Quote:
Originally Posted by aedyl
I think it had something to do with the character screen fix that went in this morning. I am guessing the old xml calling the old charatcer select caused that problem, so they added code for the game to discard any custom eq2i.xml files that did not include the new command line. This would also cause all mods to be disabled in the process.
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that may explain it... i updated my eq2ui.xml on release morning