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  #1  
Unread 02-13-2006, 02:07 AM
Krull Krull is offline
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Exclamation Support thread for my Mods/Patches

For a list of my mods/patches Click Here!

Feel free to post bugs & requests/ideas here concerning any of my work.

*** Note that while I appreciate requests and ideas for my work I can not guarantee that I will be able to fulfill them. ***

Bugs and support issues I will do my best to try and resolve asap however!

[This is a temporary starter for the thread, I will update it with more info on my mods and ideas etc later...]
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Unread 02-13-2006, 02:09 AM
Krull Krull is offline
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Post Change Log & Known Issues

NOTE: This is a support thread for ALL my mods, please reference which specific mod you are referring to when asking for help.

Last edited by Krull : 01-15-2007 at 06:08 AM.
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Unread 02-13-2006, 02:09 AM
Krull Krull is offline
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Post Future Projects & Works in Progress

Reserved for future use...
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  #4  
Unread 04-23-2006, 07:18 AM
hiroprotagonist hiroprotagonist is offline
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Ok, so I just updated to ProfitReborn 2.3 ....I copied over all my settings for the startbutton EXCEPT the journals, clock and compass xml's. Now when i hit coin (i dont use this often so its just a 'what did I do wrong' rather than an omg thing) on the start button, all i get is the scales...no weight, no coin amount, just the scales. What did I do wrong or what do I need to add to get it back?
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  #5  
Unread 04-23-2006, 08:07 AM
hiroprotagonist hiroprotagonist is offline
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One more question for you also, as I love your mod and cant seem to get enough Are you going to be updating it again at all? What with the unequip button now doing nothing at all, maybe a revamp is in order to slim it up a bit maybe?

Using the mod with Profit I have noticed another interesting little glitch (?) where the startbutton seems always on top, yet the rest of the mod is hidden when, say opening the quest journal over the top of it. IE, I open my quest journal, and the start button pops right thru, just the start, not the full mod...any clue?
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  #6  
Unread 04-24-2006, 12:59 AM
Krull Krull is offline
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Default Command Center Startbutton

Ok you need Mahonri's_elements.dds in the images folder (assuming you do since you said you can see the scales), you need eq2ui_journals_coinweight.xml file in your ui folder (will assume you have this as well as since clicking the button did bring up the window even though it was not complete), and if you do not want to use the included eq2ui_journals.xml then you need to manually edit the version you have in your ui folder and add this line with the others:

<include>eq2ui_journals_coinweight.xml</include>

Also you should add this line to the same xml file or the button to bring up the infocenter will not work:

<include>eq2ui_journals_infocenter.xml</include>

As far as the startbutton goes technically that is not a glitch, that is part of the way eq2 startbutton works (it is flagged as "always on top").

To answer the question about updates: I do want to get back to work on some changes and ideas I have for the mod but have been too busy (both real life and in game lol) to dedicate much time to playing around with the ui stuff. I will see if I can spare some time and crank out a new update in the near future though.
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  #7  
Unread 09-06-2006, 01:27 PM
NiteWolfe NiteWolfe is offline
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Default Command center V2 is broke as of LU 27

sure hope a fix is in the making.. out of all the mods i like this one the best, the quicks change preformance settings are goingto be hard to live without.

many thanks for a awsome MOD
Wolfe
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  #8  
Unread 09-06-2006, 05:07 PM
Krull Krull is offline
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Default All my Startbutton Mods - Broken as of 9/6 (GU27 Patch)

GU27 patch today has broke compatibility with my startbutton mods and I will be looking into it. I will update the download(s) and this post when I have more info or a fix.
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  #9  
Unread 09-06-2006, 10:32 PM
MajBoothroyd MajBoothroyd is offline
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For what little it's worth, disabling eq2ui_mainhud_startbutton.xml makes the game start up without crashing, however after that if you type in;
/show_window Journals.Inventory - The game will crash. So I'm guessing it starts there.

One more thing I noticed which may help. On the Inventory window wherein you'll find all your slots for your equipment a stats button and the paper-doll image of your character - that paper-doll image no longer functions. Its just empty Grey space.
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  #10  
Unread 09-08-2006, 12:31 AM
Krull Krull is offline
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Quote:
Originally Posted by MajBoothroyd
For what little it's worth, disabling eq2ui_mainhud_startbutton.xml makes the game start up without crashing, however after that if you type in;
/show_window Journals.Inventory - The game will crash. So I'm guessing it starts there.

One more thing I noticed which may help. On the Inventory window wherein you'll find all your slots for your equipment a stats button and the paper-doll image of your character - that paper-doll image no longer functions. Its just empty Grey space.
Inventory Window/Paperdoll is the eq2ui_inventory_inventory.xml file (not part of my mod) and it was changed in the last update which is why you are not seeing the paperdoll and just the grey space. I believe Goldi has released a GU27 patch that includes a fixed inventory file that you might try.

