View Single Post
  #4  
Unread 11-21-2006, 10:48 AM
lordebon lordebon is offline
Fetish Core author
This person is a EQ2Map developer.
Featured
 
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Default

I don't want to see harvesting nodes on my map.

There are enough PoIs as it is to look through, adding harvesting nodes would _Dramatically_ increase that number.

My only thought on it would be, for DoF and KoS zones (zones with "smart" nodes) would be to have a turn-on-able (off by default) slight colored shading overlay.

IE, areas with lulmber would get a deep green shading. Areas with dens a light brown shading, and so on and so forth.

For the rest of the zones (including EoF where nodes are DoF- "smart" but not concentrated like KoS it seems) no overlay would be needed, since it would be pretty much all the colors everywhere. Or perhaps, just make an "all nodes" overlay to show where nodes actually pop -- ie in some places nodes never spawn.
Reply With Quote