PM
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thx Drumstix42 =)
heres a progress report
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Last edited by tonyis3l33t : 05-29-2010 at 10:23 PM.
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Unread 05-23-2010, 02:01 PM
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Looking good so far, welcome back to EQ2 =)
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Unread 05-24-2010, 10:57 AM
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Nice job. You have inspired me to finish the Palace map.
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Unread 05-26-2010, 04:24 PM
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Anyone have any guidance on maps bigger than the old 436x506?
If i can make a bigger map with more prettiness id definitely like to do it...
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Unread 05-26-2010, 05:04 PM
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http://www.eq2interface.com/download...orderless.html

looks like its 1600x1200?? or was this created to help cutting out zones with several maps required?
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Unread 05-26-2010, 05:18 PM
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We like to keep the size down but if its a really large zone then by all means use the larger format.

BTW SaintPeter made a really good guide/ref now for map creation. http://maps.eq2interface.com/index.p...aptutorial&p=1
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Unread 05-26-2010, 05:40 PM
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Hey Dolby =)

ok so just increments of 512? ill keep it as small as possible without screwing up the textures/lines/whatnot.


that guide rocks, it was a great refresher course for me. and the mapper2 program is equally awesome in it's automation!
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Unread 05-26-2010, 08:58 PM
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Quote:
Originally Posted by tonyis3l33t View Post
ok so just increments of 512?
no, as long as each side is divisible by 4 it's a valid dimension
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Unread 05-26-2010, 09:55 PM
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okay thanks.

can anyone try this out for me sometime soon? im going to bed =)
i dont have the internal name, so the image will have to be renamed as well as the ?? in the code below...thanks if anyone gets to this...
The max height and min height will likely need adjustments as well. I can provide more info if needed
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Last edited by tonyis3l33t : 05-29-2010 at 10:24 PM.
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Unread 05-27-2010, 06:15 PM
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dang...no more fanatics out there anymore i guess? =)
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Unread 05-27-2010, 06:20 PM
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i've been informed there is a missing hidden area on the top floor...so i'll be getting a group soon to get the /loc for it

thanks akikaze
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Unread 05-27-2010, 06:37 PM
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Looking good Tony! Its easy to miss the hidden area.

btw this is really a fun zone. Always go in just to clear for book on epic repercussions and then end up doing the entire zone.
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Unread 05-27-2010, 06:41 PM
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Regarding the map lots of wasted space, in particular on the first and third one. Best slim them down some when you're done.
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Unread 05-27-2010, 07:04 PM
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yea i had them so it would kinda pass between them without jumping around...if you show all three layers its just inside the edges. i guess if it looks too weird ill trim it down tho...maybe ill do that show-it-but-grey-it-out technique

i agree, fun zone =)
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Last edited by tonyis3l33t : 05-27-2010 at 07:08 PM.
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Unread 05-27-2010, 07:09 PM
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Hehe, I was gonna test it out, but I'll wait for some more fixes/changes.
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Unread 05-27-2010, 07:21 PM
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i was concerned with the heightmin/max...i think it'll need some adjusting. i doubt (and hope) adding the hidden area wont mess with the size of the map
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Unread 05-29-2010, 11:52 AM
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map heights
0 -29, -6
1 -5, 28
2 29, 89
3 90, 100
4 101, 160

UL:118.37, -260.84 LR:-279.52,30.06

You'll have to rename the dds to map_exp06_loe_x.dds
I forgot how to get the map style name so that'll need changed too
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Last edited by tonyis3l33t : 05-29-2010 at 10:55 PM. Reason: numbers
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Unread 05-29-2010, 11:53 AM
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im too sick of the map after making it to do all the CODE and renaming of the files to the internal name, etc....someone give me a hand please ><
Attached Thumbnails
Click image for larger version

Name:	loe_0.jpg
Views:	495
Size:	75.4 KB
ID:	7284  Click image for larger version

Name:	loe_1.jpg
Views:	545
Size:	81.5 KB
ID:	7285  Click image for larger version

Name:	loe_2.jpg
Views:	522
Size:	85.1 KB
ID:	7286  Click image for larger version

Name:	loe_3.jpg
Views:	510
Size:	74.3 KB
ID:	7287  Click image for larger version

Name:	loe_4.jpg
Views:	480
Size:	69.1 KB
ID:	7288  

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Last edited by tonyis3l33t : 05-29-2010 at 11:55 AM. Reason: edited
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Unread 05-29-2010, 12:55 PM
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Quote:
Originally Posted by tonyis3l33t View Post
im too sick of the map after making it to do all the CODE and renaming of the files to the internal name, etc....someone give me a hand please ><
You should have the CODE in your own files anyway from testing it. If it's not tested, someone go test it.

We do not need specific file names, either, as long as the image names line up with whatever you have in the XML it works, they get automatically renamed on the server anyway. We do not need a separate .jpg submission, either, btw.
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Unread 05-29-2010, 11:36 PM
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please check first post...ready for use
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Unread 05-30-2010, 06:45 AM
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Nice, all added to the updater. Note that I had to modifiy the heightmin/heightmax values since you had left gaps between each level.

PS: Our new server code auto-generates the jpgs from the dds.
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Unread 05-30-2010, 06:52 AM
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thanks gm9 =)
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