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  #1  
Unread 05-28-2007, 08:14 AM
brammator's Avatar
brammator brammator is offline
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Default [added] Emerald Halls

Some points:

1st floor

mob: a portal guardian -155,-230
named: The Segmented Rumbler -540,-285
named: Mistress of the Veil -150,-200, CfH all fay from river
named: Prince Thirneg -65,-100
named: Sarik the Fang -300,-155 roamer
named: Tender of the Seedlings -520,-190, level boss, always up, CfH all seedlings and 1st floor nameds
climbable wall -415,-110

2nd floor

mob: a portal guardian 170,-800
named: Sariah the Bloom Seeker 60,-860
named: Elaani the Collector 160,-870
named: The Farstride Unicorn -50,-700 roamer
named: Gardener Thirgen 50,-780 roamer, level boss, always up, CfH all brownies and 2nd floor nameds

3rd floor

mob: a portal guardian 820,-630
mob: a portal guardian 805,-560
named: Sawtooth the Ancient 770,-600
named: Galiel Spirithoof 900,-700 roamer
named: The Herald of Wuoshi 550,-780 always up
named: Treah Greenroot 610,-525 always up
named: Wuoshi 720,-720 level boss, roamer, always up, CfH all 3rd floor mobs
Bloom 813,-600


Code:
<ImageStyle Name="exp03_rgn_emerald_halls_0" zonerect="-1050, -1370, 680, 620" availablerect="-1050, -1400, 700, 700" availablepriority="2" >
<ImageFrame Name="imageFrame" Source="images/maps/map_exp03_rgn_emerald_halls_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp03_rgn_emerald_halls_1" zonerect="-120, -640, 650, 270" availablerect="-30, -350, 685, 270" availablepriority="1" >
<ImageFrame Name="imageFrame" Source="images/maps/map_exp03_rgn_emerald_halls_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp03_rgn_emerald_halls_2" zonerect="-343, -995, 240, -305" availablerect="-290, -995, 240, -405" availablepriority="0" >
<ImageFrame Name="imageFrame" Source="images/maps/map_exp03_rgn_emerald_halls_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp03_rgn_emerald_halls_3" zonerect="-1020, -995, -440, -305" availablerect="-940, -995, -460, -305" availablepriority="1" >
<ImageFrame Name="imageFrame" Source="images/maps/map_exp03_rgn_emerald_halls_3.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Attached Files
File Type: dds map_exp03_rgn_emerald_halls_0.dds (128.1 KB, 820 views)
File Type: dds map_exp03_rgn_emerald_halls_1.dds (128.1 KB, 637 views)
File Type: dds map_exp03_rgn_emerald_halls_2.dds (128.1 KB, 617 views)
File Type: dds map_exp03_rgn_emerald_halls_3.dds (128.1 KB, 638 views)

Last edited by brammator : 05-29-2007 at 02:04 PM.
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  #2  
Unread 05-31-2007, 07:45 PM
Klattu Klattu is offline
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Default re: EH

Checked this map ingame, very VERY nice one and zonerect fits 100%.
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  #3  
Unread 06-11-2007, 03:53 PM
ChickensAreCool ChickensAreCool is offline
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Default

How do I manually add this map to EQ2? I am eager to try it out.
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  #4  
Unread 06-12-2007, 01:24 AM
brammator's Avatar
brammator brammator is offline
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Default

Just put .dds files into your <EQ2>/UI/<interfacename>/images/maps/ folder and add
<ImageStyle>...</ImageStyle>
lines into a <EQ2>/UI/<interfacename>/eq2map/core_mapstyles.xml file right after
<?xml version="1.0" encoding="utf-8"?>
<Namespace Name="MapStyles">
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  #5  
Unread 06-14-2007, 07:19 PM
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Mayve Mayve is offline
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Default

Awesome job!

They look really nice, thx for making them.
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  #6  
Unread 07-08-2007, 01:44 PM
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Pijotre Pijotre is offline
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Default so...

So it has been over a month since brammator made these nice maps and they still haven't been implemented ... may I ask why? I wanted to make HoS maps but everyone here seems to be asleep (or just waiting for the new map system?!?), I don't want to waste my time if my maps won't get added.