On a seperate note I have applied the neccessary changes to my mods to be compatible with GU27 (currently Fetish and standalone command center v2 versions, v1 has not been fixed/updated yet).
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Last edited by Krull : 09-08-2006 at 02:48 AM.
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  #11  
Unread 09-08-2006, 08:01 AM
MajBoothroyd MajBoothroyd is offline
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Awesome deal. It worked like a charm, I got my command console back. (Oh how I missed it.) *hugs it tightly* Thanks for all your hard work.

No luck with the Persona/Inventory screen update - still grey. I'm sure it'll get worked out eventually. Thanks again.
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  #12  
Unread 01-04-2007, 04:35 PM
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Nitrius Nitrius is offline
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For the fetish command center, would it be possible to include the start button? the buttons with all the options which has "EQII" on it?
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  #13  
Unread 01-05-2007, 12:19 PM
Krull Krull is offline
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Quote:
Originally Posted by ToxicMan
For the fetish command center, would it be possible to include the start button? the buttons with all the options which has "EQII" on it?
The Fetish startbutton is still there (if your not seeing it you may need to press alt + ~ keys), but I purposely seperated the Fetish version from being tied to the startbutton (other than having the command in the startbutton to auto load it) if that was your question.

I have no plans to integrate them into each other again. There was a couple reasons that this made more sense as well as better compatibility with Fetish.
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Last edited by Krull : 01-05-2007 at 12:28 PM.
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  #14  
Unread 01-05-2007, 03:01 PM
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Nitrius Nitrius is offline
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Was hoping for a integration of the startbutton into the command center yes, but of course if thats no go, its okay.

Anyway i love the command center its a nice little thingy =) keep the good work up!
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  #15  
Unread 01-14-2007, 02:42 PM
voide voide is offline
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Default customizing

Hi,
Love this mod, however, I have a couple irks with it.

I want the sliders and presets to be open by default. Could you tell me how to do this please?

Also, is there a way to change the names of the custom video settings? Like, instead of "Harvest", I want to rename it "City".

Also, you have given alot of info on how to change the default settings for the sound sliders - how about setting a custom default for the shader slider? I don't like it maxed out right when I log in, would prefer to have it on the low side. How would I do this?

Thanks!
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  #16  
Unread 01-15-2007, 01:55 AM
Krull Krull is offline
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Quote:
Originally Posted by voide
Hi,
Love this mod, however, I have a couple irks with it.

I want the sliders and presets to be open by default. Could you tell me how to do this please?

Also, is there a way to change the names of the custom video settings? Like, instead of "Harvest", I want to rename it "City".

Also, you have given alot of info on how to change the default settings for the sound sliders - how about setting a custom default for the shader slider? I don't like it maxed out right when I log in, would prefer to have it on the low side. How would I do this?

Thanks!
I made a startbutton xml file you can download attached here in this post that has the shader set to 30, the Harvest label renamed to City, and it "should" load expanded instead of compacted. This is assuming you are using the standalone mod and not the fetish version since you did not mention exactly which you were using (if you are using the fetish version do not download/install this file attached).

Now to setup shader value to the way you want, in notepad open Startbutton xml and search for the following code:

<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="30.000" Location="62,0" Name="Shader" OnHide="Text=(r_fast_layer_min_distance) visible=true" ScrollExtent="30,30" Size="30,16" TextAlignment="Right">30.000</Text>
<Sliderbar Location="3,15" LowerLimit="-1" Name="ShaderSlider" OnChange="Parent.Shader.text=(r_fast_layer_min_distance) r_fast_layer_min_distance=(Value*15) r_fast_layer_min_distance=(Value*15)" r_fast_layer_min_distance="30.000" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="2"/>

The parts that require editing are LocalText="30.000" as well as this part TextAlignment="Right">30.000</Text> and then this part r_fast_layer_min_distance="30.000" and lastly the Value="2"/>

The way it works is the shader value will be whatever you have in the Value="numberhere" multiplied by 15. So you can see how it comes up with the 30 value (value = 2 multiplied by 15 which of course is 30). The other numbers mentioned you would want to change so they match whatever you value is after multiplying it by 15 (which of course in our example is 30 and is already matching).

So based on that, lets say you wanted 15 instead of 30 for the shader, simply find the code above in notepad and change it to look like this instead:

<Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="15.000" Location="62,0" Name="Shader" OnHide="Text=(r_fast_layer_min_distance) visible=true" ScrollExtent="30,30" Size="30,16" TextAlignment="Right">15.000</Text>
<Sliderbar Location="3,15" LowerLimit="-1" Name="ShaderSlider" OnChange="Parent.Shader.text=(r_fast_layer_min_distance) r_fast_layer_min_distance=(Value*15) r_fast_layer_min_distance=(Value*15)" r_fast_layer_min_distance="15.000" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/>

Hope that helps!
Attached Files
File Type: xml eq2ui_mainhud_startbutton.xml (23.3 KB, 447 views)
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Last edited by Krull : 01-15-2007 at 06:06 AM.
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  #17  
Unread 01-15-2007, 08:17 AM
voide voide is offline
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Wow, thanks so much for your helpful and speedy reply, Krull! I know the slider thing has been well covered (tho focusing on the audio ones), but I wasn't sure what it would be called inside the file, and well, I'm a noob at this stuff and scared to mess anything up. So extra thanks for having to repeat yourself. you rock.

