Here's what I'm hoping is the final product. I've included the .xml coding and tweaked it so you basically get both versions using the same textures. I hope that works. If you just don't like that I've included the displayname for both the Silver Leaf Inn and Aerie Ilka then the third and fourth Imagestyle's can be deleted and you can change the 2 entries listed as Silver Leaf Inn to whatever you'd rather have show up in the world map view in-game.
Code:
PHP Code:
<ImageStyle Name="exp03_rgn_gf_ph_1room_0" displayname="Silver Leaf Inn (Level 1)" zonerect="-11.11, -19.80, 11.24, 6.23" heightmax="1.89" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp03_rgn_gf_ph_1room_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp03_rgn_gf_ph_1room_1" displayname="Silver Leaf Inn (Level 2)" zonerect="-11.11, -19.80, 11.24, 6.23" heightmin="1.89" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp03_rgn_gf_ph_1room_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp03_rgn_gf_ph_1room_0" displayname="Aerie Ilka (Level 1)" zonerect="-11.11, -19.80, 11.24, 6.23" heightmax="1.89" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp03_rgn_gf_ph_1room_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp03_rgn_gf_ph_1room_1" displayname="Aerie Ilka (Level 2)" zonerect="-11.11, -19.80, 11.24, 6.23" heightmin="1.89" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp03_rgn_gf_ph_1room_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Just so ya know I was able to find where you CAN affect changes to the formating in Paint.net. When you are in your .pdn and click on "save as", select ".dds" from the drop-down. Once you click OK another window will open up with the option to make changes such as selecting "(DXT1, ARGB 4 bpp | 1 bit alpha)" and making sure the check box next to Mip Maps is empty. I think it's defaulted to the correct formatting we use here, so you shouldn't have to worry about it. I was having issues trying to figure it out because I was over-thinking the process.