Best regards

Pij
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  #7  
Unread 07-08-2007, 03:33 PM
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Dolby Dolby is offline
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Every one has been really busy thats why. It will get added, and some things get over looked like this map. It happens when people are on vacations, busy covering other peoples shifts because of co-worker vacations, busy with other projects, etc.

This is a community run project. We need more people with *good* php/mysql experience (there are many with a little experience but we need people that already have good experience, people that probably already know how things are setup with out even looking at the code or db).

Also just an FYI SOE plans to release an entirely new map system around the launch of the new expansion. I'm hoping to get more details on it at Fanfair.

Last edited by Dolby : 07-08-2007 at 03:38 PM.
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  #8  
Unread 08-08-2007, 11:17 AM
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Pijotre Pijotre is offline
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As you could read I already heared that they are doing a new map system (hence I thought everyone ignores updates just waiting for that new system and I have yet to be convinced of the opposite). Well Fan Faire was 4 days ago Dolby is back and I still didn't see a single post from him on the boards about new informations on the new map system .........

Best Regards

Pijotre Kajek
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  #9  
Unread 08-08-2007, 12:28 PM
KrafoogooEF KrafoogooEF is offline
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Quote:
Originally Posted by ChickensAreCool View Post
How do I manually add this map to EQ2? I am eager to try it out.
Keep in mind that until these maps are added "officially" your coremapstyles.xml file will be overwritten if you use the auto-updater (since the files are different).
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  #10  
Unread 08-08-2007, 01:45 PM
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Dolby Dolby is offline
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The maps have been added! brammator did a great job on them.

Quote:
Originally Posted by Pijotre View Post
Well Fan Faire was 4 days ago Dolby is back and I still didn't see a single post from him on the boards about new informations on the new map system .........
Yes it was 4 days ago but I didnt get home until yesterday and found there were some server issues I had to take care of first. Thanks for your understanding.

I'll post this in a better location later but the new map system was talked about in the EverQuest II - Into the Future development panel. Don, The lead programmer said that the new map system will consist of a small mini map and a full screen map, all zones will have a map and a standard set of well known poi's. There will be a way to inject our custom poi's via xml. The really neat thing Don talked about was the ability to search points of interest similar to Microsoft's live search where as soon as you start typing only poi's with those words show up.

The really great thing about this map system is it will save a ton on our bandwidth since we wont have to host the large map images for download.

From what it sounds like there wont be a need to modify the patcher since we can easily tell it what to download for the website. The website will need some code changes but shouldn't be too bad.
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  #11  
Unread 08-08-2007, 03:01 PM
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Othesus Othesus is offline
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If you read the eq2forums you probably would have seen Calthine's Fan Faire report yesterday:
http://eq2.allakhazam.com/db/guides.html?guide=1049

Quote:
Projects in Development:
WARNING: some of these projects are just in the initial phase of development. We were given no timelines. It was stated repeatedly that they are rushing nothing, as they'd rather get it right the first time. I would warn against expecting any of these projects in the near future; in fact I got the impression that on most of these projects we're looking at a year or more before we see them.

2. A new map system: we saw a very early prototype of a full screen map that would work in conjunction with a full-time mini-map. They'd like a search system which stores POI and other information outside the map, with a dynamic search that would allow what you're looking for to be displayed on demand instead of having a map full of colored dots. It was asked if it would work with EQ2 Maps, and the response was (I'm paraphrasing) "We'd like it to, we love EQ2 Maps!"

Last edited by Othesus : 08-08-2007 at 03:04 PM.
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  #12  
Unread 08-09-2007, 12:29 AM
brammator's Avatar
brammator brammator is offline
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It's Barren Sky server, not Lucan DLere 1-)

(sigh) FAQ: Barren Sky (pve) and Harla Dar (pvp) is russian localized eq2 servers, hosted by SoE and billed/gamemastered by Akella-Online. You can't see them in regular server list, station transfer, etc etc.
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  #13  
Unread 08-13-2007, 08:02 AM
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Pijotre Pijotre is offline
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@ Dolby and Othesus

I read all that , I just hoped Dolby would get a bit more substantial information about that system (and yes I'm aware that it is in early developement stage where things change often). But this is sadly not the case
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