One thing which you may or may not know, but I realized as I was changing up the names of the buttons: Your custompreset files 1 and 2 are reversed (custompreset1 is actually the 2nd button, and vise versa)

Last edited by voide : 01-15-2007 at 08:58 AM.
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  #18  
Unread 01-28-2007, 05:09 PM
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Sinbad Sinbad is offline
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I really like your command center start button mod, but there is one problem that I keep having with it and a few suggestions that I would like to offer.

First, the problem I am having is that the EQ2 Start Button keeps coming undocked from the rest of the command center window! This is more than a bit inconvenient for me since it generally places it on top of a couple of my hotbar buttons. It will stay there until I run my mouse over the area where it is "supposed" to be, then it will wander back over there. That is extremely annoying to me and not something I like seeing. If I wanted my Start Button somewhere else, I would PUT it there! Please fix this!

Now for the suggestions/requests, if you aren't just totally peeved at me by now.

First off, it would be really nice if you would release a compromise between version 1 and version 2 of your command centers that contains the volume control sliders, but not the video stuff. I don't want to mess with all the video stuff, but I would love to have those volume control sliders available.

Second, since you include the Coin/Weight Display, even if it isn't the Milquetowst version, how about including his Milquetowst MiniStats, too?

Third, how about changing all those Text buttons and that bulky Coin button into smaller icon button, the Weight icon would make a cool icon button for the Coin/Weight Display, so they LOOK more like actual buttons.

Finally, PLEASE make the checkbox for the Coin/Weight Display and MiniStats Display work like the ones for the Compass and Clock so that when you check them ONCE to set them they STAY set and you don't have to click them every time you log on.
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  #19  
Unread 01-29-2007, 03:03 AM
Krull Krull is offline
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Quote:
Originally Posted by Sinbad
First, the problem I am having is that the EQ2 Start Button keeps coming undocked from the rest of the command center window! This is more than a bit inconvenient for me since it generally places it on top of a couple of my hotbar buttons. It will stay there until I run my mouse over the area where it is "supposed" to be, then it will wander back over there. That is extremely annoying to me and not something I like seeing. If I wanted my Start Button somewhere else, I would PUT it there! Please fix this!
While it may be possible to fix the mod so that it isn't required to mouseover it is not something that would be quick/easy for me to do (or I would've done it long ago). Eventually I plan on moving the mod totally away from being tied to the startbutton (other than autoloading it), but till then I have no plans on messing with it. Sorry thats probably not the answer you were looking for but I just dont have the time right now and it will be easier to just move everything away from startbutton all together when I do.

Quote:
Originally Posted by Sinbad
First off, it would be really nice if you would release a compromise between version 1 and version 2 of your command centers that contains the volume control sliders, but not the video stuff. I don't want to mess with all the video stuff, but I would love to have those volume control sliders available.
I dont really see the point, just because its there in v2 doesnt mean you have to mess with it if you dont want to. The video settings (except shader slider) do not autoload anything and do not interfere with anything. Only reason I would see needing to remove them would be for space, but since the window is meant to be compacted most of the time it shouldnt be an issue.

Quote:
Originally Posted by Sinbad
Second, since you include the Coin/Weight Display, even if it isn't the Milquetowst version, how about including his Milquetowst MiniStats, too?
I've been debating this for a while (a stat bar button & window) but I am also working on a custom player and group window set and may do the stat bar(s) there instead. I actually had a group window (a mix based off Anakreons and Ger's) ready for release but since some of the recent changes it needs a few updates before it is ready.

Quote:
Originally Posted by Sinbad
Third, how about changing all those Text buttons and that bulky Coin button into smaller icon button, the Weight icon would make a cool icon button for the Coin/Weight Display, so they LOOK more like actual buttons.
I do plan on getting rid of the text buttons when I redo the mod but I have no eta on when that will be.

Quote:
Originally Posted by Sinbad
Finally, PLEASE make the checkbox for the Coin/Weight Display and MiniStats Display work like the ones for the Compass and Clock so that when you check them ONCE to set them they STAY set and you don't have to click them every time you log on.
The game keeps track of original xml windows (clock/compass/group/quest etc etc) but it does not work the same for custom made windows like a stat bar or weight display. While you can use/force a command to autoload a window in something original that autoloads itself (like the startbutton) you can not make a toggle to do so (its something that has to be manually edited into a file and loads when the ui loads).
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  #20  
Unread 03-28-2007, 01:27 PM
zabom zabom is offline
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Default Startbutton Command Center v2 request

Ok, I am loving this mod. It is just what I needed. However, I have a small monitor and precious little space so it would be nice if it could be minimized to a single button. Just a thought.
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  #21  
Unread 06-23-2008, 08:49 PM
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rberry88 rberry88 is offline
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Has this mod been abandoned?
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