Quote:
Originally Posted by SOE-Rothgar
We could always modify the client to use Lua as its scripting language, but then you'd have to re-write every line of your UI code.
Actually...
We could do something like look for a string at the beginning of a script command like "<Lua>" and if it exists, parse the script with a lua interpreter, otherwise pass the script to the existing interpreter.
*wheels start churning*
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Rothgar, not to hold you to this, but is there an estimate for when we may see this implemented? 1-3 months, 3-6 months, next expansion, the expansion after that?
To hear EQ2 may finally adopt LUA is mouth watering.