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View Poll Results: Kosmo's NightVision Yah like it?
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  #51  
Unread 03-18-2005, 07:01 PM
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Quote:
Originally Posted by Laffs
Ricki, Post here either your eq2ui_mainhud_player.xml or the startbutton.xml file and I will edit it for you to get the window to "autoshow" ... either that or if you know how to use the UI builder add this...

show_window=(MainHUD.PerformancePanel) show_window=(MainHUD.PerformancePanel)

To the "OnShow" of any one window that loads up with your UI
player being a one that "autoshow's" startbutton another compass etc
He will need the correct files laffs, as one performnace panel is a 'page' and one is just buttons. the two eq2ui_mainhud_performancepanel.xml files are different.
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  #52  
Unread 03-18-2005, 07:12 PM
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Yes I have had some fun when we was testing this with the little "quriks" that the builder does to the panel page lol... But once you know how to get round it its no big deal lol...

Well working on the asumption that he has a proper version of the panel one that the builder hasnt scrambled in with the mainhud etc, Then all should be well , that one I put under your version is a standalone version, but also I use a stripped down version of it in my stuff.. (keeps all the button loc's right in the relase version of the parser you see)
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  #53  
Unread 03-18-2005, 08:53 PM
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thanks laffs.. i don't wanna mess with this crap too much as i will seriously screw something up rofl. Here's my startbutton.xml i just now saw the attachment button on here, so if you can get it to work, that would be awesome!!!.. Thanks
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  #54  
Unread 03-18-2005, 09:34 PM
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Quote:
Originally Posted by Ricki
thanks laffs.. i don't wanna mess with this crap too much as i will seriously screw something up rofl. Here's my startbutton.xml i just now saw the attachment button on here, so if you can get it to work, that would be awesome!!!.. Thanks
This should do the trick for you. Enjoy.
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File Type: xml eq2ui_mainhud_startbutton.xml (14.4 KB, 332 views)
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  #55  
Unread 03-18-2005, 10:07 PM
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Lol thanks Ger saved me a job
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  #56  
Unread 03-19-2005, 01:30 AM
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ok heres what i have goin on.. when i'm loadin EQ.. my ui loads during loading screen, the Performance panel shows up for a coulpe secs then closes.... any idea why?? btw thanks so much for gettin this this far.
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  #57  
Unread 03-19-2005, 09:49 AM
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Oks here it is again lol.... I was having the same sort of problem with 2 of my windows, I dont know if they changed some code or somthing but just adding the one line "OnShow etc etc" used to work but now I had to add in "OnHide" and also the "Visible" tag.....

99.5% sure this will work (Note I didnt say if that was -99.5 or +99.5 lmao)
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File Type: xml eq2ui_mainhud_startbutton.xml (14.5 KB, 331 views)
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  #58  
Unread 03-19-2005, 09:52 AM
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Thanks for the help laffs.
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  #59  
Unread 03-19-2005, 10:18 PM
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Quote:
Originally Posted by Laffs
Oks here it is again lol.... I was having the same sort of problem with 2 of my windows, I dont know if they changed some code or somthing but just adding the one line "OnShow etc etc" used to work but now I had to add in "OnHide" and also the "Visible" tag.....

99.5% sure this will work (Note I didnt say if that was -99.5 or +99.5 lmao)
LOL yeah its still doin the same thing.. i was having problem with my ammo window showin the damn clock everytime too, but some how i fixxed that.. dunno whats goin on.. When i boot eq2 it and my ui pops up, it shows for a couple secs then it poofs. if you can't get it, don't worry about it. not really that big of a deal i don't wanna make more work for ya. Especially since you just doin this stuff in your spare time.
Thanks for your attempts =)
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  #60  
Unread 03-19-2005, 10:39 PM
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Quote:
Originally Posted by Ricki
LOL yeah its still doin the same thing.. i was having problem with my ammo window showin the damn clock everytime too, but some how i fixxed that.. dunno whats goin on.. When i boot eq2 it and my ui pops up, it shows for a couple secs then it poofs. if you can't get it, don't worry about it. not really that big of a deal i don't wanna make more work for ya. Especially since you just doin this stuff in your spare time.
Thanks for your attempts =)

