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  #1  
Unread 11-18-2012, 08:01 PM
tknarr's Avatar
tknarr tknarr is offline
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Default ProfitUI crafting window

I've got what I think is a working ProfitUI default tradeskill window. I'm posting it here for Papabard and others to look at and test. I haven't tried the experimentation tab yet, I don't have any crafters with that skill (working on getting it on my armorer). Regular crafting seems to work right though. I'd be particularly interested in the experiment window's behavior and whether there's any odd positioning or overlap if you resize the window. I did add one new behavior: when you use the left-arrow and right-arrow to switch between single-pane and dual-pane, it now resets the width in the process so you don't have to drag the window wider to see the second pane.

Note that this is Profit's default variant with the 2 panes, it's not based on the default UI's window.
Attached Files
File Type: xml eq2ui_tradeskills.xml (71.1 KB, 438 views)
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  #2  
Unread 11-18-2012, 08:30 PM
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Papabard Papabard is offline
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Works good so far. No expermentation toons right now or I would test that as well.

Thanks btw been waiting and was about to dabble again
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  #3  
Unread 11-20-2012, 04:19 PM
Rasaraja Rasaraja is offline
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Default Experiment pane is there but cannot begin the experiment

Hello,

The experiment pane appears to need a "Begin" button to start the process.

Otherwise - it's looking good. Thanks for maintaining a great UI.
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Unread 11-20-2012, 05:42 PM
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tknarr tknarr is offline
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Quote:
Originally Posted by Rasaraja View Post
Hello,

The experiment pane appears to need a "Begin" button to start the process.

Otherwise - it's looking good. Thanks for maintaining a great UI.
Thanks, I'll take a look at it. I just got a crafter able to do experimentation, so this'll be the first I could actually use that window.
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Unread 11-21-2012, 02:22 AM
Swelter Swelter is offline
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Experimentation does not work at all. The first time I tried it hitting the "experiment" button merely reset the wanted effects to none. So I logged out to see if updating profit would bring me some joy. When I went back in there wasn't an "experiment" button at all. I would really like to improve my Fabled/Mastercrafted chest piece... Kind of soonish if that were at all possible.
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  #6  
Unread 11-21-2012, 10:57 AM
raveneye_pl raveneye_pl is offline
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Crafted on a few toons, works fine.

Indeed the Experimentation tab is lacking the begin button. Tried a workaround, but the in game command /begintsexperiment didn't do the trick for me either.
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