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Unread 11-17-2007, 11:03 PM
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Talyns Talyns is offline
A Griffon
This person is a EQ2Map developer.
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Join Date: Jul 2004
Server: Everfrost
Posts: 604
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Quote:
Originally Posted by tknarr View Post
I like this, and I'll definitely use it. I currently use the POIFinder (which does the same thing, including setting a waypoint on a POI when you click on it in the list), but it lags the actual map icons. The POIFinder Updater solved that, but the eq2ui_custom.xml change causes a glitch with it and I'm loathe to recommend it to non-techies right now. If this all gets integrated into EQ2Map itself then there wont' be an issue with POIs lagging or needing a seperate updater. Thank you for this.
The idea behind this was to not only make it so that it got updated with the map but it would also allow people to add html links which would allow you to browse quest/named/mob information by clicking on the poi in the list and hitting a button that would open the browser.. It also allows us to set up a button so that a user can click a button to report bad pois or submit changes through the browser window.. It truly was much more advanced than the map spoiler project.

Quote:
Update:

Considering the list, one way around the pause while the list is populated is to do what POIFinder does: generate a seperate set of XML files specifically for the list after new POIs are downloaded. POIFinder doesn't seem to have any delay even the first time the window's opened. And while the idea of the list being in the map window is good, I put my map over on the right-hand side of the screen because the center's usually the part I need to see. If the list disappears when closed, when it's opened it'd be off the right-hand edge of the screen or else I'd have to leave the map further towards the center with dead space on the right-hand edge of my screen. I've had good luck with POIFinder's seperate window: map on the right-hand side, POIFinder opens on the left side (on top of my maintained-effects window, but I don't care about both at the same time). A tab would work, but I couldn't see both the list and the map at the same time (useful when seeing where multiple spawn points for the same item are).
The way the "data" is stored for POIs was completely changed, not only to make an integrated list work, but so that it could be completely integrated with the POI display. However, the main reason for this was to try and cut down on the amount of bandwith the updater used.. By having seperate xmls for the list and the icons it would effectively double that bandwith..

A tab because of the fact that it opens on the left side is moot because the list was part of the skin and is completely moddable.... There could easily have been several skins.. One with the list opening on the right, one with the list opening on the right and one with the list in a tab.. And, it could have just as easily been made into a separate window like POIFinder and the map spoiler.. I even had a waypoint window that incorporated the list (even though I seem to of misplaced it.)

But overall, putting the list into it's own tab isn't a viable option for the exact reason you state, "You wouldn't be able to see both the map and the list" which kills the integration aspect.

But considering the map window changes that came with ROK (IE a resizeable map), this thing needs to be reworked quite a bit, which I will get to. however, the website and updater aren't set up for this at all and that was the big road block to getting this thing out the door..

Anyway thanks for the support
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Last edited by Talyns : 11-17-2007 at 11:22 PM.
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