Ok,so you know it's because you have mutliple mods, and its a matter of just getting them to work together. Sorrry, we would really needa complete copy of your eq2custom folder to help.
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Last edited by Kosmos : 03-20-2005 at 05:05 AM.
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  #61  
Unread 03-19-2005, 10:50 PM
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Ger showed me a way to fix this, but I dont have time right now to do it for you, Laterz I will, unless Ger or Kos does it first
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  #62  
Unread 04-15-2005, 08:36 AM
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Goldi, mentioned that she didn't think the Heat Shimmer was getting checked and or changed properly by the parser. If anyone has the chance can I get a double check of this.

I'm a bit concerned that there seem to be different versions of the preset parser floating around, and wondering if a property got left out in one of the versions.

Perhaps we should consider splitting up the downloads and having the parser as a separate download?

Ger any ideas on this?

Goldi looks to be using a different preset parser, than the one included with my mod, and I think Laffs has one also.

Sorry if I have been out of the loop too much on this stuff.
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  #63  
Unread 04-15-2005, 10:52 AM
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Default Re:Parser

To the best of my knowlage there is 2 parser's and the only differance I know is one has "Laffs Large" checkbox and no output file location select, The other dont have Laffs large but has the "output file location select", I changed nothing in the way it parse's the file just added 1 extra checkbox and of course 1 extra condition to check..

I do agree that there realy should only be one version that has all the options, Ger has my other profile settings in the source code I sent him,

So Ger you could either send me the latest source from your last version and I can add my settings into that and check out the shimmer and add it in if it's not there...... Or if you have time maybe you could check it out..
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  #64  
Unread 04-15-2005, 11:08 AM
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Quote:
Originally Posted by Laffs
To the best of my knowlage there is 2 parser's and the only differance I know is one has "Laffs Large" checkbox and no output file location select, The other dont have Laffs large but has the "output file location select", I changed nothing in the way it parse's the file just added 1 extra checkbox and of course 1 extra condition to check..

I do agree that there realy should only be one version that has all the options, Ger has my other profile settings in the source code I sent him,

So Ger you could either send me the latest source from your last version and I can add my settings into that and check out the shimmer and add it in if it's not there...... Or if you have time maybe you could check it out..

Are they both checking for heatshimmer? I didn't get to test, and I'm at work. I can check it tonight though.
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  #65  
Unread 04-15-2005, 11:14 AM
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Hi,

I got the parser from Kosmos Mod 1.3, and my mod uses Kosmos .xml files.

Lemme know if you find anything out and which version i should use ok?

BTW, i know i said this before, but grats on the great work =)

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  #66  
Unread 04-15-2005, 12:44 PM
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Quote:
Originally Posted by Kosmos
Are they both checking for heatshimmer? I didn't get to test, and I'm at work. I can check it tonight though.
Yes line 21 & 22

r_heatshimmer=false
r_heatshimmer=false

Like I said in above post the parsed display results are the same in both versions.

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  #67  
Unread 04-15-2005, 12:52 PM
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Quote:
Originally Posted by Laffs
Yes line 21 & 22

r_heatshimmer=false
r_heatshimmer=false

Like I said in above post the parsed display results are the same in both versions.


Thanks for checking Laffs!
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  #68  
Unread 04-15-2005, 12:53 PM
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Quote:
Originally Posted by Goldi
Hi,

I got the parser from Kosmos Mod 1.3, and my mod uses Kosmos .xml files.

Lemme know if you find anything out and which version i should use ok?

BTW, i know i said this before, but grats on the great work =)


The versions of the parser are basically identical, so you can use either one, its not a problem.

My comment was more of a what if. It will get hard to manage if we start all including a version of the parser, But.. I'm probably just being paranoid.
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  #69  
Unread 04-16-2005, 12:15 PM
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New version of the preset parser here.

