Actually, the level range in the player search window works.
Attached example
Changes:
Added SelfLevel text object with dynamicdata /GameData.Self.Level. Placed in Community.Community.page Tabs.page Finder.pageSearch.pageLevel. Gave object LocalTooltip of 5. Change this value to change level range search.
Added following OnEnable script to Community.Community.page Tabs.page Finder.pageSearch.pageLevel:
textLevelFrom.LocalText=((SelfLevel.Localtext)-(SelfLevel.LocalTooltip))
textLevelTo.LocalText=((SelfLevel.Localtext)+(SelfLevel.LocalTooltip))
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If it ain't broke, it needs more features!
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