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Unread 05-31-2011, 04:28 PM
cooldeath cooldeath is offline
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Default [added] Crystal Caverns: Collapse

Here is the code to allow Crystal Caverns to have it's own map page, as it seems to currently be using the crystalline breaks map with POI's. I have not yet explored the entire zone to ensure it has no extra spots. If it does, I will release a new image for it.

~Xeblikaa of Crushbone

*edit*

Map complete and tested good. Also note that some POI's for this zone were submitted under Crystalline Breaks.

Code:
<ImageStyle Name="exp07_dun_crystalcavern_heroic" displayname="Crystal Caverns: Collapse" menugroup="Velious" zonerect="-228, -195, 174, 270" >
<ImageFrame Source="images/maps/map_exp07_dun_crystalcavern_heroic.dds" SourceRect="0,0,436,506" />
</ImageStyle>
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File Type: dds map_exp07_dun_crystalcavern_heroic.dds (108.3 KB, 460 views)

Last edited by cooldeath : 06-02-2011 at 06:38 PM.
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  #2  
Unread 05-31-2011, 04:44 PM
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It's pretty close. When you go down the hall to port to the final spider, it breaks off to the east side, and then you go to what appears to be either below or above the normal zone area.
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Unread 05-31-2011, 04:59 PM
cooldeath cooldeath is offline
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Ok thanks for the info, once I run through it I'll determine how easy and/or needed a modification would be.

*edit*

after running the zone there is a significant part missing off the right side. I will release a new image for the new zone when I can.

Last edited by cooldeath : 06-02-2011 at 12:39 AM.
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Unread 06-02-2011, 06:34 PM
cooldeath cooldeath is offline
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New map uploaded to first post.
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Unread 06-02-2011, 07:26 PM
gm9 gm9 is offline
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You are fast. Added. Those POIs will have to be fixed/resubmitted manually.
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Unread 06-02-2011, 07:36 PM
cooldeath cooldeath is offline
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It's way easy when I already had all the info from the Crystalline Breaks map, all i had to do was add the missing parts, get the max extents of the map, then just overlay the Crystalline breaks map over it and touch it up.
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