Updates:
* Renamed Laffs Style (AKA Laffs Small Style) to Nedra Style
* Added Steel Bottom Style (AKA Laffs Large Style)
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  #70  
Unread 04-16-2005, 02:07 PM
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Quote:
Originally Posted by ger
New version of the preset parser here.

Updates:
* Renamed Laffs Style (AKA Laffs Small Style) to Nedra Style
* Added Steel Bottom Style (AKA Laffs Large Style)
Thank you again Ger!
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  #71  
Unread 04-17-2005, 04:39 AM
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Hey, great mod.. been thinking they should have a way to make custom presets since release

Just one thing though; is there a way to edit the tooltips for the presets (in case I forget which is which)? I tried editing the LocalTooltip= line of eq2ui_custompreset1.xml, but it still shows Custom Preset1... are they stored elsewhere or am I missing something?

EDIT:

Suggestion.. if they *are* stored in the eq2ui_custompreset files, maybe a field could be added to the parsing program to change the tooltip displayed?

Last edited by Draakthor : 04-17-2005 at 04:42 AM.
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  #72  
Unread 04-17-2005, 08:19 AM
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Quote:
Originally Posted by Draakthor
Hey, great mod.. been thinking they should have a way to make custom presets since release

Just one thing though; is there a way to edit the tooltips for the presets (in case I forget which is which)? I tried editing the LocalTooltip= line of eq2ui_custompreset1.xml, but it still shows Custom Preset1... are they stored elsewhere or am I missing something?

EDIT:

Suggestion.. if they *are* stored in the eq2ui_custompreset files, maybe a field could be added to the parsing program to change the tooltip displayed?

There are actually 'two' different tooltip lines that need to be edited.

Quote:
<?xml version="1.0" encoding="utf-8"?>
<Checkbox BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" LocalTooltip="Custom Preset 1" Location="4,7" Name="Custom1" OnSet="Parent.Custom2.checked=false Parent.Custom2.checked=false Parent.Custom3.checked=false Parent.Custom3.checked=false
r_performance=1.0
r_performance=1.0" ScrollExtent="14,15" Size="14,15" Style="CustomStyle" TextColor="#EBDEAA" Tooltip="Custom Preset1"></Checkbox>
<CheckboxStyle DisabledTextStyle="/Fonts.FontZapf15" Name="CustomStyle" NormalTextStyle="/Fonts.FontZapf15" RStyleActivated="CustomStyle.activated_rect" RStyleDefault="CustomStyle.default_rect" RStyleMouseOver="CustomStyle.default_mouseover_rect" RStyleMouseOverActivated="CustomStyle.activated_mouseover_rect"/>

It's a good idea, and I had originally named the profiles High Quality, Balanced, and Performance, but at Ger suggestion we changed it to CustomPreset1, 2, and 3 because it was more generic. Since many people may not choose to use the profiles as those names indicate. I'm sure it would be possible to include that option with the parser, BUT. Personally I prefer to keep the parser as SIMPLE as possible. The mod is already slightly complicated to set up, anything else that gets added just makes the inscturctions that much more involved. It's a bit of a hassle to set up, but once you get the method down, it's actually quiet elegant.
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Last edited by Kosmos : 04-17-2005 at 08:32 AM.
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  #73  
Unread 04-17-2005, 09:46 AM
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Ahh, thanks, that worked. I missed the second line
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  #74  
Unread 04-23-2005, 10:31 PM
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this is awesome mod, I'd like to be able to save keyboard movement keys along with this also, possible to add this in the future?
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  #75  
Unread 04-24-2005, 08:21 AM
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Quote:
Originally Posted by tekizm
this is awesome mod, I'd like to be able to save keyboard movement keys along with this also, possible to add this in the future?

It's probably possible to do this in game, but not any project I'll be taking anytime soon. I think your best bet is to try out Gers UI Switcher.
It can let you save your characters UIs, and switch between them or cloan them.
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